The Escapists Wiki
Advertisement
Area 17

Area 17 is one of the Maps in The Escapists 2. Two unique escapes are needed to unlock this prison.

This secretive military base in the desert is the definition of high-security. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world....

Unique Items[ | ]

The Probe, Microchip, Empty Cannister, and Inflatable Alien.

Illegal unique items: Blank Security Pass and Security Pass.

Trivia[ | ]

Area 17 is a reference to Team 17, the developers, and Area 51, a US Air Force base that is the centre of infamous conspiracy theories involving aliens. As such, the inmates here have unusual default names and all bear an alien-masked face appearance.

The warden's name is Dr. Amy Addam, which is a possible reference to actress Amy Adams and her role in the alien movie Arrival.

Jobs[ | ]

Jobs Strength Intellect Income
Blacksmith 50 80 $70
Waste Disposal 60 30 $35
Engineering 30 80 $75
Plumbing 40 40 $50

Schedule[ | ]

Time Routine
04:00 - 05:00 Rollcall
05:00 - 06:00 Shower Time
06:00 - 08:00 Job Time
08:00 - 10:00 Free Time
10:00 - 11:00 Exercise
11:00 - 12:00 Rollcall
12:00 - 13:00 Breakfast
13:00 - 14:00 Shower Time
14:00 - 16:00 Job Time
16:00 - 19:00 Free Time
19:00 - 20:00 Shower Time
20:00 - 21:00 Rollcall
21:00 - 04:00 Lights off

Key Map[ | ]

Guard numbers are the orders shown in the character display page, with the first guard being number 1. Some guards do not carry any keys, and some only carry a keycard. Guard no. 9 only stays in the guards quarters.

  1. Red Key te2 Red Key, Cyan Keycard Cyan Keycard
  2. Cyan Key te2 Cyan Key
  3. Green Key te2 Green Key
  4. Yellow Key te2 Yellow Key, Red Keycard Red Keycard
  5. Cyan Key te2 Cyan Key
  6. This guard doesn't carry a key
  7. Yellow Key te2 Yellow Key, Cyan Keycard Cyan Keycard
  8. Red Key te2 Red Key
  9. Green Key te2 Green Key
  10. Cyan Key te2 Cyan Key, Red Keycard Red Keycard
  11. Red Key te2 Red Key
  12. Green Key te2 Green Key
  13. Red Key te2 Red Key
  14. Cyan Keycard Cyan Keycard
  15. This guard doesn't carry a key
  16. Red Keycard Red Keycard
  17. (Riot Guard)Yellow Key te2 Yellow Key
  18. (Riot Guard) This guard doesn't carry a key

Escape Methods[ | ]

Currently, there are 3 ways you can escape from Area 17. Here they are in order:

Perimeter Breakout[ | ]

Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:

Method 1

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Plastic Keys te2 Plastic Key, Sturdy Cutters te2 Sturdy Cutters, a Sturdy Shovel te2 Sturdy Shovel, Sturdy Pickaxe te2 Sturdy Pickaxe, or Multitool te2 Multitool, and an Adrenaline Shot Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch te2 Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy te2 Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you're done chipping at the wall, you can escape!
    Method 2
  • First, make all the items for a Sturdy Shovel te2 Sturdy Shovel or Sturdy Pickaxe te2 Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit te2 Guard Outfit.
  • Finally, craft a Bed Dummy te2 Bed Dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!

There is also a third method, which can be performed at any time.

  • Obtain a Multitool te2 Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Alternate method of the above escape

If you want to escape at night, you can craft Lightweight Cutters te2 Lightweight Cutters, then you can just break through the fence. This will save you the trouble of making the Multitool

[Remember to turn off the power in the generator room right most bottom area of the underground, as the fencing is electric.]

You'll also need a Sturdy Pickaxe te2 Sturdy Pickaxe due to there being a wall after the fence.

You may also want a Plastic Red Key te2 Plastic Red Key if you don't want to risk a guard seeing you break the first wall.

[Please provide additional information on this method!]

Congratulations! You have escaped!

I'm Only Human[ | ]

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

  • First of all, you will need to level up your intellect to 60.
  • Obtain Wad of Putty te2 Wad of Putty x2 and Molten Plastic te2 Molten Plastic x2.
  • Next, obtain the Cyan Key te2 Cyan Key and Red Key te2 Red Key. Make a Key Mould te2 Key Mold of each key and then make Plastic Keys from them. Guards 1 and 8 in the character selection screen have the red key, while guards 2 and 5 have the cyan key. While you're at it, take Blank Security Pass Blank Security Pass from the guards.
  • When you get the Blank Security Pass Blank Security Pass, you will need to combine it with a Jar of Ink Escapists 2 Jar of Ink and a Feather Feather to create a Security Pass Security Pass.
  • Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find Civilian Outfit Civilian Clothes. Change into them.
  • Finally, with your Security Pass Security Pass in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
  • Go up to the counter and interact, holding your Pass.

Congrats! Freedom is yours on Area 17!

Alien Technology[ | ]

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

Congrats! You have flown away in a UFO to freedom!

Videos[ | ]

Alien Technology Escape Guide

Perimeter Breakout Escape Guide

I'm Only Human Escape Guide

Advertisement