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[[File:Area 17.jpg|right|200px]]
 
[[File:Area 17.jpg|right|200px]]
   
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This secretive military base in the desert is the definition of high-security. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world....
 
This secretive military base in the desert is the definition of high-security. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world....
   
== '''Special Items''' ==
+
== Unique Items ==
The [[Probe]], [[Microchip]], [[Empty Cannister]], and [[Inflatable Alien]]
+
The [[Probe]], [[Microchip]], [[Empty Cannister]], and [[Inflatable Alien]].
   
  +
Illegal unique items: [[Blank Security Pass]] and [[Security Pass]].
[[Category:Maps]]
 
   
 
==Trivia==
 
==Trivia==
Area 17 is a reference to [[Team 17]], the developers, and the Enigmatic Area 51.
+
Area 17 is a reference to [[Team 17]], the developers, and Area 51, a US Air Force base that is the center of infamous conspiracy theories involving aliens. As such, the inmates here have unusual default names and all bear an alien-masked face appearance.
   
==Jobs==
+
==[[Jobs]]==
  +
{| class="wikitable"
Blacksmith: [Requires: 50 Strength, 80 Intellect] {Income: 70 Money}
 
  +
|+
 
  +
![[Jobs]]
Waste Disposal: [Requires: 60 Strength, 30 Intellect] {Income: 35 Money}
 
  +
![[Stats#Strength|Strength]]
 
  +
![[Stats#Intelligence|Intellect]]
Engineering: [Requires: 30 Strength, 80 Intellect] {Income: 75 Money}
 
  +
!Income
 
  +
|-
Plumbing: [Requires: 40 Strength, 40 Intellect] {Income: 50 Money}
 
  +
|Blacksmith
  +
|50
  +
|80
  +
|$70
  +
|-
  +
|Waste Disposal
  +
|60
  +
|30
  +
|$35
  +
|-
  +
|Engineering
  +
|30
  +
|80
  +
|$75
  +
|-
  +
|Plumbing
  +
|40
  +
|40
  +
|$50
  +
|}
   
== '''Schedule''' ==
+
== Schedule ==
 
{| class="wikitable"
 
{| class="wikitable"
  +
!Time
!Schedule
 
 
!Event
 
!Event
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
  +
  +
<br />
   
 
== Escape Methods ==
 
== Escape Methods ==
Currently, there are 3 ways you can escape from Area 17. Here they are in order:<ref>[[File:Insert footnote text here|thumb]]</ref>
+
Currently, there are 3 ways you can escape from Area 17. Here they are in order:
   
 
=== Perimeter Breakout ===
 
=== Perimeter Breakout ===
  +
Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:
  +
  +
'''Method 1'''
  +
 
* In order to escape, you will first need to get your [[Stats|intellect]] to 60.
 
* In order to escape, you will first need to get your [[Stats|intellect]] to 60.
* Next, you will need to get 4 items: a plastic red key, [[Sturdy Cutters|Sturdy cutters]], a [[Sturdy Shovel|Sturdy shovel]]/[[Sturdy Pickaxe]] and an [[Adrenaline Shot|adrenaline shot]]
+
* Next, you will need to get 4 items: a {{item link|1=Plastic Key|alt_img=Key te2.gif}}, {{item link|1=Sturdy Cutters|alt_img=Sturdy Cutters te2.png}}, a {{item link|1=Sturdy Shovel|alt_img=Sturdy Shovel te2.png}}, {{item link|1=Sturdy Pickaxe|alt_img=Sturdy Pickaxe te2.png}}, or {{item link|1=Multitool|alt_img=Multitool te2.png}}, and an {{item link|1=Adrenaline Shot}}.
  +
*It will also be useful to get a {{item link|1=Contraband Pouch|alt_img=Contraband Pouch te2.png}}, although this is not completely necessary.
* After you come into possession of all the items, you are ready to make your escape.
+
* After you come into possession of all items required, you are ready to escape.
* Before the last roll call of the day, go to your cell and craft a [[Bed Dummy|bed dummy]]. Place him in, and take all your items.
 
* Once it hits lights out go to the [[generator]] and drop all of your contraband right outside of it turn it off then take your items up to the UFO room
+
* Before the last roll call of the day, go to your cell and craft a {{item link|1=Bed Dummy|alt_img=Bed Dummy te2.png}}. Place it in your bed, and take the previously listed items.
  +
* Once it hits lights out, go to the [[Generator]] and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
* Go through the [[Red Key]] door to the side of the prison and cut through
+
* Go through the [[Red Key]] door to the side of the prison, and cut through
* Now with the shovel chip or pickaxe away the wall. If you get too tired use an [[Adrenaline Shot|adrenaline shot]] to continue
+
* With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
Congrats! You have escaped!
 
  +
*Once you're done chipping at the wall, you can escape!<br />'''Method 2'''
   
 
* First, make all the items for a {{item link|1=Sturdy Shovel|alt_img=Sturdy Shovel te2.png}} or {{item link|1=Sturdy Pickaxe|alt_img=Sturdy Pickaxe te2.png}}. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
 
* Next, get yourself a {{item link|1=Guard Outfit|alt_img=Guard Outfit te2.png}}.
  +
* Finally, craft a {{item link|1=Bed Dummy|alt_img=Bed Dummy te2.png}}.
 
* You are now ready to escape Area 17.
  +
* Wait until lights out, and then chip through the wall of your cell.
  +
* Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  +
* Dig up at the last spot of room. You will avoid the electric fence.
  +
* Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  +
* After you are done, you can regain your freedom!
   
There is a second way to escape in Perimeter Breakout .
+
'''There is also a third method, which can be performed at any time.'''
First make all the items for a [[Sturdy Shovel]]/[[Sturdy Pickaxe]] If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to rollcall. It may not be there but usually is.
 
Next get yourself a [[Guard Outfit|guard outfit]].
 
Finally craft a [[Bed Dummy|bed dummy]].
 
You are now ready to escape Area 17.
 
Wait until lights out. Chip through the wall of your cell. Then go to the Guard Desk near the area of roll call which is on the guard side of the place. There will an Alien in a Jar. Lastly, dig up at the last spot of room. You will avoid the electric fence. Last but not least, go to the border wall and chip at it. Avoid all spotlights or you will be caught.
 
Congrats! You have escaped Area 17!
 
   
  +
* Obtain a {{item link|1=Multitool|alt_img=Multitool te2.png}}.
There is also a third way, which can be preformed at any time.
 
  +
* Once you have it, go to the Roll Call zone and chip through the [[wall]].
  +
* Replace it and run to the the right. There should be a room with a desk.
 
* Dig up from this room. Now, run to the final wall. Chipping it will cause a [[Lockdown]], but if you have the Multitool, you can make the run before the snipers shoot you.
  +
* Once you’ve chipped the wall, high-tail it out of there!
   
  +
'''Alternate method of the above escape'''
Obtain a [[Multitool|multitool]].
 
Once you have this, go to the Roll Call area and chip through the wall. Replace it and run to the the right. There should be a room with a desk. Dig up from it. Now, run to the final wall. Chipping it will cause a lockdown, but if you got the Multitool, you can make the run before the snipers shoot you. Once you’ve chipped it, then RUN!!!
 
   
  +
If you want to escape at night, you can craft {{item link|1=Lightweight Cutters|alt_img=Lightweight Cutters te2.png}}, then you can just break through the [[fence]]. This will save you the trouble of making the Multitool.
=== I'm only human... ===
 
  +
'''This is a <u>SINGLE player only escape</u>, meaning that it is impossible to escape this way on multiplayer.'''
 
  +
[''Please provide additional information on this method!'']
  +
 
Congratulations! You have escaped!
  +
 
=== I'm Only Human ===
 
'''This is a <u>single player only escape</u>, meaning that it is impossible to escape this way in multiplayer.'''
   
 
This escape method will have you pretend to be a human in order to depart from Area 17.
 
This escape method will have you pretend to be a human in order to depart from Area 17.
 
* First of all, you will need to level up your [[Stats|intellect]] to 60.
 
* First of all, you will need to level up your [[Stats|intellect]] to 60.
* Next, you will need to beat up enough guards to find out who are the owners of {{item link|Keys|disp=Cyan Key|alt_img=Cyan Key te2.png}} and {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}}. While you're at it, take {{item link|Blank Security Pass}} from them.
+
*Obtain {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} x2 and {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} x2.
  +
* Next, you will need to beat up enough guards to find out who are the owners of {{item link|Keys|disp=Cyan Key|alt_img=Cyan Key te2.png}} and {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}}. When you do, make a {{Item link|Key Mold|alt_img=Key Mould te2.png}} of each key and then make Plastic Keys from them. While you're at it, take {{item link|Blank Security Pass}} from the guards.
 
* When you get the {{item link|Blank Security Pass}}, you will need to combine it with a {{item link|Jar of Ink|alt_img=Jar of Ink Escapists 2.png}} and a {{item link|Feather}} to create a {{item link|Security Pass}}.
 
* When you get the {{item link|Blank Security Pass}}, you will need to combine it with a {{item link|Jar of Ink|alt_img=Jar of Ink Escapists 2.png}} and a {{item link|Feather}} to create a {{item link|Security Pass}}.
 
* Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find {{item link|Civilian Outfit|disp=Civilian Clothes}}. Change into them.
* Next, get two sets of {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}}, and get the {{item link|Key Mold|disp=Cyan Key Mould|alt_img=Key Mould te2.png}} and {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}}. Afterwards, create 2x {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and create the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} and {{item link|Plastic Key|disp=Plastic Cyan Key|alt_img=Plastic Cyan Key te2.png}}.
 
 
* Finally, with your {{item link|Security Pass}} in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
* During free period or work, go to the surface level with the spaceship, and make your way to the maintenance room. Inside will be a desk in which you will be able to find {{item link|Civilian Outfit|disp=Civilian Clothes}}. Change into them.
 
 
* Go up to the counter and interact, holding your Pass.
* Finally, with your {{item link|Security Pass}} in hand, go to the south-west corner of the map, and enter the security room with a ton of locked doors and a camera.
 
* Go up to the counter and press '''E'''.
 
 
Congrats! Freedom is yours on Area 17!
 
Congrats! Freedom is yours on Area 17!
   
 
=== Alien Technology ===
 
=== Alien Technology ===
'''This is a <u>MULTIPLAYER only escape</u>, meaning that it is impossible to escape this way on singleplayer.'''
+
'''This is a <u>multiplayer only escape</u>, meaning that it is impossible to escape this way in single player.'''
   
 
This final escape method will have you and your comrade fix the UFO on the top layer of the map.
 
This final escape method will have you and your comrade fix the UFO on the top layer of the map.
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* Next, you will need to locate the {{item link|Keycards|disp=Red Keycard|alt_img=Red Keycard.png}} from a [[Guards|guard]].
 
* Next, you will need to locate the {{item link|Keycards|disp=Red Keycard|alt_img=Red Keycard.png}} from a [[Guards|guard]].
 
* Take {{item link|Circuit Board|alt_img=Circuit Board te2.png}} and {{item link|Wire|alt_img=Wire te2.png}}. Knock out the guard who has {{item link|Keycards|disp=Red Keycard|alt_img=Red Keycard.png}}. Craft {{item link|Keycards|disp=Fake Red Keycard|alt_img=Fake Red Keycard.png}}.
 
* Take {{item link|Circuit Board|alt_img=Circuit Board te2.png}} and {{item link|Wire|alt_img=Wire te2.png}}. Knock out the guard who has {{item link|Keycards|disp=Red Keycard|alt_img=Red Keycard.png}}. Craft {{item link|Keycards|disp=Fake Red Keycard|alt_img=Fake Red Keycard.png}}.
* With the {{item link|Keycards|disp=Fake Red Keycard|alt_img=Fake Red Keycard.png}} in hand, go to the moon lander area, and using the card, go inside. Inspecting the moon lander you will be able to find an {{item link|Empty Cannister}} necessary for this escape. '''<u>Keep this safe.</u>'''
+
* With the {{item link|Keycards|disp=Fake Red Keycard|alt_img=Fake Red Keycard.png}} in hand, go to the [[Moon Lander|moon]] [[Moon Lander|lander]] area, and using the card, go inside. Inspecting the [[Moon Lander|moon]] [[Moon Lander|lander]] you will be able to find an {{item link|Empty Cannister}} necessary for this escape. '''<u>Keep this safe.</u>'''
 
* Craft/prepare following items: a {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, a {{item link|Radio Receiver|alt_img=Radio receiver te2.png}}, an {{item link|Energy Module}} and {{item link|Sturdy Cutters|alt_img=Sturdy Cutters te2.png}}.
 
* Craft/prepare following items: a {{item link|Circuit Board|alt_img=Circuit Board te2.png}}, a {{item link|Radio Receiver|alt_img=Radio receiver te2.png}}, an {{item link|Energy Module}} and {{item link|Sturdy Cutters|alt_img=Sturdy Cutters te2.png}}.
* Finally, during evening roll call, the second player goes to the generator room and wait for lights out. When it occurs, he turns off the power and first player cut through the fence surrounding the UFO. Then second player should go to the UFO.
+
* Finally, during evening roll call, the second player goes to the generator room and wait for lights out. When it occurs, he turns off the power and the first player cuts through the fence surrounding the UFO. Then second player should go to the UFO.
 
* After you gain access to the ship, put in the 4 items ({{item link|Circuit Board|alt_img=Circuit Board te2.png}}, {{item link|Radio Receiver|alt_img=Radio receiver te2.png}}, {{item link|Empty Cannister}} and {{item link|Energy Module}}) one by one.
 
* After you gain access to the ship, put in the 4 items ({{item link|Circuit Board|alt_img=Circuit Board te2.png}}, {{item link|Radio Receiver|alt_img=Radio receiver te2.png}}, {{item link|Empty Cannister}} and {{item link|Energy Module}}) one by one.
* Finally, press '''E''' to escape!
+
* Finally, interact with the ship to escape!
  +
Congrats! You have flown away in an UFO to freedom!
 
 
Congrats! You have flown away in a UFO to freedom!
   
 
== Videos ==
 
== Videos ==
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{{#ev:youtube|9kPRV8uHVPw}}
 
{{#ev:youtube|9kPRV8uHVPw}}
 
 
 
[[Category:The Escapists 2 Maps]]
*
 
  +
<references />

Revision as of 21:34, 16 April 2021

Area 17

Area 17 is one of the Maps in The Escapists 2. Six keys are needed to unlock this prison

This secretive military base in the desert is the definition of high-security. If you can slip by the incredibly dedicated guards you may just come across technology that's out of this world....

Unique Items

The Probe, Microchip, Empty Cannister, and Inflatable Alien.

Illegal unique items: Blank Security Pass and Security Pass.

Trivia

Area 17 is a reference to Team 17, the developers, and Area 51, a US Air Force base that is the center of infamous conspiracy theories involving aliens. As such, the inmates here have unusual default names and all bear an alien-masked face appearance.

Jobs

Jobs Strength Intellect Income
Blacksmith 50 80 $70
Waste Disposal 60 30 $35
Engineering 30 80 $75
Plumbing 40 40 $50

Schedule

Time Event
04:00 - 05:00 Rollcall
05:00 - 06:00 Shower Time
06:00 - 08:00 Job Time
08:00 - 10:00 Free Time
10:00 - 11:00 Exercise
11:00 - 12:00 Rollcall
12:00 - 13:00 Breakfast Time
13:00 - 14:00 Shower Time
14:00 - 16:00 Job Time
16:00 - 19:00 Free Time
19:00 - 20:00 Shower Time
20:00 - 21:00 Rollcall
21:00 - 04:00 Lights out


Escape Methods

Currently, there are 3 ways you can escape from Area 17. Here they are in order:

Perimeter Breakout

Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:

Method 1

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Key te2 Plastic Key, Sturdy Cutters te2 Sturdy Cutters, a Sturdy Shovel te2 Sturdy Shovel, Sturdy Pickaxe te2 Sturdy Pickaxe, or Multitool te2 Multitool, and an Adrenaline Shot Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch te2 Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy te2 Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you're done chipping at the wall, you can escape!
    Method 2
  • First, make all the items for a Sturdy Shovel te2 Sturdy Shovel or Sturdy Pickaxe te2 Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit te2 Guard Outfit.
  • Finally, craft a Bed Dummy te2 Bed Dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!

There is also a third method, which can be performed at any time.

  • Obtain a Multitool te2 Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Alternate method of the above escape

If you want to escape at night, you can craft Lightweight Cutters te2 Lightweight Cutters, then you can just break through the fence. This will save you the trouble of making the Multitool.

[Please provide additional information on this method!]

Congratulations! You have escaped!

I'm Only Human

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

  • First of all, you will need to level up your intellect to 60.
  • Obtain Wad of Putty te2 Wad of Putty x2 and Molten Plastic te2 Molten Plastic x2.
  • Next, you will need to beat up enough guards to find out who are the owners of Cyan Key te2 Cyan Key and Red Key te2 Red Key. When you do, make a Key Mould te2 Key Mold of each key and then make Plastic Keys from them. While you're at it, take Blank Security Pass Blank Security Pass from the guards.
  • When you get the Blank Security Pass Blank Security Pass, you will need to combine it with a Jar of Ink Escapists 2 Jar of Ink and a Feather Feather to create a Security Pass Security Pass.
  • Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find Civilian Outfit Civilian Clothes. Change into them.
  • Finally, with your Security Pass Security Pass in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
  • Go up to the counter and interact, holding your Pass.

Congrats! Freedom is yours on Area 17!

Alien Technology

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

Congrats! You have flown away in a UFO to freedom!

Videos

Alien Technology Escape Guide

Perimeter Breakout Escape Guide

I'm Only Human Escape Guide