The Escapists Wiki
(I added an extra strategy for people to use to get out of the prison.)
Tag: Visual edit
Tag: Visual edit
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Right when it begins, or just before, place a bed dummy in your bed. Then, wait a few seconds during the rolecall (like one second after all three guards arrive) then get into the solitary room, change into a guard outfit then walk around to the door that leadsto the other part of the prison. Try to evade the guards as much as possible but do not worry if one or two see you. There is a door with a red key lock in one of the electric fence areas on the right side. When you find it, go through using the red key and walk down outside of the upper right corner of the barracks. dig under using your pickaxe and once your tunnel; in underneath the inside of the barracks, dig up and cover the inside hole. Now there will be two locks, you can get through both with just the red key. Once you get through both of those doors. you will be on the docks. Walk to the area of it where it extends outwards (where the boats would be) and once you are in the area the game will end. You have escaped!
 
Right when it begins, or just before, place a bed dummy in your bed. Then, wait a few seconds during the rolecall (like one second after all three guards arrive) then get into the solitary room, change into a guard outfit then walk around to the door that leadsto the other part of the prison. Try to evade the guards as much as possible but do not worry if one or two see you. There is a door with a red key lock in one of the electric fence areas on the right side. When you find it, go through using the red key and walk down outside of the upper right corner of the barracks. dig under using your pickaxe and once your tunnel; in underneath the inside of the barracks, dig up and cover the inside hole. Now there will be two locks, you can get through both with just the red key. Once you get through both of those doors. you will be on the docks. Walk to the area of it where it extends outwards (where the boats would be) and once you are in the area the game will end. You have escaped!
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Glitch
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The library has a glitch where if you stand between the computer and bookshelves, you can click both to earn double intellect.

Revision as of 15:04, 29 April 2017

Banned Camp
Details
Inmates:
12
Guards:
10
Dear Client, -The trial was a farce, but as you can see, I was able to pull some last minute strings with my good friend the Judge and get you sent to 'summer camp'. How do you like the place? Nice little quiet spot by the lake, like you always wanted, right? They've forecast a great summer, so enjoy!
~ Lou Pole Attorney At Law

Summary

Banned Camp is a Bonus Content in The Escapists. It was released on September 30th, 2016.

Schedule

8:00-9:00 — Morning Roll Call

9:00-10:00 — Breakfast

10:00-13:00 — Leisure \ Work Period

13:00-14:00 — Exercise Period

14:00-17:00 — Free Period

17:00-18:00 — Evening Meal

18:00-21:00 — Leisure \ Work Period

21:00-22:00 — Shower Block

22:00-23:00 — Evening Roll Call

23:00-8:00 — Lights Out

Jobs

  • Gardening
  • Kitchen
  • Woodshop
  • Metalshop

Strategies

You will need:

Bed Dummy Bed Dummy

Multitool Multitool

Timber Brace Timber Brace x2

Plastic Staff Key Plastic Staff Key

Guard Outfit Guard Outfit (Optional)

Plastic Utility Key Plastic Utility Key (Optional)

Plastic Cell Key Plastic Cell Key (Optional)

Any type of food (Optional)


Banned Camp is another slightly awkward prison (Though not as awkward as London Tower was). You have to make use of the utility tunnel next to the kitchen as your starting point. Begin by setting the Bed Dummy Bed Dummy in your cell during Evening Rollcall and grabbing your equipment. When Lights Out commences, proceed behind the fence leading to the rest of the prison, before the door locks. If the door locks, you will need a Plastic Cell Key Plastic Cell Key to proceed. Once you're on the other side of the fence, don your Guard Outfit Guard Outfit if you have one and haven't done so, already. Then head over to the kitchen. You do not need to worry about having the kitchen job or needing a key for the green door. You can simply hop over the serving table by climbing onto it like a desk. If you have a Plastic Utility Key Plastic Utility Key, use it to enter the tunnel through the orange door, otherwise chip through the wall closest so the serving table. Replace the wall block once you're through.


Now that you're inside the utility tunnel, you can begin digging. Start your tunnel on the tile down from the door (Do not place it next to the door, as guards come into the kitchen occasionally and can see through the door). Use your Multitool Multitool for maximum efficiency. Once you're inside the tunnel, begin digging north, as well as chipping any boulders you encounter. Use your Timber Brace Timber Braces when prompted. You can use the roof to stash the Dirt Dirt you get from digging. A ladder inside the tunnel will lead up there. If you get too fatigued, exit the utility tunnel again (Either by wall or door) and hop into the showers just to the left of the kitchen to drain your fatigue again, then continue. Keep digging until you get the third prompt for a timber brace. This means you're past the electric fence, so start digging up.


On the surface, plop down some dirt to cover the tunnel again and start heading right and around the entire prison perimeter. Once you reach the far right, head down and past the guard barracks. You will notice all of the walls into the barracks are reinforced, except for one that you can conveniently reach. Chip through this wall when nobody's looking and replace the wall. Now head out the red door to the bottom and head southwest to a dock area. A single prisoner boat is sitting in the water there. Approach it to end the game.



2nd Strategy

   This strategy is simple. Just keep digging from under your desk until you get to some rocks. Once your at the rocks, dig up from there and your behind the fence.

3rd Strategy

Another strategy (which also works on Console!) is extremely easy.

All you will need is

  1. A Bed Dummy
  2. A Red Plastic Key
  3. A Guard Outfit
  4. And a Sturdy Pickaxe

So once you have all of these items, you will basically be all set to escape. Just wait until evening rolecall.

Right when it begins, or just before, place a bed dummy in your bed. Then, wait a few seconds during the rolecall (like one second after all three guards arrive) then get into the solitary room, change into a guard outfit then walk around to the door that leadsto the other part of the prison. Try to evade the guards as much as possible but do not worry if one or two see you. There is a door with a red key lock in one of the electric fence areas on the right side. When you find it, go through using the red key and walk down outside of the upper right corner of the barracks. dig under using your pickaxe and once your tunnel; in underneath the inside of the barracks, dig up and cover the inside hole. Now there will be two locks, you can get through both with just the red key. Once you get through both of those doors. you will be on the docks. Walk to the area of it where it extends outwards (where the boats would be) and once you are in the area the game will end. You have escaped!

Glitch

The library has a glitch where if you stand between the computer and bookshelves, you can click both to earn double intellect.