Big Top Breakout is the second prison released related to the Season Pass of The Escapists 2. You're put to work as a circus act in order to make money off of performing prisoners.
Schedule[ | ]
Time | Routine |
---|---|
06:00 - 07:00 | Roll Call |
07:00 - 08:00 | Breakfast |
08:00 - 11:00 | Job Time |
11:00 - 14:00 | Free Time |
14:00 - 15:00 | Roll Call |
15:00 - 16:00 | Dinner |
16:00 - 17:00 | Exercise |
17:00 - 18:00 | Shower Time |
18:00 - 19:00 | Show Time |
19:00 - 21:00 | Free Time |
21:00 - 22:00 | Roll Call |
22:00 - 06:00 | Lights Out |
Jobs[ | ]
Job | Strength | Intellect | Money |
---|---|---|---|
Face Painting | 30+ | 55+ | 40 |
Balloon Artist | 40+ | 60+ | 50 |
Hanging Posters | 40+ | 30+ | 30 |
Lion Feeding | 70+ | 50+ | 75 |
Escape Plans[ | ]
- It's A Long Shot - Fixing the Human Canon
- Wind Up Merchant - Scaring the Elephant
- Perimeter Breakout - Digging past the wall, or cutting through some fences and going through a cyan door
Key Map[ | ]
Guard Numbers are the orders shown in the character display page, with the first guard being number 1.
- Cyan Key, Red Keycard
- Cyan Key
- Red Key, Cyan Keycard
- Green Key, Cyan Keycard
- Purple Key, Red Keycard
- Red Key
- Yellow Key
- Green Key, Red Keycard
- Green Key
- Yellow Key
- Purple Key, Cyan Keycard
- Cyan Key
- Red Key
- Yellow Key,
- Cyan Key, Red Keycard
- Red Key
- Green Key
- (Riot Guard) Purple Key, Cyan Keycard
- (Riot Guard) Red Key
Ways to Escape[ | ]
There are three ways to escape: one unique singleplayer escape, one unique multiplayer escape, and a perimeter breakout that can be done solo or with friends.
It's A Long Shot [Solo][ | ]
Preparation[ | ]
- Raise Intellect to at least 60.
- Locate 1x Crowbar.
- Locate 1x Timber, 2x Spring, 1x Duct Tape, 1x Hammer, and 1x Coconut.
- Craft a Makeshift Launcher and a Makeshift Helmet.
For finding the items, coconuts will be found in desks (the desk on the roof of the theatre usually has one), and so will springs. In the main warden's desk, there is a guaranteed spring. The warden's desk is located inside the train to the north of the prison inside a room locked with red doors on both sides. It can be accessed by using a ladder to get onto the roof then using another ladder to get back down.
The Escape[ | ]
- Use the Crowbar to fix the Human Cannon (east of the Big Tent in the middle of the map),
- Interact the cannon with a Makeshift Launcher and a Makeshift Helmet in that order.
- Escape!
Wind Up Merchant [Multiplayer][ | ]
Preparation[ | ]
- Raise your Intellect to 70.
- Locate Circuit Board, Wire, Lighter, Comb or Toothbrush.
- Locate Piece of String, and a Handkerchief.
- Find the Enclosure Keys (they are located at a desk behind a multiplayer door south of the kennels),
- Locate and knock out guards with Red Keycard and Cyan Keycard. Copy their keycards with Circuit Board and Wire, then craft and use Molten Plastic to make Fake Red Keycard and Fake Cyan Keycard.
- Take the Fake Red Keycard onto the roof using the ladder between the mess hall and show tent, then enter the room with the red keycard and get the Chattering Teeth from the desk within.
- Use the Chattering Teeth, Piece of String, and Handkerchief to craft a Wind-Up Mouse,
The Escape[ | ]
- Take the Wind-Up Mouse, Enclosure Keys, and Fake Cyan Keycard and everyone in your team.
- Head for the elephant lockup on the southwest of the map. Open the front gates with Enclosure Keys, then get behind the elephant cage with the Fake Cyan Keycard and release the mouse into the elephant cage.
- Escape!
Perimeter Breakout [Solo/Multiplayer][ | ]
Method 1[ | ]
Preparation[ | ]
- Raise your Intellect to 60
- Locate 1x Talcum Powder, 1x Toothpaste, 1x Lighter, 1x Comb or Toothbrush (or 2 each, optional)
- Locate 4x File, 3x Duct Tape, 2x Pillow, 1x Bed Sheet, and 1x Guard Outfit or Infirmary Outfit.
- Craft a Sturdy Cutters, a Bed Dummy. Also craft a Wad of Putty and a Molten Plastic (or 2 each, optional)
- Find and knock out guard with Cyan Key. Use Wad of Putty to copy the Cyan Key and obtain the Key Mould, then use Molten Plastic to craft a Plastic Cyan Key.
- Optional: Craft a Plastic Red Key using the same method above.
The Escape[ | ]
- Place your Bed Dummy in your bed and check in at last roll call on 21:00.
- At the end of roll call, wear your Guard Outfit or Infirmary Outfit then head to the room with ladder, climb up the ladder and follow the wooden planks until you get to the fence with a red door on it. Either cut through the fence with the Sturdy Cutters, or use your Plastic Red Key if you have it. If you choose to cut the fence, be sure to wait until the snipers are out, at approximately 1 AM.
- Continue following the wooden plants and use your Plastic Cyan Key on the way to open the door.
- Cut through both fences at the end, then hop off the roof and run past the perimeter.
- Escape!
Method 2[ | ]
Preparation[ | ]
- Raise your Intellect to 60
- Locate 1x Talcum Powder, 1x Toothpaste, 1x Lighter, 1x Comb or Toothbrush.
- Locate 1x Timber, 1x File, 3x Duct Tape, 3x Sheet of Metal, 2x Pillow, 1x Bed Sheet, and 1x Guard Outfit or Infirmary Outfit.
- Craft a Sturdy Shovel and a Bed Dummy, as well as a Wad of Putty and a Molten Plastic.
- Locate and knock out guards with Cyan Key. Use Wad of Putty to copy the Cyan Key and obtain the Key Mould, then use Molten Plastic to craft the Plastic Cyan Key.
The Escape[ | ]
- Place your Bed Dummy in your bed and check in at last roll call on 21:00.
- At the end of roll call, wear either Guard Outfit or Infirmary Outfit, then head north and hide between the shower and guard quarters. Wait until 23:00, then sneak behind the fence with the Plastic Cyan Key.
- Start digging under the fence using your Sturdy Shovel and run to the other side. Be careful since guards may walk pass that area and spot the tunnel entrance on the ground.
- Escape!
Videos[ | ]
It's A Long Shot Guides
Wind Up Merchant Guide
Perimeter Breakout Guides
Trivia[ | ]
This is the only prison in the second game to feature a unique routine, which is the Show time.
The warden's name is Ringmaster Magnifique.
The circus is called the Cirque du Catastrophe