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A '''cell search''', also known as shakedown, is an event in which the [[guards]] will choose 2 [[inmates]], then they will check their cells for any contraband. If contraband is found, it will be confiscated and you will be sent to [[Solitary]].
 
A '''cell search''', also known as shakedown, is an event in which the [[guards]] will choose 2 [[inmates]], then they will check their cells for any contraband. If contraband is found, it will be confiscated and you will be sent to [[Solitary]].
   
They also cover up holes in the wall and floor, even if you were planning to escape or get to the prison stash. If you have anything that's left uncovered like a vent or a hole or if you have contraband in your chest, they will take it away, cover up the holes, and put you in a [[solitary]]. However, there is a way to not get your contraband confiscated if you are chosen for shakedowns. You can store up to 3 items in your toilet without flushing them, and they will not find them, but after exiting game they will disappear. Remember to take them out before night or else you will lose all items that are in toilet. ('''note''': this method has not been tested on console/mobile editions and may not work for those platforms. Also worth noting is that '''this does not work in The Escapists 2''', as any items left in the toilet will be returned to your inventory upon closing the menu.)
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They also cover up holes in the wall and floor, such as if you were planning to escape or get to a [[Prisoner Stash]]. If you have anything that's left uncovered like a vent or a hole or if you have contraband in your desk, they will take it away, cover up the holes, and put you in [[solitary]]. However, there is a way to not get your contraband confiscated if you are chosen for shakedowns. You can store up to 3 items in your toilet without flushing them, and they will not find them, but after exiting game they will disappear. Remember to take them out before night or else you will lose all items that are in toilet. ('''note''': this method has not been tested on console/mobile editions and may not work for those platforms. Also worth noting is that '''this does not work in The Escapists 2''', as any items left in the toilet will be returned to your inventory upon closing the menu.)
   
 
It is announced by the 3 main [[Guards]] during [[Roll call|roll calls]]. They always announce two Inmates to be searched at each roll call. In the Escapists 1, they announce them at the beginning of the roll call, while they announce it at the end in The Escapists 2.
 
It is announced by the 3 main [[Guards]] during [[Roll call|roll calls]]. They always announce two Inmates to be searched at each roll call. In the Escapists 1, they announce them at the beginning of the roll call, while they announce it at the end in The Escapists 2.

Revision as of 15:24, 11 June 2020

A cell search, also known as shakedown, is an event in which the guards will choose 2 inmates, then they will check their cells for any contraband. If contraband is found, it will be confiscated and you will be sent to Solitary.

They also cover up holes in the wall and floor, such as if you were planning to escape or get to a Prisoner Stash. If you have anything that's left uncovered like a vent or a hole or if you have contraband in your desk, they will take it away, cover up the holes, and put you in solitary. However, there is a way to not get your contraband confiscated if you are chosen for shakedowns. You can store up to 3 items in your toilet without flushing them, and they will not find them, but after exiting game they will disappear. Remember to take them out before night or else you will lose all items that are in toilet. (note: this method has not been tested on console/mobile editions and may not work for those platforms. Also worth noting is that this does not work in The Escapists 2, as any items left in the toilet will be returned to your inventory upon closing the menu.)

It is announced by the 3 main Guards during roll calls. They always announce two Inmates to be searched at each roll call. In the Escapists 1, they announce them at the beginning of the roll call, while they announce it at the end in The Escapists 2.