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[[File:Center Perks 2.0.jpg|right|200px]]
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<br />[[File:Center Perks 2.0.jpg|right|200px]]
   
 
'''Center Perks 2.0''' is one of the [[maps]] in [[The Escapists 2]]. It is the successor of [[Precinct 17]] and the preceder of [[Cougar Creek Railroad]], making it the first non-tutorial prison the player will set foot on. '''Center Perks 2.0''' is a tribute to the original [[Center Perks]] from [[The Escapists]]. As it was one of the easiest prisons, it has been remade into its current establishment. With stronger security but a much larger free space, players will find it a little more challenging to escape from '''Center Perks 2.0''' than its predecessor but will have an easier time acquiring the items needed for escape.
 
'''Center Perks 2.0''' is one of the [[maps]] in [[The Escapists 2]]. It is the successor of [[Precinct 17]] and the preceder of [[Cougar Creek Railroad]], making it the first non-tutorial prison the player will set foot on. '''Center Perks 2.0''' is a tribute to the original [[Center Perks]] from [[The Escapists]]. As it was one of the easiest prisons, it has been remade into its current establishment. With stronger security but a much larger free space, players will find it a little more challenging to escape from '''Center Perks 2.0''' than its predecessor but will have an easier time acquiring the items needed for escape.
   
 
==Summary==
 
==Summary==
Center Perks 2.0 is one of the first prisons played and, like the original Center Perks, embraces the outdoors. It has been completely remade over from the original prison; with new jobs, more floors, more desks and more ways to escape, Center Perks 2.0 is a relatively fresh sight. Areas supporting multiplayer have been added to allocate them to escape as a team.
+
Center Perks 2.0 is one of the first prisons played and, like the original Center Perks, embraces the outdoors. It has been completely remade over from the original prison; with new jobs, more floors, more desks and more ways to escape, Center Perks 2.0 is a relatively fresh sight. Areas supporting multiplayer have been added to allocate them to escape as a team. There are 24 cells in this prison. Each cell is occupied by one inmate.
   
 
==Description==
 
==Description==
 
After a ridiculous amount of escapes and a devastating review from the Inspection committee, the warden of Center Perks decided to rip his beloved prison down and rebuild a more secure version. But as the saying goes, "some people never learn."
 
After a ridiculous amount of escapes and a devastating review from the Inspection committee, the warden of Center Perks decided to rip his beloved prison down and rebuild a more secure version. But as the saying goes, "some people never learn."
   
==Prison Schedule==
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==Schedule==
 
{| class="wikitable"
 
{| class="wikitable"
 
!Time
 
!Time
  +
!Routine
!Event
 
 
|-
 
|-
 
| 07:00 - 08:00 || Rollcall
 
| 07:00 - 08:00 || Rollcall
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|}
 
|}
   
== Prison Jobs ==
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==[[Jobs]]==
  +
{| class="wikitable"
* Shoe Making (40 Strength, 80 Intellect)
 
  +
|+
* Mail Sorting (30 Strength, 40 Intellect)
 
  +
![[Jobs|Job]]
* Waste Disposal (60 Strength, 30 Intellect)
 
*Painting (40 Strength, 30 Intellect)
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![[Strength|Strength Required]]
  +
![[Intellect|Int Required]]
  +
![[Money|Paycheck]]
  +
|-
  +
|Shoe Making
  +
|40+
  +
|80+
  +
|$75
  +
|-
  +
|Mail Sorting
  +
|30+
  +
|40+
  +
|$60
  +
|-
  +
|Waste Disposal
  +
|60+
  +
|30+
  +
|$35
  +
|-
  +
|Painting
  +
|40+
  +
|30+
  +
|$30
  +
|}
   
 
== Escape Plans ==
 
== Escape Plans ==
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==== Speedrun Strategy: ====
 
==== Speedrun Strategy: ====
   
Get a [[Crowbar]]. It can be bought from [[Shops]] with money (usually 50 coins) which can be quickly obtained by completing certain favors, or doing a job if no favors are sufficient. Alternatively, you can loot a crowbar off someone or find it in a desk, or buy an [[Iron Bar]] if that's available instead.
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Get a {{Item link|Crowbar|alt_img=Crowbar_Escapists_2.png}}. It can be bought from [[Shops]] with money (usually 50 coins) which can be quickly obtained by completing certain favors, or doing a job if no favors are sufficient. Alternatively, you can loot a crowbar off someone or find it in a desk, or buy an {{Item link|Iron Bar|alt_img=Iron_Bar.png}} if that's available instead.
   
 
Now run to the western perimeter of the prison using the exit south of the infirmary (below the meal hall).
 
Now run to the western perimeter of the prison using the exit south of the infirmary (below the meal hall).
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===== Preparation: =====
 
===== Preparation: =====
* Get your [[Intelligence|intellect]] up to 40, or 50 if you want to craft a guard outfit.
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* Get your {{Item link|Intellect|alt_img=Intelligence_TE2.png}} up to 40, or 50 if you want to craft a {{Item link|Guard Outfit|alt_img=Guard_Outfit_te2.png}}.
*Acquire 2 [[File|files]].
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*Acquire 2 {{Item link|File|alt_img=File_te2.png}}.
*Make a [[Bed Dummy]] to put in your bed on the night of the escape.
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*Make a {{Item link|Bed Dummy|alt_img=Bed_Dummy_te2.png}} to put in your bed on the night of the escape.
* Acquire the [[Civilian Outfit]] which can be found on the second floor near the Northern staircase. Alternatively, a [[Guard Outfit]] can be crafted or looted from a guard.
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* Acquire the {{Item link|Civilian Outfit|alt_img=Civilian_Outfit.png}} which can be found on the second floor near the Northern staircase. Alternatively, a {{Item link|Guard Outfit|alt_img=Guard_Outfit_te2.png}} can be crafted or looted from a guard.
*Put the Bed Dummy in your bed '''before''' evening Roll Call.
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*Put the {{Item link|Bed Dummy|alt_img=Bed_Dummy_te2.png}} in your bed '''before''' evening Roll Call.
   
 
===== Escape: =====
 
===== Escape: =====
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Once you've selected an option, just follow the favor's information. It will give you step-by-step instructions to familiarize you with perimeter escape tactics. This is recommended for new players, or those who want to learn the ins and outs of each escape type.
 
Once you've selected an option, just follow the favor's information. It will give you step-by-step instructions to familiarize you with perimeter escape tactics. This is recommended for new players, or those who want to learn the ins and outs of each escape type.
   
=== <u>Meet The Crew (Singleplayer only)</u> ===
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===<u>Meet the Crew (Singleplayer only)</u>===
 
Meet The Crew is Center Perks 2.0's unique singleplayer escape. This method is fast to act out and does not take much effort to set up. Nighttime is not required: this method can be performed any time of the day!
 
Meet The Crew is Center Perks 2.0's unique singleplayer escape. This method is fast to act out and does not take much effort to set up. Nighttime is not required: this method can be performed any time of the day!
   
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* At the Camera Crew Quarters, open the desk and acquire the {{item link|Civilian Outfit}} and the {{item link|Radio Receiver|alt_img=radio_receiver_te2.png}}.
 
* At the Camera Crew Quarters, open the desk and acquire the {{item link|Civilian Outfit}} and the {{item link|Radio Receiver|alt_img=radio_receiver_te2.png}}.
 
* Acquire a {{item link|Broom|alt_img=broom_te2.png}} and {{item link|Roll of Duct Tape|alt_img=Roll_of_Duct_Tape_Escapists_2.png}}. Both can be found in desks, and the Duct Tape can be purchased.
 
* Acquire a {{item link|Broom|alt_img=broom_te2.png}} and {{item link|Roll of Duct Tape|alt_img=Roll_of_Duct_Tape_Escapists_2.png}}. Both can be found in desks, and the Duct Tape can be purchased.
* Raise your [[Stats|intellect]] to 50.
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* Raise your {{Item link|Intellect|alt_img=Intelligence_TE2.png}} to 50.
 
* Craft the {{item link|Fake Audio Equipment}}.
 
* Craft the {{item link|Fake Audio Equipment}}.
   
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===== Preparation: =====
 
===== Preparation: =====
* Reach 50 [[Stats|Intellect]].
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* Reach 50 {{Item link|Intellect|alt_img=Intelligence_TE2.png}}.
 
* Acquire 3 {{item link|Timber|alt_img=Timber_te2.png}}, 2 {{item link|Nails|alt_img=Nails_te2.png}}, a {{item link|Hammer|alt_img=Hammer_te2.png}} and a {{item link|Bracket}}.
 
* Acquire 3 {{item link|Timber|alt_img=Timber_te2.png}}, 2 {{item link|Nails|alt_img=Nails_te2.png}}, a {{item link|Hammer|alt_img=Hammer_te2.png}} and a {{item link|Bracket}}.
 
* Craft {{item link|Crate Base}}, {{item link|Crate Casing}} and 1 {{item link|Crate Top}}.
 
* Craft {{item link|Crate Base}}, {{item link|Crate Casing}} and 1 {{item link|Crate Top}}.
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* You will escape once all four objects have been constructed!
 
* You will escape once all four objects have been constructed!
   
==Escape Plan Videos==
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==Videos==
{{#ev:youtube|VzyhM7-WMKw|300}}
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{{#ev:youtube|VzyhM7-WMKw}}
   
 
'''Perimeter Breakout Escape Guide (with Night Escape Tutorial)'''
 
'''Perimeter Breakout Escape Guide (with Night Escape Tutorial)'''
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{{#ev:youtube|2i4vFh6dIkU}}
 
{{#ev:youtube|2i4vFh6dIkU}}
 
== Cells In the Prison ==
 
There are 24 cells in the map. Each cell is occupied by a single [[Inmates|Inmate.]]
 
   
 
== Trivia ==
 
== Trivia ==
*The warden's name is Bob Ryan.
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*The [[warden]]'s name is Bob Ryan.
 
*One inmate named Robinson has a red exclamation mark above his head, and it indicates that his favor stays there forever. When you talk to him, you can ask for tips about escaping via digging, cutting, or chipping. The unique favors he provides are multi-step, and walk you through all the basic details and parts of perimeter escapes.
 
*One inmate named Robinson has a red exclamation mark above his head, and it indicates that his favor stays there forever. When you talk to him, you can ask for tips about escaping via digging, cutting, or chipping. The unique favors he provides are multi-step, and walk you through all the basic details and parts of perimeter escapes.
*Even if the original [[Center Perks]] schedule and this Center Perks 2.0 schedule look identical, there's NOT the same:
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*Even if the original [[Center Perks]] schedule and this Center Perks 2.0 schedule look identical, they are not the same:
**The Players wake up at 7AM unlike the original, where wake up at 8AM;
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**The inmates wake up at 7AM unlike the original, where they wake up at 8AM;
**The Morning Free Time takes 3 in-game hours, but in the original it just take just 2 hours;
+
**The Morning Free Time lasts 3 in-game hours, but in the original it lasts only 2 hours;
**The Job Time in this prison as been reduced by an hour meaning that it take 2 hours to finish;
+
**The Job Time in this prison is an hour shorter meaning that it takes 2 hours to finish;
**And the final Free Time take a hour longer that the original.
+
**And the final Free Time lasts an hour longer than the original.
   
 
[[Category:The Escapists 2 Maps]]
 
[[Category:The Escapists 2 Maps]]

Revision as of 04:17, 13 September 2021


Center Perks 2.0

Center Perks 2.0 is one of the maps in The Escapists 2. It is the successor of Precinct 17 and the preceder of Cougar Creek Railroad, making it the first non-tutorial prison the player will set foot on. Center Perks 2.0 is a tribute to the original Center Perks from The Escapists. As it was one of the easiest prisons, it has been remade into its current establishment. With stronger security but a much larger free space, players will find it a little more challenging to escape from Center Perks 2.0 than its predecessor but will have an easier time acquiring the items needed for escape.

Summary

Center Perks 2.0 is one of the first prisons played and, like the original Center Perks, embraces the outdoors. It has been completely remade over from the original prison; with new jobs, more floors, more desks and more ways to escape, Center Perks 2.0 is a relatively fresh sight. Areas supporting multiplayer have been added to allocate them to escape as a team. There are 24 cells in this prison. Each cell is occupied by one inmate.

Description

After a ridiculous amount of escapes and a devastating review from the Inspection committee, the warden of Center Perks decided to rip his beloved prison down and rebuild a more secure version. But as the saying goes, "some people never learn."

Schedule

Time Routine
07:00 - 08:00 Rollcall
08:00 - 09:00 Breakfast
09:00 - 12:00 Free Time
12:00 - 13:00 Lunch
13:00 - 15:00 Job Time
15:00 - 16:00 Exercise Time
16:00 - 17:00 Shower Time
17:00 - 18:00 Dinner
18:00 - 22:00 Free Time
22:00 - 23:00 Rollcall
23:00 - 07:00 Lights Out

Jobs

Job Strength Required Int Required Paycheck
Shoe Making 40+ 80+ $75
Mail Sorting 30+ 40+ $60
Waste Disposal 60+ 30+ $35
Painting 40+ 30+ $30

Escape Plans

  • Perimeter Breakout
  • Meet The Crew [SINGLE-PLAYER ONLY]
  • Last Post [MULTIPLAYER ONLY]

Ways To Escape

Perimeter Breakout

Speedrun Strategy:

Get a Crowbar Escapists 2 Crowbar. It can be bought from Shops with money (usually 50 coins) which can be quickly obtained by completing certain favors, or doing a job if no favors are sufficient. Alternatively, you can loot a crowbar off someone or find it in a desk, or buy an Iron Bar Iron Bar if that's available instead.

Now run to the western perimeter of the prison using the exit south of the infirmary (below the meal hall). After exiting the building run southwest until you find a room guarded by a purple door with some trash bags in it. (The trash bags are not items). There should also be a written message on the northern wall of the room. Chip your way through the western wall of the room and run to freedom! This can be performed during any time of day, lockdown will never ensue unless you lure a guard into the room you want to chip.

Strategy 1:

Preparation:
  • Get your Intelligence TE2 Intellect up to 40, or 50 if you want to craft a Guard Outfit te2 Guard Outfit.
  • Acquire 2 File te2 File.
  • Make a Bed Dummy te2 Bed Dummy to put in your bed on the night of the escape.
  • Acquire the Civilian Outfit Civilian Outfit which can be found on the second floor near the Northern staircase. Alternatively, a Guard Outfit te2 Guard Outfit can be crafted or looted from a guard.
  • Put the Bed Dummy te2 Bed Dummy in your bed before evening Roll Call.
Escape:
  • At the end of evening free time, gather at the Roll Call area. Once roll call has begun, you can run off to the perimeter with your 2 Files and your civilian/guard outfit equipped. Be sure to find a place with only one layer of fence.
  • Make sure to exit before roll call ends, or you will be locked in!
  • A minute after Lights Out begins (you'll know when the "Return to Cell" bar disappears), cut your way out using the Files. Depending on where you choose to escape, Guards may be present. Consult your map when choosing a location.
  • You are out of Center Perks 2.0!

Strategy 2:

  • Find Robinson, the inmate with a red favor icon
  • Select the favor: Chipping Digging or Cutting

Once you've selected an option, just follow the favor's information. It will give you step-by-step instructions to familiarize you with perimeter escape tactics. This is recommended for new players, or those who want to learn the ins and outs of each escape type.

Meet the Crew (Singleplayer only)

Meet The Crew is Center Perks 2.0's unique singleplayer escape. This method is fast to act out and does not take much effort to set up. Nighttime is not required: this method can be performed any time of the day!

Preparation:
The Escape:
  • Equip the Civilian Outfit Civilian Outfit and the Fake Audio Equipment Fake Audio Equipment.
  • Head to the Northeastern part of the prison, where the Visitor Area is located. To the left of it is a corridor leading North. Enter the room at the end of the corridor.
  • Escape through the door on the left side of the room.

Last Post (Multiplayer Only)

BE AWARE: The Last Post is a multiplayer method. It's not possible to do this alone! It is possible to get in the room by the vent in a singleplayer game, but even after the crate has been completed, you will not be able to escape.

Preparation:
The Escape
  • Carry the three Crate parts and the Address and go to the Delivery Room (located on the East side of the prison. Bordered by a multiplayer-only door)
  • Construct the Crate using the four objects, in the middle of the room.
  • You will escape once all four objects have been constructed!

Videos

Perimeter Breakout Escape Guide (with Night Escape Tutorial)

Last Post Escape Guide

Meet The Crew Escape Guide

Trivia

  • The warden's name is Bob Ryan.
  • One inmate named Robinson has a red exclamation mark above his head, and it indicates that his favor stays there forever. When you talk to him, you can ask for tips about escaping via digging, cutting, or chipping. The unique favors he provides are multi-step, and walk you through all the basic details and parts of perimeter escapes.
  • Even if the original Center Perks schedule and this Center Perks 2.0 schedule look identical, they are not the same:
    • The inmates wake up at 7AM unlike the original, where they wake up at 8AM;
    • The Morning Free Time lasts 3 in-game hours, but in the original it lasts only 2 hours;
    • The Job Time in this prison is an hour shorter meaning that it takes 2 hours to finish;
    • And the final Free Time lasts an hour longer than the original.