The Escapists Wiki
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* Easy to Master
 
* Easy to Master
 
* Every single inmate is a target
 
* Every single inmate is a target
* Effective when pulled off correctly.
+
* Effective when pulled off correctly. However you need to have good dog relations to loot [[Contraband]]
 
* Requires almost no risk. It is recommended to have an [[Infirmary Outfit]] or a [[Guard Outfit]].
 
* Requires almost no risk. It is recommended to have an [[Infirmary Outfit]] or a [[Guard Outfit]].
 
* Relies on a glitch, and will not work 100% of the time.
 
* Relies on a glitch, and will not work 100% of the time.

Revision as of 18:43, 3 September 2020

The Escapists 2 Logo

The Escapists 2 totally reworked the mechanics of combat, introducing features like blocking, charging attacks and other changes for better fighting. The player can block by using Right Click (Default for Desktop) and it makes you take no damage, however, you move much slower. Every time you are hit while blocking, it takes a considerable amount of Stamina and thus you can't block forever. You can attack by Left Clicking (Default for Desktop) and you will attack only once and your active weapon will hurt others in its range (longer range weapons can hit farther and potentially hit more targets). Holding Left Click will charge your attack and deal extra damage. You can stop a charge by releasing the attack control, this will perform a respectively-charged attack. If you hold for long enough, your character will 'sprint' forward a distance, moving at high speed, and perform a full-charge attack automatically after the sprint. This means that it no longer matters if you have a higher strength and/or fitness to beat an enemy. With the right strategy, you can block and attack and not get hurt while damaging others! Also, you can use the middle mouse button (Desktop default control) to target the people you want to attack, making it easier to fight. Targeting can be toggled and switched between nearby targets. Targeting someone makes your character face that person constantly and hold their arms/weapon in a combat pose, allowing you to direct attacks toward the target even when moving in other directions. (Sprinting from a charged strike always moves you in the direction you are facing.) If you move too far from a targeted person, you unlock and return to normal position.


Strategies

Note: this section is added to help you if you don't have one, but if you Decide to Add a Strategy, than You sure may. Anyone can edit. Please feel free to add your strategy here.

Strategy Name Giving, Difficulty Deciding, and Effectiveness (how good it works on certain targets).

You should give your strategy a name AND a difficulty. But what's the hard part? Most likely the difficulty. If it's the name, then just think of your strategy, retrace each step, put it into action, see how that looks and then give your strategy a name that reminds you of what you've seen. Now, the difficulties:

Easy:

  • Has up to 4 steps
  • Easy to pull off
  • You have legible grammar

Medium:

  • Has 5-8 steps
  • Not too hard to pull off
  • May not be the most legible

Hard:

  • Has 9-15 steps
  • Pretty hard to pull off
  • May be pretty illegible

Insane:

  • Has 16+ steps
  • Almost impossible
  • Might have glitches that make it hard.
  • May be freakishly illegible

Now we will talk about Effectiveness. There are 2 Effectiveness titles, one is Just One Victim, Group is tightly packed clusters.

Strategy 1: Charge and Run

This strategy is categorized as:

  • Medium to Master
  • Very Effective on ONE target, IF speedily used step by Step. I once used it to k-o a Riot Guard, with either a broom or a mop!
  1. Target your Victim (this step is very Important).
  2. Charge attack him/her.
  3. Run away after hitting target.
  4. Charge attack while running (still target them, you should auto chase them while charging)
  5. Dash Away again
  6. Repeat 4. and 5. until Victim is out-cold

Congratulations! You have successfully wasted time fighting someone.

Strategy 2: Hit and Run

  • Easy to Master
  • Effective Towards groups
  1. Run around and in and light attack enemies until they are out-cold

Congratulations! You have successfully wasted time fighting someone.

Strategy 3: Hit n' Block:

  • Normal to master
  • This works only with one player/enemies
  1. Hit the enemies and block and keep on blocking until the enemies charge attack and then before they complete hit, attack them and block

Or

  1. Hit the enemies after they attack and keep on repeating until knocked out and make sure that guards don't notice!

Congratulations! You wasted time (but for good) fighting someone.

Strategy 4: Feigned Innocence:

  • Easy to normal
  • Inmate only
  • NOT good for favors since you need to personally knock inmates out to get credit
  • Doesn't reduce much opinion
  1. Hit an inmate then wait for him / her to follow you
  2. Go ahead of a guard and get hit (the guard will become angry at the inmate)
  3. Run around the guard so the inmate can get hit by the guard

Congratulations! You didn't use much energy.

Strategy 5: Silent Striker:

  • Medium to Master
  • One inmate or guard only
  • The hardest part is to find a fight with the right circumstances to make this strategy work. I recommend seizing the opportunity for this strategy when it appears.
  • DON'T waste time searching for fights in the prison complex.
  1. Find a preexisting fight with two people
  2. Wait until one person is dead
  3. Follow the other person into an area without any other people (recommended)
  4. Target the person
  5. Charge attack the person and they will be unconscious without having a chance to react.

Congratulations! You wasted (a lot of) time watching chaos unfold numerous times without lending a hand.

Strategy 6: Misdirection:

  • Medium to Master
  • Can range from one inmate or guard to a pack of inmate/guards
  • Insanely effective for key checking
  • Strategy can go on indefinitely
  1. Find a weapon with Long Range (Broom handle is recommended, easy to find and not contraband.)
  2. Find the person you want to humiliate (If key checking, do not press P on a guard, you're trying to hit as many as possible.)
  3. Hit the person to allow him to aggro on you (Prisoners have a chance to not aggro, guards are guaranteed.)
  4. Find a hallway or space where you can kite him effectively (Movement speed is faster than theirs)
  5. Make the gap between you and him a comfortable distance. (While running, hold the key in the other direction to stop, let go if at a comfortable distance.)
  6. While running away, left-click for a small attack. As the small attack's animation is playing, turn back so the attack's animation will land on your target, damaging him.
  7. The moment your attack lands on him, start running away again to prevent him from damaging you.
  8. Rinse and repeat!
  9. (If there are guards down the hallway, run to them and block their first attack. After it lands, immediately run away and he will be chasing you, allowing your strategy to unfold in front of his eyes.)

Congratulations! You have a strategy that breaks the AI of your target while wasting little to zero energy.

Strategy 7: Raining Bullets:

  • Easy to Master
  • Every single inmate is a target
  • Effective when pulled off correctly. However you need to have good dog relations to loot Contraband
  • Requires almost no risk. It is recommended to have an Infirmary Outfit or a Guard Outfit.
  • Relies on a glitch, and will not work 100% of the time.
  1. Before Lights Out, attend Roll Call and go inside your cell.
  2. When the RETURN TO CELL bar appears, wait for a few seconds, then go to sleep. (Or just sleep right away.)
  3. If luck is on your side, then when you wake up, all the inmates should be paralyzed. They will be out of their bed, standing idly in their cell, confused at what to do.
  4. Attend the morning Roll Call. Since the inmates are standing numbly, they won't be able to attend Roll Call, thus, increasing their heat to 100%.
  5. When the bell rings for the next period, the inmates will spring back to life and rush to their next schedule area. Only, guards will not be too lenient on them. Guards will beat them up with their batons. Guard dogs will arrive, biting them. Tower Guards will make bullets rain all over the prisoners. Not long later, the inmates will be knocked out.
  6. You can start looting the piles of bodies, however, beware of prying guard eyes and dog noses. Wear an Infirmary Outfit or a Guard Outfit to loot freely in sight of guards. If you can, try to establish good relationships with guard dogs so they let you loot contraband.

Congratulations! You have caused an apocalypse

Screenshots

Videos

Basic Weapons and Fighting Guide