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{{Game Template
[[File:The Escapists 2 Logo.png|right|200px]]
 
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|title1=The Escapists 2
'''[[The Escapists 2]]''' had totally remade the combat, as now there is blocking and better fighting. The player can block by using Right Click (Default) and it makes you take no damage, however, you are slow and every time you are hit while blocking it takes fatigue and thus you can't block forever. You can attack by Left Clicking (Default) and you will attack only once and your active weapon will hurt others. Holding Left Click will charge your attack and deal extra damage by moving you forward from the attack and you can stop moving by letting go of Left Click. This means that it no longer matters if you have a higher [[Stats#STR .28Strength.29|strength]] and/or [[Stats#SPD .28Speed.29|speed]] (Now called fitness) to beat an enemy. With the right strategy, you can block and attack and not get hurt while damaging others!
 
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|image1=TheEscapists2Logo.webp
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|caption1='''The Escapists 2'''
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|platforms=PC, Mac, Xbox 1, Playstation 4.
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|release_date=2017
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|publisher=[[Team17]]
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|developer=[[Mouldy Toof Studios]]}}
   
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'''[[The Escapists 2]]''' totally reworked the mechanics of combat, introducing features like blocking, charging attacks, and other changes for better fighting. The player can block by using Right Click (Default for Desktop) and it makes you take no damage, however, you move much slower. Every time you are hit while blocking, it takes a considerable amount of [[Stats#Fatigue.2FStamina|Stamina]] and thus you can't block forever. You can attack by Left Clicking (Default for Desktop) and you will attack only once and your active weapon will hurt others in its range (longer range weapons can hit farther and potentially hit more targets). Holding Left Click will charge your attack and deal extra damage. You can stop a charge by releasing the attack control, this will perform a respectively-charged attack. If you hold for long enough, your character will 'sprint' forward a distance, moving at high speed, and perform a full-charge attack automatically after the sprint. This means that it no longer matters if you have a higher [[Stats#STR .28Strength.29|strength]] and/or [[Stats#SPD .28Speed.29|fitness]] to beat an enemy. With the right strategy, you can block and attack and not get hurt while damaging others! Also, you can use the middle mouse button (Desktop default control) to target the people you want to attack, making it easier to fight. Targeting can be toggled and switched between nearby targets. Targeting someone makes your character face that person constantly and hold their arms/weapon in a combat pose, allowing you to direct attacks toward the target even when moving in other directions. (Sprinting from a charged strike always moves you in the direction you are ''facing''.) If you move too far from a targeted person, you unlock and return to normal position.
 
== Strategies ==
 
== Strategies ==
  +
This section contains specific strategies for combat. Anyone can add them.
Note: this section is added to help you if you don't have one, but if you Decide to Add a Strategy, than You sure may. Anyone can edit. Please feel free to add your strategy here.
 
   
  +
Be sure to give your strategy a name and difficulty based on the following criteria:
=== Strategy Name Giving, Difficulty Deciding, and Effectiveness (how good it works on certain targets). ===
 
You Should give your strategy a name AND A difficulty. But what's The hard Part? Most likely the difficulty. If it's the Name, than just think of your strategy , Retrace each step, Put it into action, See how that looks And then give your Strategy A name That Reminds You of what you've seen. now The difficulties.
 
   
 
==== Easy: ====
 
==== Easy: ====
* has up to 4
+
* Has up to 4 steps
 
* Easy to pull off
 
* Easy to pull off
  +
* Understandable explanation
* You have Legible grammar
 
   
 
==== Medium: ====
 
==== Medium: ====
 
* Has 5-8 steps
 
* Has 5-8 steps
 
* Not too hard to pull off
 
* Not too hard to pull off
* May Not Be The most Legible
+
* May not be easy to understand
   
 
==== Hard: ====
 
==== Hard: ====
 
* Has 9-15 steps
 
* Has 9-15 steps
 
* Pretty hard to pull off
 
* Pretty hard to pull off
  +
* Hard to understand
* May be Pretty Illegible
 
   
 
==== Insane: ====
 
==== Insane: ====
 
* Has 16+ steps
 
* Has 16+ steps
 
* Almost impossible
 
* Almost impossible
* Might have glitches That May be why it is hard
+
* Might have/rely on glitches that make it hard.
  +
* Nearly impossible to understandably explain
* May be Freakishly Illegible
 
   
now we will talk about Effectiveness. there are 2 Effectiveness, One is Just one victim, Group is tightly packed clusters.
+
There is also an "Effectiveness" note that shows whether the strategy is optimal against single or grouped targets.
   
=== Strategy 1: Hit and Run 1 ===
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=== Strategy 1: Charge and Run: ===
  +
note: this strategy is Categorized As:Medium to Master, And very Effective on ONE target, IF speedily used step by Step. As once used to k-o a [[Riot Guard]], with either a [[broom]] or a [[mop]]!
 
  +
* Medium to Master
# Target your Victim (this step is very Important).
 
  +
 
* Very Effective on one target, if speedily used step by Step. Can be used to take down a [[Riot Guard]] with low-tier weaponry.
 
# Target your Victim (this step is very important).
 
# Charge attack him/her.
 
# Charge attack him/her.
  +
#
# Run away after hitting target.
 
 
# Charge attack while running (still target them, you should auto chase them while charging)
 
# Charge attack while running (still target them, you should auto chase them while charging)
 
# Dash Away again
 
# Dash Away again
 
# Repeat 4. and 5. until Victim is out-cold
 
# Repeat 4. and 5. until Victim is out-cold
Congratulations! You have successfully wasted time fighting someone.
 
   
  +
This strategy can take some time.
=== Strategy 2: Hit and Run 2 ===
 
note: this strategy is Categorized As:Easy to Master, and is Effective Towards groups
 
   
 
=== Strategy 2: Hit and Run: ===
1.Run around and in and light attack enemies until they are out-cold
 
   
  +
* Easy to Master
Congratulations! You have successfully wasted time fighting someone.
 
  +
  +
* Effective against groups
  +
 
# Run around and into a group and light attack enemies until they are out-cold
  +
  +
Also takes time.
   
 
=== Strategy 3: Hit n' Block: ===
 
=== Strategy 3: Hit n' Block: ===
   
  +
* Medium to master
This works with one player/enemies only, try it out:
 
  +
# Hit the enemies and block and keep on blocking until the enemies charge attack and then before they complete hit, attack them and block OR
 
  +
* This works only with one target
# Hit the enemies after they attack and keep on repeating until knocked out and make sure that guards don't notice! Congrats! You wasted time (but for good) fighting someone.
 
  +
 
# Hit the enemies and block until the enemies charge attack, then before they complete an attack, attack them and block again.
  +
Or
  +
# Block every attack and hit immediately after each impact.
  +
  +
This strategy is limited in Stamina usage, as blocking consumes large amounts of it.
  +
 
=== Strategy 4: Victimized: ===
  +
  +
* Easy to normal
  +
* Inmate only
 
* Should not be used for favors since you need to personally knock inmates out to get credit
  +
* Doesn't reduce much opinion
  +
 
# Hit an inmate then wait for him / her to follow you
 
# Go ahead of a guard and get hit (the guard will become angry at the inmate)
  +
# Run around the guard so the inmate can get hit by the guard
  +
  +
Good for conserving energy.
  +
  +
=== Strategy 5: Silent Strike: ===
  +
  +
* Medium to Master
  +
* One inmate or guard only
  +
* The hardest part is to find a fight with the right circumstances to make this strategy work. It is recommended to seize the opportunity for this strategy whenever it appears.
  +
*Don't waste time searching for fights in the prison complex.
  +
  +
# Find a preexisting fight with two people
  +
# Wait until one person is dead
  +
# Follow the other person into an area without any other people (recommended)
  +
# Target the person
  +
# Charge attack the person and they will be unconscious without having a chance to react.
  +
  +
Takes time, but can be effective for conserving stats as the target is already injured.
  +
  +
=== Strategy 6: Misdirection: ===
  +
  +
* Medium to Master
  +
* Can range from one inmate or guard to a pack of inmate/guards
  +
* Insanely effective for key checking
  +
* Strategy can go on indefinitely
  +
  +
# Find a weapon with Long Range (Broom, mop or broom handle is recommended, easy to find and not contraband.)
  +
# Find the person you want to attack (If key checking, do not interact with any guards, you're trying to hit as many as possible.)
  +
# Hit the person to allow him to aggro on you (Inmates have a chance to not aggro, guards are guaranteed.)
  +
# Find a hallway or space where you can kite him effectively (Movement speed is faster than theirs)
  +
# Put distance between you and the target. (While running, hold the key in the other direction to stop, let go if at a comfortable distance.)
  +
# While running away, perform a small attack. Turn immediately toward the target to strike. Alternatively, you could use targeting to lock on to the enemy, directing all attacks toward them.
  +
# The moment your attack lands on him, start running away again to prevent him from damaging you.
  +
# Rinse and repeat!
  +
# (If there are guards down the hallway, run to them and block their first attack. After it lands, immediately run away and he will be chasing you, allowing your strategy to unfold in front of his eyes.)
  +
  +
This is a conservative strategy that prevents enemies from hitting you effectively.
  +
  +
=== Strategy 7: Raining Bullets: ===
  +
  +
* Easy to Master
  +
* Targets inmates.
  +
* Effective when pulled off correctly. However you need to have good dog relations to loot [[Contraband]].
  +
* Requires almost no risk. It is recommended to have an [[Infirmary Outfit]] or a [[Guard Outfit]].
  +
* Relies on a glitch, and will not work 100% of the time.
  +
  +
# Before Lights Out, attend Roll Call and go inside your cell.
  +
# When the RETURN TO CELL bar appears, wait for a few seconds, then go to sleep. (Or just sleep right away.)
  +
# If luck is on your side, then when you wake up, all the inmates should be paralyzed. They will be out of their bed, standing idly in their cell.
  +
# Attend the morning Roll Call. Since the inmates are standing numbly, they won't be able to attend Roll Call, thus, increasing their heat to 100%.
  +
# When the bell rings for the next period, the inmates will spring back to life and rush to their next routine area. However, their heat is extremely high. Guards will beat them up with their batons. Guard dogs will arrive, biting them. Tower Guards will make bullets rain all over the prisoners. Not long later, the inmates will be knocked out. (Only a player can set off [[Lockdown]] by missing roll call.)
  +
# You can start looting the piles of bodies, however, beware of prying guard eyes and dog noses. Wear an [[Infirmary Outfit]] or a [[Guard Outfit]] to loot freely in sight of guards. If you can, try to establish good relationships with guard dogs so they let you loot [[contraband]], this can be done if you have the Kennels [[Jobs|job]].
  +
  +
As it is glitch-based, it may not work, but can be used to quickly loot many people.
  +
  +
=== Strategy 8: Spawn Camp: ===
  +
  +
* Medium to Master
  +
* One inmate/guard
  +
* Recommended to get an [[Adrenaline Shot]]
  +
* Requires persistence
   
  +
# Find an inmate/guard near an Infirmary.
=== Strategy 4: Job for others: ===
 
  +
# Charge attack them, then continue fighting until you are out cold. Try to lure them closer to the [[Infirmary]] while you do this.
  +
# Wait for the medic to come get you, then rest in bed to collect some [[Stats#stamina|stamina]]. You can also drink an [[Adrenaline Shot]]. Make sure the victim is still nearby.
  +
# Rinse and repeat the attacks.
  +
# When they are down to one hit, try to lure them away from the [[Infirmary]] so you have more time to loot.
  +
# KO the target and loot them.
   
  +
Takes time and may not work well against stronger targets, especially if your stats are low.
Note : Inmate only, NOT good for favors since you need to personally knock them out to get credit.
 
   
  +
<br />
1.Hit an inmate then wait for him to follow you
 
   
  +
=== Strategy 9: Freeze: ===
2.Go ahead of a guard and get hit
 
   
  +
* Medium to Master
3.Run around the guard
 
  +
* Targets one inmate.
   
  +
# Immediately after roll call starts, attend and go to the target
Congrats! You didn't use a lot of energy.
 
  +
# If the target is already in the roll call area, good luck and be fast next time
  +
# Press e to open informations window
  +
# The inmate will stand there, forgetting to attend to roll call
  +
# Keep the window open until the start of next routine
  +
# Watch his/her heat to skyrocket to 100
  +
# After dogs took him/her down, loot! (Caution!More info at Strategy 7 step 6)
   
 
==Screenshots==
 
==Screenshots==
 
<gallery>
 
<gallery>
File:Escapists 2 Combat 1.png|
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File:Escapists 2 Combat 1.png
File:Escapists 2 Combat 2.png|
+
File:Escapists 2 Combat 2.png
 
</gallery>
 
</gallery>
   

Latest revision as of 18:50, 21 March 2022


The Escapists 2 totally reworked the mechanics of combat, introducing features like blocking, charging attacks, and other changes for better fighting. The player can block by using Right Click (Default for Desktop) and it makes you take no damage, however, you move much slower. Every time you are hit while blocking, it takes a considerable amount of Stamina and thus you can't block forever. You can attack by Left Clicking (Default for Desktop) and you will attack only once and your active weapon will hurt others in its range (longer range weapons can hit farther and potentially hit more targets). Holding Left Click will charge your attack and deal extra damage. You can stop a charge by releasing the attack control, this will perform a respectively-charged attack. If you hold for long enough, your character will 'sprint' forward a distance, moving at high speed, and perform a full-charge attack automatically after the sprint. This means that it no longer matters if you have a higher strength and/or fitness to beat an enemy. With the right strategy, you can block and attack and not get hurt while damaging others! Also, you can use the middle mouse button (Desktop default control) to target the people you want to attack, making it easier to fight. Targeting can be toggled and switched between nearby targets. Targeting someone makes your character face that person constantly and hold their arms/weapon in a combat pose, allowing you to direct attacks toward the target even when moving in other directions. (Sprinting from a charged strike always moves you in the direction you are facing.) If you move too far from a targeted person, you unlock and return to normal position.

Strategies[ | ]

This section contains specific strategies for combat. Anyone can add them.

Be sure to give your strategy a name and difficulty based on the following criteria:

Easy:[ | ]

  • Has up to 4 steps
  • Easy to pull off
  • Understandable explanation

Medium:[ | ]

  • Has 5-8 steps
  • Not too hard to pull off
  • May not be easy to understand

Hard:[ | ]

  • Has 9-15 steps
  • Pretty hard to pull off
  • Hard to understand

Insane:[ | ]

  • Has 16+ steps
  • Almost impossible
  • Might have/rely on glitches that make it hard.
  • Nearly impossible to understandably explain

There is also an "Effectiveness" note that shows whether the strategy is optimal against single or grouped targets.

Strategy 1: Charge and Run:[ | ]

  • Medium to Master
  • Very Effective on one target, if speedily used step by Step. Can be used to take down a Riot Guard with low-tier weaponry.
  1. Target your Victim (this step is very important).
  2. Charge attack him/her.
  3. Charge attack while running (still target them, you should auto chase them while charging)
  4. Dash Away again
  5. Repeat 4. and 5. until Victim is out-cold

This strategy can take some time.

Strategy 2: Hit and Run:[ | ]

  • Easy to Master
  • Effective against groups
  1. Run around and into a group and light attack enemies until they are out-cold

Also takes time.

Strategy 3: Hit n' Block:[ | ]

  • Medium to master
  • This works only with one target
  1. Hit the enemies and block until the enemies charge attack, then before they complete an attack, attack them and block again.

Or

  1. Block every attack and hit immediately after each impact.

This strategy is limited in Stamina usage, as blocking consumes large amounts of it.

Strategy 4: Victimized:[ | ]

  • Easy to normal
  • Inmate only
  • Should not be used for favors since you need to personally knock inmates out to get credit
  • Doesn't reduce much opinion
  1. Hit an inmate then wait for him / her to follow you
  2. Go ahead of a guard and get hit (the guard will become angry at the inmate)
  3. Run around the guard so the inmate can get hit by the guard

Good for conserving energy.

Strategy 5: Silent Strike:[ | ]

  • Medium to Master
  • One inmate or guard only
  • The hardest part is to find a fight with the right circumstances to make this strategy work. It is recommended to seize the opportunity for this strategy whenever it appears.
  • Don't waste time searching for fights in the prison complex.
  1. Find a preexisting fight with two people
  2. Wait until one person is dead
  3. Follow the other person into an area without any other people (recommended)
  4. Target the person
  5. Charge attack the person and they will be unconscious without having a chance to react.

Takes time, but can be effective for conserving stats as the target is already injured.

Strategy 6: Misdirection:[ | ]

  • Medium to Master
  • Can range from one inmate or guard to a pack of inmate/guards
  • Insanely effective for key checking
  • Strategy can go on indefinitely
  1. Find a weapon with Long Range (Broom, mop or broom handle is recommended, easy to find and not contraband.)
  2. Find the person you want to attack (If key checking, do not interact with any guards, you're trying to hit as many as possible.)
  3. Hit the person to allow him to aggro on you (Inmates have a chance to not aggro, guards are guaranteed.)
  4. Find a hallway or space where you can kite him effectively (Movement speed is faster than theirs)
  5. Put distance between you and the target. (While running, hold the key in the other direction to stop, let go if at a comfortable distance.)
  6. While running away, perform a small attack. Turn immediately toward the target to strike. Alternatively, you could use targeting to lock on to the enemy, directing all attacks toward them.
  7. The moment your attack lands on him, start running away again to prevent him from damaging you.
  8. Rinse and repeat!
  9. (If there are guards down the hallway, run to them and block their first attack. After it lands, immediately run away and he will be chasing you, allowing your strategy to unfold in front of his eyes.)

This is a conservative strategy that prevents enemies from hitting you effectively.

Strategy 7: Raining Bullets:[ | ]

  • Easy to Master
  • Targets inmates.
  • Effective when pulled off correctly. However you need to have good dog relations to loot Contraband.
  • Requires almost no risk. It is recommended to have an Infirmary Outfit or a Guard Outfit.
  • Relies on a glitch, and will not work 100% of the time.
  1. Before Lights Out, attend Roll Call and go inside your cell.
  2. When the RETURN TO CELL bar appears, wait for a few seconds, then go to sleep. (Or just sleep right away.)
  3. If luck is on your side, then when you wake up, all the inmates should be paralyzed. They will be out of their bed, standing idly in their cell.
  4. Attend the morning Roll Call. Since the inmates are standing numbly, they won't be able to attend Roll Call, thus, increasing their heat to 100%.
  5. When the bell rings for the next period, the inmates will spring back to life and rush to their next routine area. However, their heat is extremely high. Guards will beat them up with their batons. Guard dogs will arrive, biting them. Tower Guards will make bullets rain all over the prisoners. Not long later, the inmates will be knocked out. (Only a player can set off Lockdown by missing roll call.)
  6. You can start looting the piles of bodies, however, beware of prying guard eyes and dog noses. Wear an Infirmary Outfit or a Guard Outfit to loot freely in sight of guards. If you can, try to establish good relationships with guard dogs so they let you loot contraband, this can be done if you have the Kennels job.

As it is glitch-based, it may not work, but can be used to quickly loot many people.

Strategy 8: Spawn Camp:[ | ]

  • Medium to Master
  • One inmate/guard
  • Recommended to get an Adrenaline Shot
  • Requires persistence
  1. Find an inmate/guard near an Infirmary.
  2. Charge attack them, then continue fighting until you are out cold. Try to lure them closer to the Infirmary while you do this.
  3. Wait for the medic to come get you, then rest in bed to collect some stamina. You can also drink an Adrenaline Shot. Make sure the victim is still nearby.
  4. Rinse and repeat the attacks.
  5. When they are down to one hit, try to lure them away from the Infirmary so you have more time to loot.
  6. KO the target and loot them.

Takes time and may not work well against stronger targets, especially if your stats are low.


Strategy 9: Freeze:[ | ]

  • Medium to Master
  • Targets one inmate.
  1. Immediately after roll call starts, attend and go to the target
  2. If the target is already in the roll call area, good luck and be fast next time
  3. Press e to open informations window
  4. The inmate will stand there, forgetting to attend to roll call
  5. Keep the window open until the start of next routine
  6. Watch his/her heat to skyrocket to 100
  7. After dogs took him/her down, loot! (Caution!More info at Strategy 7 step 6)

Screenshots[ | ]

Videos[ | ]

Basic Weapons and Fighting Guide