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Disambig.png This article is about Contraband. For a list of items marked as Contraband, see Category:Contraband.

Contraband items are items the Guards do not allow you to have. Their name in game is red to help identify them.

These items will trigger contraband detectors, causing your Guard Heat to immediately jump to 99%. Contraband detectors look like gates with a green light above them, the lights turn red if you walk through it with a contraband item. Note that guards do not notice if you have contraband in your inventory or on your person (with the exception of the Guard Outfit, which, if worn, will make your guard heat rise up quite quickly in sight of the guards). But if you keep your contraband items in a desk and your name is called at a rollcall for a cell shakedown, they will find it, confiscate it and put you in solitary.

There are multiple ways to keep your contraband hidden. The most common mistake is to keep it in your desk. If you keep it in your desk, you run the risk of losing ALL contraband on the map, and you will be put in solitary confinement. What should be done, rather, is to either hide it in vents (when there are vents, of course), hide it in tunnels (hide your Dirt very carefully, or give it to a teammate/flush it through a toilet.), or hide it in a hollow wall (cover the hole in the wall with a Poster). Be careful that if you are put in solitary for ANY reason, ALL hidden contraband will disappear, all holes will be covered, all vents refixed, all walls repaired.

Contraband can be smuggled safely through metal detectors by keeping a Contraband Pouch or a Durable Contraband Pouch in the player's inventory.

Contraband outfits, such as the Guard Outfit.png Guard Outfit can be safely smuggled through metal detectors by temporarily equipping it before walking through them. This strategy also works for contraband weapons.