For the mechanic that lets you jump down floors, see Floors#Descending.
Dropping is a mechanic used to drop items in your inventory onto the floor below your player. They can be freely walked over, and if a toilet floods, the dropped item will be unaffected whatsoever. The only way to interact with dropped items is to pick them back up.
If you try to drop something over another dropped item, it will fail and your player will say "No space to put that there," or "I can't put that there," etc. Trying to drop an item on top of another item in TE1 will result in a beep sound effect. You also fail to drop items onto doors and contraband detectors (dropping soil in tunnels will fail as well). When interacting with objects in the prison (i.e., hiding in a locker, sleeping in bed), you will hear the dropping sound effect but nothing will be dropped.
There is a limit on how many dropped items can exist at a time; dropping too many items results in the oldest items disappearing.
A dropped item looks similar to their inventory sprite counterpart. However, dropped items take up one block unit while their counterpart is much bigger. In The Escapists 2, there are some exceptions. A Sturdy Shovel or a Flimsy Shovel that is dropped looks exactly like a Lightweight Shovel, a Sturdy Pickaxe or a Flimsy Pickaxe that is dropped looks like a Lightweight Pickaxe, and similarly Sturdy or Flimsy Cutters will look like Lightweight Cutters.
In the Escapists, in order to get past contraband detectors, you could drop your illegal items under the detector, walk through the detector clean, then pick up the contraband at the other side. This cheat unfortunately was patched in the Escapists 2 - items would fail to be dropped under contraband detectors.
The B key on a controller can be used for Console versions.
When non-contraband is dropped on the ground, NPCs will not care. No one will try to take it, nor move it.However, when contraband items are dropped, guards will confiscate it on sight (in Escapists they will also send you to solitary). If the contraband item shows signs of escape (i.e., a Vent Cover), then the security level will raise by one stars (Escapists 2). If security cameras spot dropped contraband, they will be red with alert, signaling guards to come and take it. Dogs are able to sniff out contraband on the ground, and if they find the contraband, they will notify a guard to confiscate it.