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"Clean up your act and clean up our floors whilst you're at it!" - Job signup board.
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How Dungeons And Duct Tape appears in any store
Dungeons and Duct Tape is the 4th and final DLC prison in The Escapists 2 and is based on a medieval fort/castle surrounded by a moat. It is one of the hardest DLC levels in the game. There are three escapes: The Solo escape (Tis' But a Scratch), the Multiplayer Escape (Siege the Day) and Perimeter Breakout (Single and Multiplayer Escape) Do note that sometimes cells in this prison may be bugged and fail to load.
Schedule[]
Time | Event |
---|---|
05:00 - 06:00 | Roll call |
06:00 - 08:00 | Free Time |
08:00 - 09:00 | Breakfast |
09:00 - 12:00 | Job Time |
12:00 - 13:00 | Roll call |
13:00 - 14:00 | Exercise Time |
14:00 - 15:00 | Shower Time |
15:00 - 18:00 | Job Time |
18:00 - 19:00 | Dinner |
19:00 - 22:00 | Free Time |
22:00 - 23:00 | Roll call |
23:00 - 05:00 | Lights Out |
Jobs[]
Job | Strength Needed | Intel Needed | Paycheck | |
---|---|---|---|---|
Lighting Torches | 40+ | 40+ | $30 | |
Stone Mason | 60+ | 70+ | $50 | |
Wandering Minstrel | 40+ | 60+ | $40 | |
Making Horseshoes | 70+ | 80+ | $60 |
Key Map[]
Guard Numbers are the orders shown in the character display page, with the first guard being number 1.
Green Key
Red Key,
Cyan Keycard
Cyan Key
Green Key,
Red Keycard
Yellow Key
Yellow Key
Cyan Key
Cyan Key,
Purple Key
Green Key,
Cyan Keycard
Red Key
Purple Key,
Red Keycard
Red Key
Cyan Key
Yellow Key
Red Key,
Red Keycard
Yellow Key
Cyan Key,
Cyan Keycard
Purple Key
- (Riot Guard)
Green Key,
Red Keycard
- (Riot Guard)
Purple Key,
Cyan Keycard
Escape Methods[]
Tis But a Scratch[]
(Single-player only escape)
You must obtain the following:
- Go to the library (South of the first floor cells) and raise your intellect to 70.
Makeshift Sword (Hammer + Tool Handle + Molten Metal)
Makeshift Knights Helmet (Sheet of Metal + Feather + Rivets)
Makeshift Chest Plate (Sheet of Metal x2 + Rivets)
Makeshift Greaves (Leather Strap + Pair of Shoes + Sheet of Metal)
Makeshift Gauntlets (Sheet of Metal + Pair of White Gloves + Rivets)
To obtain these items, you will need the following components:
Sheet of Metal x5
Leather Strap x1
Pair of White Gloves x1
Pair of Shoes x1
Feather x1
Hammer x1
Tool Handle x1
Rivets x3
Molten Metal x1
It is necessary to craft a Grappling Hook to obtain some of these items.
If you are struggling to get molten metal or can't get the making horseshoes job, you can do the "It Belongs in a Museum" favour and cancel after stealing the molten metal. Another way to obtain it is by making a Plastic Green Key and going to the horseshoe making job building at job time. To get a pair of shoes, you need to use the grappling hook to reach the desk (Level 2) from the floor below (Level 1), it is located in the walls on between the meal hall and cell block.
Once you have crafted the escape items, you must raise your strength to 90 and then place the items on a plinth on the 5th floor. After all of that, you can escape.
Siege the Day[]
(Multiplayer only escape)
You will need to assemble a catapult for this escape. You will need:
Leather Strap
Timber x4
Wooden Peg x3,
Bracket x2
Iron Bar x2
Grapple Head
Length of Rope
Circuit Board
Wire
Lighter
Toothbrush or
Comb
Craft the following:
Grappling Hook (Grapple Head + Length of Rope)
Catapult Beam (2x Timber + Wooden Peg)
- 2x
Half Catapult Frame (Timber + Bracket + Wooden Peg)
Catapult Bucket (2x Iron Bar + Leather Strap)
You may want to use the rooftops of the workrooms as Contraband Storage. You will need a Grappling Hook to access the rooftops.
Knock out the guard who has Red Keycard. Use the
Circuit Board and
Wire to craft the Red Keycard Mould, and craft it together with the Molten Plastic (Lighter + Toothbrush/Comb) to create the
Fake Red Keycard.
Go to the Red Keycard Door, southeast of the main block on the 4th Floor. Open the door and go inside. Use the Grappling Hook to ascend 2 Floors and open the desk. Inside you will find the Catapult Counterweight.
Take all the Items to the multiplayer door located on the 3rd Floor in southwest of the main block and open the multiplayer door.
Insert all the items (2x Half Catapult Frame, Catapult Bucket, Catapult Beam, Catapult Counterweight) to build the Catapult and Escape!
Perimeter Breakout[]
Method 1[]
Preparation[]
- Increase your
Intellect to 70 and (optional)
Fitness to 80 or higher.
- Find 3x
Broom Handle, 3x
Timber, 2x
Wooden Peg to craft 2x
Wooden Oars. Save the remaining
Timber and
Broom Handle to use later on.
- Craft a
Multitool. player can easily find the required resources for the
Multitool and other items for the escape on a desk above Warden's Office using the
Grappling Hook. To get to it, go to 5th Floor, then head outside through the Purple Double Door near the infirmary. Use the the
Grappling Hook on where the arrow is pointing at the wall, then use the grappling hook one more time to reach 7th Floor. Get into the room where you will find a desk that contains 2
Timber Braces,
Sturdy Shovel,
Sturdy Pickaxe,
Bar of Chocolate and a
Guard Outfit. Make sure to bring
Roll of Duct Tape for crafting the
Multitool.
Sheet Rope can be useful if you want to descend to floor 1 quickly.
Timber Brace may be necessary during your digging.
Bar of Chocolate is optional due to low stamina boost. (You can bring it if you want to)
- (Optional) Take
Adrenaline Shot,
Can of Soda, and
Energy Drink to replenish your stamina while digging.
The Escape[]
- Take the
Multitool, 2x
Wooden Oars,
Timber,
Broom Handle, and your energy restoring items if you have any.
- Since the player can escape during anytime of the day, it is entirely optional to use
Bed Dummy and
Guard Outfit. However, it may be useful if the player choose to dig the entire tunnel during the night.
- Go to Floor 1 and find the Stone Mason job room, it is the job room farthest to the right. Go to the smaller room with a desk adjacent to it.
- Start digging on the floor, then dig south until you get to a passageway. You can stash
Soil on the desk if you're running out of space. If the player wants to leave the tunnel and come back to it later, simply put the desk on top of the hole.
- After reaching the passageway, use the
Broom Handle to fix the broken lever and interact with the now fixed lever.
- Climb the ladder and use the
Timber and Wooden Oars to fix the boat and escape!
Method 2[]
Required items[]
- Increase your
Intellect to 70.
- 6x
Timber Brace,
- 2x
Sturdy Shovel and 1x
Multitool, OR 4x
Sturdy Shovel
- (Optional) Energy restoring items such as
Adrenaline Shot.
- (Optional) Increase your
Fitness.
One Sturdy Shovel requires 1x
Tool Handle (1x
Timber and 1x
File), 3x
Sheet of Metal, and 3x
Roll of Duct Tape.
To craft a Multitool, the required
Sturdy Shovel and
Sturdy Pickaxe can be found on top of the warden's office inside a desk on Level 7. To reach it, player will need to craft a
Grappling Hook. More information on how to obtain the
Multitool can be found in the Method 1.
The Escape[]
- In the northeastern corner of the prison just pass the kennel, there is a dried-up well that can be climbed down.
- Take your tools,
Timber Braces, and any additional items with you. You will need to run back to your desks to take all the required items down the tunnel. Once you do, simply leave them in the tunnel to free up some spaces in your inventory.
- Attempting to dig in the easternmost square of the underground chamber it leads to will alert you that the tunnel needs a
Timber Brace. Put one up, and start to dig east, dumping any
Soil into unoccupied desks.
- Once you've put up the sixth timber brace, dig to the east twice more, then dig up. You'll see that you have tunnelled under the moat, and are now free!
Unique Favours[]
It Belongs in a Museum![]
Phase 1:[]
Deliver a letter to a certain Guard.
Phase 2:[]
Beat up a certain Inmate, retrieve the Toothbrush Shiv from them and destroy it.
Phase 3:[]
Obtain the Broom Handle, Molten Metal and Iron Bar, craft a Makeshift Halberd and beat up a certain Inmate with it.
Eternally Grateful[]
Phase 1:[]
Find the Book and give it to the Inmate that requested the Favour. It is located in the desk near Stone Mason job.
Phase 2:[]
Retrieve the Stone Tablet from the Warden's office and give it to the Inmate that requested the Favour. A Grappling Hook or a Plastic Red Key is required for this.
Phase 3:[]
The Inmate that gives you the quest asks you to get them the Vessel of Eternal Youthfulness, Wealth, Good Looks, Etc. Beat up a certain Inmate, get the Cheap Plastic Cup from them and give it to the Inmate that requested the favour.
Notes[]
- Fake Key cards are useless on Xbox.
- If you have a grappling hook, you can access the Contraband Desk without a red key, by going through the Warden's office.
- The warden's name is G. Chaucer.
Videos[]
Perimeter Breakout
Tis but a scratch
Siege the day