"Clean up your act and clean up our floors whilst you're at it!" - Job signup board.
This article may need cleanup to meet quality standards. Please help improve this. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Needs a rewrite and confirmation of the escape routes. Items do not have pages and therefore needs research."
Dungeons and Duct Tape is the 4th and final DLC prison in The Escapists 2 and is based on a medieval fort/castle surrounded by a moat. It is one of the hardest DLC levels in the game. There are three escapes: The Solo escape (Tis' But a Scratch), the Multiplayer Escape (Siege the Day) and Perimeter Breakout (Single and Multiplayer Escape) Do note that sometimes cells in this prison may be bugged and fail to load.
Schedule[ | ]
Time | Event |
---|---|
05:00 - 06:00 | Roll call |
06:00 - 08:00 | Free Time |
08:00 - 09:00 | Breakfast |
09:00 - 12:00 | Job Time |
12:00 - 13:00 | Roll call |
13:00 - 14:00 | Exercise Time |
14:00 - 15:00 | Shower Time |
15:00 - 18:00 | Job Time |
18:00 - 19:00 | Dinner |
19:00 - 22:00 | Free Time |
22:00 - 23:00 | Roll call |
23:00 - 05:00 | Lights Out |
Jobs[ | ]
Job | Strength Needed | Intel Needed | Paycheck | |
---|---|---|---|---|
Lighting Torches | 40+ | 40+ | $30 | |
Stone Mason | 60+ | 70+ | $50 | |
Wandering Minstrel | 40+ | 60+ | $40 | |
Making Horseshoes | 70+ | 80+ | $60 |
Key Map[ | ]
Guard Numbers are the orders shown in the character display page, with the first guard being number 1.
- Green Key
- Red Key, Cyan Keycard
- Cyan Key
- Green Key, Red Keycard
- Yellow Key
- Yellow Key
- Cyan Key
- Cyan Key, Purple Key
- Green Key, Cyan Keycard
- Red Key
- Purple Key, Red Keycard
- Red Key
- Cyan Key
- Yellow Key
- Red Key, Red Keycard
- Yellow Key
- Cyan Key, Cyan Keycard
- Purple Key
- (Riot Guard) Green Key, Red Keycard
- (Riot Guard) Purple Key, Cyan Keycard
Escape Methods[ | ]
Tis But a Scratch[ | ]
(Single-player only escape)
You must obtain the following:
- Go to the library (South of the first floor cells) and raise your intellect to 70.
- Makeshift Sword
- Makeshift Knights Helmet
- Makeshift Chest Plate
- Makeshift Greaves
- Makeshift Gauntlets
To obtain these items, you will need the following components:
- Sheet of Metal x5
- Leather Strap x1
- Pair of White Gloves x1
- Pair of Shoes x1
- Feather x1
- Hammer x1
- Tool Handle x1
- Rivets x3
- Molten Metal x1
It is necessary to craft a Grappling Hook to obtain some of these items. If you are struggling to get molten metal or can't get the making horseshoes job, you can do the "it belongs to a museum" Favor and cancel after stealing the molten metal. Another way to obtain it is by making a Plastic Green Key and going to the horseshoe making job building at job time. To get a pair of shoes, you need to use the grappling hook to reach the desk (Level 2) from the floor below (Level 1), it is located in the walls on between the meal hall and cell block.
Once you have crafted the escape items, you must raise your strength to 90 and then place the items on a plinth on the 5th floor. After all of that, you can escape.
Siege the Day[ | ]
(Multiplayer only escape)
You will need to assemble a catapult for this escape. You will need:
- Leather Strap
- Timber x4
- Wooden Peg x3,
- Bracket x2
- Iron Bar x2
- Grapple Head
- Length of Rope
- Circuit Board
- Wire
- Lighter
- Toothbrush or Comb
Craft the following:
- Grappling Hook (Grapple Head + Length of Rope)
- Catapult Beam (2x Timber + Wooden Peg)
- 2x Half Catapult Frame (Timber + Bracket + Wooden Peg)
- Catapult Bucket (2x Iron Bar + Leather Strap)
You may want to use the rooftops of the workrooms as Contraband Storage. You will need a Grappling Hook to access the rooftops.
Knock out the guard who has Red Keycard. Use the Circuit Board and Wire to craft the Red Keycard Mould, and craft it together with the Molten Plastic (Lighter + Toothbrush/Comb) to create the Fake Red Keycard.
Go to the Red Keycard Door, southeast of the main block on the 4th Floor. Open the door and go inside. Use the Grappling Hook to ascend 2 Floors and open the desk. Inside you will find the Catapult Counterweight.
Take all the Items to the multiplayer door located on the 3rd Floor in southwest of the main block and open the multiplayer door.
Insert all the items (2x Half Catapult Frame, Catapult Bucket, Catapult Beam, Catapult Counterweight) to build the Catapult and Escape!
Perimeter Breakout[ | ]
Method 1[ | ]
Preparation[ | ]
- Increase your Intellect to 70 and (optional) Fitness to 80 or higher.
- Find 3x Broom Handle, 3x Timber, 2x Wooden Peg to craft 2x Wooden Oars. Save the remaining Timber and Broom Handle to use later on.
- Craft a Multitool. player can easily find the required resources for the Multitool and other items for the escape on a desk above Warden's Office using the Grappling Hook. To get to it, go to 5th Floor, then head outside through the Purple Double Door near the infirmary. Use the the Grappling Hook on where the arrow is pointing at the wall, then use the grappling hook one more time to reach 7th Floor. Get into the room where you will find a desk that contains 2 Timber Braces, Sturdy Shovel, Sturdy Pickaxe, Bar of Chocolate and a Guard Outfit. Make sure to bring Roll of Duct Tape for crafting the Multitool.
- Sheet Rope can be useful if you want to descend to floor 1 quickly.
- Timber Brace may be necessary during your digging.
- Bar of Chocolate is optional due to low stamina boost. (You can bring it if you want to)
- (Optional) Take Adrenaline Shot, Can of Soda, and Energy Drink to replenish your stamina while digging.
The Escape[ | ]
- Take the Multitool, 2x Wooden Oars, Timber, Broom Handle, and your energy resotring items if you have any.
- Since the player can escape during anytime of the day, it is entirely optional to use Bed Dummy and Guard Outfit. However, it may be useful if the player choose to dig the entire tunnel during the night.
- Go to Floor 1 and find the Stone Mason job room, it is the job room farthest to the right. Go to the smaller room with a desk adjacent to it.
- Start digging on the floor, then dig south until you get to a passageway. You can stash Soil on the desk if you're running out of space. If the player wants to leave the tunnel and come back to it later, simply put the desk on top of the hole.
- After reaching the passageway, use the Broom Handle to fix the broken lever and interact with the now fixed lever.
- Climb the ladder and use the Timber and Wooden Oars to fix the boat and escape!
Method 2[ | ]
Required items[ | ]
- Increase your Intellect to 70.
- 6x Timber Brace,
- 2x Sturdy Shovel and 1x Multitool, OR 4x Sturdy Shovel
- (Optional) Energy restoring items such as Adrenaline Shot.
- (Optional) Increase your Fitness.
One Sturdy Shovel requires 1x Tool Handle (1x Timber and 1x File), 3x Sheet of Metal, and 3x Roll of Duct Tape.
To craft a Multitool, the required Sturdy Shovel and Sturdy Pickaxe can be found on top of the warden's office inside a desk on Level 7. To reach it, player will need to craft a Grappling Hook. More information on how to obtain the Multitool can be found in the Method 1.
The Escape[ | ]
- In the northeastern corner of the prison just pass the kennel, there is a dried-up well that can be climbed down.
- Take your tools, Timber Braces, and any additional items with you. You will need to run back to your desks to take all the required items down the tunnel. Once you do, simply leave them in the tunnel to free up some spaces in your inventory.
- Attempting to dig in the easternmost square of the underground chamber it leads to will alert you that the tunnel needs a Timber Brace. Put one up, and start to dig east, dumping any Soil into unoccupied desks.
- Once you've put up the sixth timber brace, dig to the east twice more, then dig up. You'll see that you have tunnelled under the moat, and are now free!
Unique Favours[ | ]
It Belongs in a Museum![ | ]
Phase 1:[ | ]
Deliver a letter to a certain Guard.
Phase 2:[ | ]
Beat up a certain Inmate, retrieve the Toothbrush Shiv from them and destroy it.
Phase 3:[ | ]
Obtain the Broom Handle, Molten Metal and Iron Bar, craft a Makeshift Halbard and beat up a certain Inmate with it.
Eternally Grateful[ | ]
Phase 1:[ | ]
Find the Book and give it to the Inmate that requested the Favour. It is located in the desk near Stone Mason job.
Phase 2:[ | ]
Retrieve the Stone Table from the Warden´s office and give it to the Inmate that requested the Favour. A Grappling Hook or a Plastic Red Key is required for this.
Phase 3:[ | ]
The Inmate that gives you the quest asks you to get them the Vessel of Eternal Youthfullness, Wealth, Good Looks, Etc. Beat up a certain Inmate, get the Cheap Plastic Cup from them and give it to the Inmate that requested the favour.
Notes[ | ]
- Fake Key cards are useless on Xbox.
Videos[ | ]
Perimeter Breakout
Tis but a scratch
Siege the day