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Dungeons and duct tape

Dungeons and Duct Tape is the 4th and final DLC prison in The Escapists 2 and is based on a medieval fort/castle surrounded by a moat. It is one of the hardest DLC levels in the game. There are three escapes: The Solo escape (Tis' But a Scratch), the Multiplayer Escape (Siege the Day) and Perimeter Breakout (Single and Multiplayer Escape) Do note that sometimes cells in this prison may be bugged and fail to load.

Schedule[ | ]

Time Event
05:00 - 06:00 Roll call
06:00 - 08:00 Free Time
08:00 - 09:00 Breakfast
09:00 - 12:00 Job Time
12:00 - 13:00 Roll call
13:00 - 14:00 Exercise Time
14:00 - 15:00 Shower Time
15:00 - 18:00 Job Time
18:00 - 19:00 Dinner
19:00 - 22:00 Free Time
22:00 - 23:00 Roll call
23:00 - 05:00 Lights Out

Jobs[ | ]

Job Strength Needed Intel Needed Paycheck
Lighting Torches 40+ 40+ $30
Stone Mason 60+ 70+ $50
Wandering Minstrel 40+ 60+ $40
Making Horseshoes 70+ 80+ $60

Key Map[ | ]

Guard Numbers are the orders shown in the character display page, with the first guard being number 1.

  1. Green Key te2 Green Key
  2. Red Key te2 Red Key, Cyan Keycard Cyan Keycard
  3. Cyan Key te2 Cyan Key
  4. Green Key te2 Green Key, Red Keycard Red Keycard
  5. Yellow Key te2 Yellow Key
  6. Yellow Key te2 Yellow Key
  7. Cyan Key te2 Cyan Key
  8. Cyan Key te2 Cyan Key, Purple Key te2 Purple Key
  9. Green Key te2 Green Key, Cyan Keycard Cyan Keycard
  10. Red Key te2 Red Key
  11. Purple Key te2 Purple Key, Red Keycard Red Keycard
  12. Red Key te2 Red Key
  13. Cyan Key te2 Cyan Key
  14. Yellow Key te2 Yellow Key
  15. Red Key te2 Red Key, Red Keycard Red Keycard
  16. Yellow Key te2 Yellow Key
  17. Cyan Key te2 Cyan Key, Cyan Keycard Cyan Keycard
  18. Purple Key te2 Purple Key
  19. (Riot Guard) Green Key te2 Green Key, Red Keycard Red Keycard
  20. (Riot Guard) Purple Key te2 Purple Key, Cyan Keycard Cyan Keycard

Escape Methods[ | ]

Tis But a Scratch[ | ]

(Single-player only escape)

You must obtain the following:

To obtain these items, you will need the following components:

It is necessary to craft a Grappling Hook to obtain some of these items. If you are struggling to get molten metal or can't get the making horseshoes job, you can do the "it belongs to a museum" Favor and cancel after stealing the molten metal. Another way to obtain it is by making a Plastic Green Key te2 Plastic Green Key and going to the horseshoe making job building at job time. To get a pair of shoes, you need to use the grappling hook to reach the desk (Level 2) from the floor below (Level 1), it is located in the walls on between the meal hall and cell block.

Once you have crafted the escape items, you must raise your Strength TE2 strength to 90 and then place the items on a plinth on the 5th floor. After all of that, you can escape.

Siege the Day[ | ]

(Multiplayer only escape)

You will need to assemble a catapult for this escape. You will need:

Craft the following:

You may want to use the rooftops of the workrooms as Contraband Storage. You will need a Grappling Hook to access the rooftops.

Knock out the guard who has Red Keycard Red Keycard. Use the Circuit Board te2 Circuit Board and Wire te2 Wire to craft the Red Keycard Mould, and craft it together with the Molten Plastic (Lighter + Toothbrush/Comb) to create the Fake Red Keycard Fake Red Keycard.

Go to the Red Keycard Door, southeast of the main block on the 4th Floor. Open the door and go inside. Use the Grappling Hook to ascend 2 Floors and open the desk. Inside you will find the Catapult Counterweight Catapult Counterweight.

Take all the Items to the multiplayer door located on the 3rd Floor in southwest of the main block and open the multiplayer door.

Insert all the items (2x Half Catapult Frame, Catapult Bucket, Catapult Beam, Catapult Counterweight) to build the Catapult and Escape!

Perimeter Breakout[ | ]

Method 1[ | ]

Preparation[ | ]
The Escape[ | ]
  • Take the Multitool te2 Multitool, 2x Wooden Oar Wooden Oars, Timber te2 Timber,Broom Handle te2 Broom Handle, and your energy resotring items if you have any.
  • Since the player can escape during anytime of the day, it is entirely optional to useBed Dummy te2 Bed Dummy and Guard Outfit te2 Guard Outfit. However, it may be useful if the player choose to dig the entire tunnel during the night.
  • Go to Floor 1 and find the Stone Mason job room, it is the job room farthest to the right. Go to the smaller room with a desk adjacent to it.
  • Start digging on the floor, then dig south until you get to a passageway. You can stash Soil Soil on the desk if you're running out of space. If the player wants to leave the tunnel and come back to it later, simply put the desk on top of the hole.
  • After reaching the passageway, use theBroom Handle te2 Broom Handle to fix the broken lever and interact with the now fixed lever.
  • Climb the ladder and use theTimber te2 Timber and Wooden Oars to fix the boat and escape!

Method 2[ | ]

Required items[ | ]

One Sturdy Shovel te2 Sturdy Shovel requires 1x Tool Handle te2 Tool Handle (1xTimber te2 Timber and 1xFile te2 File), 3x Sheet of Metal te2 Sheet of Metal, and 3xRoll of Duct Tape Escapists 2 Roll of Duct Tape.

To craft a Multitool te2 Multitool, the required Sturdy Shovel te2 Sturdy Shovel and Sturdy Pickaxe te2 Sturdy Pickaxe can be found on top of the warden's office inside a desk on Level 7. To reach it, player will need to craft a Grappling Hook Escapists 2 Grappling Hook. More information on how to obtain the Multitool te2 Multitool can be found in the Method 1.

The Escape[ | ]
  • In the northeastern corner of the prison just pass the kennel, there is a dried-up well that can be climbed down.
  • Take your tools, Timber Brace te2 Timber Braces, and any additional items with you. You will need to run back to your desks to take all the required items down the tunnel. Once you do, simply leave them in the tunnel to free up some spaces in your inventory.
  • Attempting to dig in the easternmost square of the underground chamber it leads to will alert you that the tunnel needs a Timber Brace te2 Timber Brace. Put one up, and start to dig east, dumping anySoil Soil into unoccupied desks.
  • Once you've put up the sixth timber brace, dig to the east twice more, then dig up. You'll see that you have tunnelled under the moat, and are now free!

Unique Favours[ | ]

It Belongs in a Museum![ | ]

Phase 1:[ | ]

Deliver a letter to a certain Guard.

Phase 2:[ | ]

Beat up a certain Inmate, retrieve the Toothbrush Shiv from them and destroy it.

Phase 3:[ | ]

Obtain the Broom Handle, Molten Metal and Iron Bar, craft a Makeshift Halbard and beat up a certain Inmate with it.

Eternally Grateful[ | ]

Phase 1:[ | ]

Find the Book and give it to the Inmate that requested the Favour. It is located in the desk near Stone Mason job.

Phase 2:[ | ]

Retrieve the Stone Table from the Warden´s office and give it to the Inmate that requested the Favour. A Grappling Hook or a Plastic Red Key is required for this.

Phase 3:[ | ]

The Inmate that gives you the quest asks you to get them the Vessel of Eternal Youthfullness, Wealth, Good Looks, Etc. Beat up a certain Inmate, get the Cheap Plastic Cup from them and give it to the Inmate that requested the favour.

Notes[ | ]

  • Fake Key cards are useless on Xbox.

Videos[ | ]

Perimeter Breakout

Tis but a scratch

Siege the day

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