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Escape Team
Escape Team.png
Inmates 4
Guards 15

Escape Team is a DLC prison that was released on the 30th of June, 2015 and is a military prison with 4 inmates and 15 guards (soldiers in this prison). It is heavily based off of the A-Team. The escape route is a tank on the eastern part of the compound, just underneath the rollcall area (not to be confused with the golden tank monument). In order to escape, you have to craft the makeshift tank turret, the makeshift tank base, and then fire it with an item made with a lighter and a taper to make the bullet fire and destroy a reinforced concrete wall which lets you run out of the prison. Around the compound there are some green desks with a target on them. Inside the desks there are a lot of useful items such as corrugated iron and metal tubes which are essential to your escape. The inmates wear white and black striped uniforms. The guards wear soldier uniforms. The music is different in all the time periods. The music for Meal Time, Exercise Period, Shower Block and Rollcall are all remixes of the music in the original prisons.


08:00 - 09:00 Morning Rollcall
09:00 - 10:00 Breakfast
10:00 - 13:00 Leisure / Work Period
13:00 - 14:00 Afternoon Rollcall
14:00 - 16:00 Free Period
16:00 - 17:00 Evening Meal
17:00 - 18:00 Exercise Period
18:00 - 19:00 Shower
19:00 - 22:00 Evening Free Time
22:00 - 23:00 Evening Rollcall
23:00 - 08:00 Lights Out


  • Janitor
  • Laundry
  • Woodshop
  • Deliveries

Exclusive Items[]

Crafting Items[]

Tank Items[]

The prison has one very specific way of escaping. As stated before, the player must repair and arm a tank to blow through a wall. After that, they will simply walk out. This can even take place during the day without the guards noticing. Escaping is mostly easy, but the tank resets when you go to sleep, so you have to keep everything and use it all in the same day. To use a part you made, select it and click on the tank. Items that go on the tank (In order requested):

Outfit Items[]

Gift Items[]

There are also unique items in the Escape Team map. Giving these items to the right inmates will increase their opinion largely. You can also give these items to guards for a small opinion boost (except Bag of Trash).


The following recipes are unique to the Escape Team map. Most of these parts will not be found anywhere else.

Result Requirements Intelligence
Makeshift Tank Turret.png Makeshift Tank Turret Makeshift Tank Barrel.png Makeshift Tank Barrel + Makeshift Tank Firing Base.png Makeshift Tank Firing Base + Roll of Duct Tape.png Roll of Duct Tape None
Makeshift Tank Barrel.png Makeshift Tank Barrel Metal Tube.png Metal Tube x2 + Roll of Duct Tape.png Roll of Duct Tape None
Makeshift Tank Firing Base.png Makeshift Tank Firing Base Corrugated Iron.png Corrugated Iron x2 + Roll of Duct Tape.png Roll of Duct Tape None
Makeshift Explosive Round.png Makeshift Explosive Round Metal Cone.png Metal Cone + Explosive Compound.png Explosive Compound None
Explosive Compound.png Explosive Compound Mixing Container.png Mixing Container + Explosive Mix.png Explosive Mix None
Explosive Mix.png Explosive Mix Charcoal.png Charcoal + Potassium.png Potassium + Fertilizer.png Fertilizer None
Makeshift Fuse.png Makeshift Fuse Lighter.png Lighter + Taper.png Taper None

Escape Plan[]

First, you'll need to work on your strength. After you have a good amount of strength, knock out a soldier and take a Taper and a Mixing Container. Also take a Guard Outfit, as you will need it next. Craft the Taper with a Lighter to create the last item you’ll need, the Makeshift Fuse.

Now, take the guard's outfit and go into the Soldier sleeping area northeast of the shower block. This area has green beds. You will need the Guard Outfit to enter. There is a green desk with a Target on it. Open it, and take one Charcoal. You should enter this area when there aren't other guards around, as they will bust you if they catch you, even with the Guard Outfit on.

Next, knock out the officer with the red staff key and create two key molds using Putty and Molten Plastic. After creating fake keys, head southeast of the map. There should be a somewhat large building, just east of solitary. You should see a red double door north of the building. You can either use the Plastic Staff Key you created or chip the wall next to it to get in. Keep in mind, you can only enter at night if you choose to chip the wall, as you will instantly be sent to solitary if the wall is gone during the day. There should be a desk near the bottom of the building. Open the desk and take a Metal Tube, a Corrugated Iron, and a Metal Cone. You will also need to head north of the building. There is a wall completely surrounding a green desk with a target on it. You will need to chip this wall, but you can do so during the day. You will need to use a poster to cover the hole. Keep in mind that the guards are less likely to find you chipping if you chip the east wall rather than the west wall. Take one Potassium.

You can complete this next step in one of two ways. The easiest is to get the Gardener Job. To get this job you will need to distract the inmate who has the job. This shouldn’t be too hard, as you can just recruit them for the whole job period as long as their opinion is above 90. You can also chip into this building, or obtain the green work key and use that to enter. After you enter using one of these methods, take one bag of Fertilizer. After that, you won’t need to enter this room again.

Finally, there is a building with two metal containers and one green desk with a target on it. Enter this building by chipping it and using a poster or by using the red staff key. Take a Metal Tube and a Corrugated Iron.

Return to your cell and craft a Makeshift Fuse, Makeshift Explosive Round, and the Makeshift Tank Turret. (See above for crafting recipes)

Now you are just about finished! Go to the green tank and apply the Makeshift Tank Turret, the Makeshift Explosive Round, and finally use the Makeshift Fuse. After that, you will have escaped!