The Escapists Wiki
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{{item infobox
 
{{item infobox
 
| itemid = 174
 
| itemid = 174
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| image = Fake Fence
| contraband = true
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| contraband = false
| flavor = Johnny, I've cut the fence! Let's go.. oh, right.
 
  +
| durability = true
 
}}
 
}}
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''For the item in [[The Escapists: The Walking Dead]], see [[Fake Fence Cover]].''{{TE2 item infobox|image=Fake Fence te2.png|durability=true}}
   
 
==Usage==
 
==Usage==
The [[Fake Fence]] takes the place of a [[Fence]] that was cut and is now open. Similar to the [[Fake Wall Block]] and the [[Fake Vent Cover]], you can cover your tracks without raising guard suspicion or risking your escape operation.To place the [[Fake Fence]] in your desired location, left click the gap (or press X button if on Xbox) between the two fences. To remove the fence, you must use cutters to remove it just like you did of the original fence. But take note, it is a single use item, meaning once broken it cannot be retrieved. Plan your escape wisely and only use this item if absolutely necessary. Also keep in mind that the fake fence conducts electricity, meaning that if the generator starts running again while the fake fence is in place, trying to cut it will result in a shock as if it were a normal electric fence.
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The [[Fake Fence]] takes the place of a [[Fence]] that was cut and is now open. Similar to the [[Fake Wall Block]] and the [[Fake Vent Cover]], you can cover your tracks without raising guard suspicion or risking your escape operation.To place the [[Fake Fence]] in your desired location, left click the gap (or press X button if on Xbox) between the two fences. To remove the fence, you must use cutters to remove it just like you did of the original fence. But take note, it is a single use item, meaning once broken it cannot be retrieved. In TE1 on console devices, though, you can remove it and put it back whenever you want. Plan your escape wisely and only use this item if absolutely necessary (unless the conditions mentioned before are met). Also keep in mind that the fake fence conducts electricity, meaning that if the generator starts running again while the fake fence is in place, trying to cut it will result in a shock as if it were a normal [[Electric Fence|electric fence]].
   
 
== Obtaining==
 
== Obtaining==
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! '''Result''' !! '''Components''' !! [[Stats|INT]]
 
! '''Result''' !! '''Components''' !! [[Stats|INT]]
 
|-
 
|-
| {{item link|Fake Fence}} || {{item link|Wire}} x3 || 60
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| {{item link|Fake Fence}} || {{item link|Wire}} x3
 
|}
 
|}

Revision as of 15:42, 19 September 2020

Fake Fence
Fake Fence
Details
ItemID: 174
Will be confiscated
Limited-Use Item

For the item in The Escapists: The Walking Dead, see Fake Fence Cover.

Fake Fence
The Escapists 2 Item
Fake Fence te2
Details
Won't be confiscated
Limited-Use Item


Usage

The Fake Fence takes the place of a Fence that was cut and is now open. Similar to the Fake Wall Block and the Fake Vent Cover, you can cover your tracks without raising guard suspicion or risking your escape operation.To place the Fake Fence in your desired location, left click the gap (or press X button if on Xbox) between the two fences. To remove the fence, you must use cutters to remove it just like you did of the original fence. But take note, it is a single use item, meaning once broken it cannot be retrieved. In TE1 on console devices, though, you can remove it and put it back whenever you want. Plan your escape wisely and only use this item if absolutely necessary (unless the conditions mentioned before are met). Also keep in mind that the fake fence conducts electricity, meaning that if the generator starts running again while the fake fence is in place, trying to cut it will result in a shock as if it were a normal electric fence.

Obtaining

Below you will find the crafting recipes associated with this item.

Result Components INT
Fake Fence Fake Fence Wire Wire x3