Tag: Visual edit |
mNo edit summary |
||
Line 113: | Line 113: | ||
{{#ev:youtube|zhABb4HKSM0}} |
{{#ev:youtube|zhABb4HKSM0}} |
||
− | [[ |
+ | [[Category:Maps]] |
Revision as of 18:03, 18 August 2018
The Tool Handle is completely pointless unless it's used for crafting. Let's upgrade it into a Multitool!
This article is a stub. You can help The Escapists Wiki by expanding it. |
Fort Tundra is one of the Maps in The Escapists 2. Six keys are needed to unlock this prison. (This Prison is based on the Russian Gulag or Soviet Gulag, that means, this prison takes place in USSR/Soviet Union/Russia in the cold winter.)
Description
"Brrrrrrrrr" - What a cold deception! You find yourself packed off to the coldest corner of the Siberian tundra and forced to work in horrible conditions. Before long you find yourself yearning for warmer climates and a way back to civilisation!
Schedule
07:00 - 08:00 | Roll Call |
08:00 - 09:00 | Exercise |
09:00 - 10:00 | Breakfast |
10:00 - 13:00 | Job |
13:00 - 14:00 | Roll Call |
14:00 - 15:00 | Exercise |
15:00 - 16:00 | Shower |
16:00 - 19:00 | Free Time |
19:00 - 20:00 | Dinner |
20:00 - 23:00 | Job |
23:00 - 00:00 | Roll Call |
00:00 - 07:00 | Lights Out |
Jobs
Blacksmith: Strength 50 Intellect 80 Pay $70
Kennel: Strength 30 Intellect 30 Pay $40
Plumbing: Strength 40 Intellect 40 Pay $50
Painting: Strength 40 Intellect 30 Pay $30
Escape Ways
Perimeter Escape
Preparation
- You will need a sturdy shovel
The Escape
- Make your way to your tunnel and enter it
- Dig up at the place where you are outside of the prison ( check your map )
- Escape!
Note: Video for visual help down below. Might be a bit easier to see.
Rock-hammer Hard Place
This is a single-player only escape.
- Rock hammer hard place is an escape route of this prison, it involves a tedious set of 8 quests all given to you by the same inmate, if you do not get this in your first 4 quests, make a new save. On the off chance one of the guard related quests means you need to steal from or beat up a Riot Guard, this is not a glitch, it's just a randomly generated target, a Makeshift Stungun is recommended. The quest is given by the ninth inmate on the first row of the renaming screen.
- Once you have completed the quests you will need the following: a Guard Outfit, a Bed Dummy and some Lightweight Cutters.
- Upon completing the quests you will get a Rock Hammer.
- During evening rollcall (at 23:00-0:00) place the Bed Dummy and make your way to the hatch next to the statue south of the exercise area.
- As soon as lights out hits destroy the tunnel opening with the Rock Hammer enter the sewers and use the cutters to get through the first fence. Then as soon as you can turn left and you will be greeted with another fence, cut this head to the ladder and you've escaped the most tedious prison in the game!
Note: For a visual help tool on how to do this, look at the "Rock hammer hard place" video
Fun With Jeeps
This is a multiplayer only escape, meaning that it is impossible to escape this way on singleplayer.
Preparation
- Search and/or buy 2x Tubs of Talcum Powder, 2x Toothpastes, 2x Combs or Toothbrushes, 2x Lighters, 1x File, x3 Timber (or buy 1x Tool Handle instead of required 1x File and 1x Timber), 1x Crowbar, 3x Roll of Duct Tape.
- Determine the guard who holds the Red Key by knocking him out and checking his inventory. Also take 2x Guard Outfits from them away.
- Craft 2x Wads of Putty. Then knock out the guard who holds the Red Key. Quickly take the Red Key and craft 2x Red Key Moulds. Put the Red Key back to guard's inventory. In case of Lockdown, quickly put crafted Red Key Moulds to your desk, into the hidden compartment.
- Craft 2x Molten Plastic.
- Craft 2x Plastic Red Keys (for each one).
- Craft 1x Sturdy Pickaxe using Tool Handle (craft it, unless it was bought).
The Escape
- Unequip Guard Outfits (necessary for each one) and weapons (for each one, optionally, can be used in case if you have been spotted).
- After the Roll Call, go in the East-building where is located the power generator, by North (to avoid metal detectors).
- Wait for the lights out (1:00).
- Switch off the generator.
- Leave the building, and go on the South, to the red external door, who leads to the Guards-quarters.
- Open the door for your teammate (-s) (pushing/button).
- Dig the wall on one cube, to get access to the Jeep.
- Escape!
OR
Keyless Escape
- Search or buy 2x timber, 1x contraband pouch, and 2x duct tape.
- Go to the Multiplayer Room next to the dog cells. Inside the desk, is a flimsy pickaxe, tool handle, and hammer.
- Upgrade the Flimsy Pickaxe to lightweight, then sturdy.
The Escape
- Go up the stairs next to the library.
- Wait till the guard is away, then dig into the room under the painting room.
- Put the wall block up before the guard comes.
- Go through the purple doors and walk on the beam.
- Drop down.
- Go through the multiplayer room and dig to the jeep.
- Escape!
Videos
Perimeter Escape Guide
Rock-hammer hard Escape Guide
Jeeps are fun Escape Guide