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The Escapists Wiki
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Guard Dogs
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Guard Dogs
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{{Item_Template |title1=Guard Dogs |image1=GuardDogs.png |caption1='''Boo Hooh!''' |description="The dogs gave me some great tips on escaping" - Area 17 inmate |id:=???}} Guards Dogs are Dogs in [[The Escapists 2]] that follow [[guards]] around the prison on patrol. They will raise your heat to 100% if they are near you while you have contraband in your inventory. They only come out when the [[Security Level]] is at 2+ stars, and more will be deployed at 4 stars. Guard dogs behave differently than most characters. You can only raise their opinion by feeding them. Having the Kennels job and raising the dogs' opinion of you makes the dogs not check you for contraband. == Abilities == ==== Super Speed ==== Guard Dogs are very fast, and if one is chasing you, it will be nearly impossible to escape them. ==== Mobility ==== They can enter the vent system (even if covered) and traverse it. They can also attack inmates who are hiding in [[lockers]], should those inmates be a target (during [[Lockdown]]). Oddly, dogs can even enter sealed [[Tunnel|tunnels]] (when the hole has been repaired by 20% with [[soil]]) to knock out targeted inmates. This may be an oversight - when the medic arrives to take the inmate to Solitary, they will enter the tunnel unimpeded, only to get stuck inside once they pick up the inmate. ==== Searching ==== Dogs will find stolen [[keys]] and [[Keycards]] at all costs. If it is hidden in any container (even the Hidden Compartment of your desk), they will sniff it out and find it. If it is on a person, they will knock out the person and take the key (the inmate will then be sent to [[Solitary]], as [[Lockdown]] ensues whenever a key is found missing.) If it is on the ground (even in the vents) they will get to it and retrieve it, although at a slower pace. If a dog finds a key in a Hidden Compartment, all other items in the Hidden Compartment are still safe. The only way to hide stolen keys from the guard dogs is to use the grappling hook to reach a roof of a building and drop the key over there, as long as there are no vents leading up to that roof. ==== Invincibility ==== Dogs cannot be attacked or gotten rid of in any way. Raising their opinion will prevent them from checking you from contraband, but that's the most you can do. Dogs will attack you no matter what if they find you during lockdown. == Behavior == Dogs' behavior depends on the [[Security Level|security level]] of the prison. * At 1 or fewer stars, they will stay in their kennels. * At 2-4.5 stars, they will choose a guard to follow around the prison. * During a lockdown (5 stars), they will roam the prison on their own and attack you if you have 80%+ heat. No matter the security level, the dogs will be deployed against inmates found outside their cell during lights out or missing any routines. == Tips and Tricks == * If you have a key, and the only dog chasing you is the one retrieving the key (indicated by an icon), you can drop the key in order for the dog to pickup, and, (if said key is the only cause for lockdown) end the lockdown. ** While theoritically possible to pick the key back up before the dog does so, it is impractical, as this elongates the lockdown and the dog will immediately attack you again.
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