Difference between revisions of "Guards"

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(→‎Behavior: added that the guard trigger lockdown too if you're seen "griefing".)
Tag: Visual edit
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* Guards will attack you if they see you stealing from other inmates or if your guard heat is above 89% (79% in The Escapists 2).
 
* Guards will attack you if they see you stealing from other inmates or if your guard heat is above 89% (79% in The Escapists 2).
 
* If a guard catches you chipping, digging, or cutting, they'll attack and raise your heat to 99% instantly.
 
* If a guard catches you chipping, digging, or cutting, they'll attack and raise your heat to 99% instantly.
** In the Escapists 2, it's 100% guard heat instantly AND LockDown Instantly.
+
** In the Escapists 2, heat raises to 100% and occures lockdown.
   
 
* Guards will pick up dropped contraband, it CANNOT be retrieved afterward.
 
* Guards will pick up dropped contraband, it CANNOT be retrieved afterward.

Revision as of 19:34, 18 October 2017

Prison Guard

Guards are a type of character in the game. They patrol the prison regularly to prevent escape attempts and otherwise maintain order. In the game, there are two kinds of guard; Prison Guards, which patrol the prison and Tower Guards, which stand at top towers and will shoot at players if their Guard Heat is above 89. The Escapists 2 adds dogs and SWAT guards, and guards will attack at a heat of 80+ instead of 90+.

Guard Dog

Exclusive to The Escapists 2, the Guard Dog has some specific behaviors that make them completely different to regular guards.

Behavior

  • Usually found patrolling the perimeter of the prison at second and fourth security level, following the guard and walking themselves during lockdown.
  • Rests in dog cages, which are found in kennels.
  • Moves extremely fast when chasing prisoners.
  • Will attack inmates with a heat of 80 or higher during lockdown.
  • They're more damaging than regular guards and cannot be damaged.
  • Can enter and travel through air vents, can found inmates which are hiding in the lockers.
  • Can "sniff" out contraband, but they won't attack unless a lockdown is present. Your heat raises to 100 if they sniff contraband in your inventory.
  • Will hunt down keys and key cards stolen from guards during Lockdown, and will return keys to their owners.
    • This includes keys 'hidden' in player's hidden compartments. Though they only remove the key and nothing else.
  • Because of the above traits of guard dogs, they have become very infamous among the escapists community.

SWAT Guards

They are RIOT specialised guards that rest in the control room until the Lockdown state is triggered. They're better equipped than normal guard with Metallic Batons and High Defense RIOT Armour though they're not as overpowered as dogs. They can take a Makeshift Stungun without being knocked out. There is always two of them in every classic prisons. Also they acts like guards (e.g: they report escape attempts when they found one and attack mischievous Inmates). Knocking one down is also the only way to obtain RIOT armor. Most contol rooms contains the contraband desk which holds confiscated items and items that can be required for some favours.

Prison Guard

Behavior

  • Guards that witness prisoners fighting will attack them. If they witness you start a fight, they will attack you and the guy you hit.
  • Guards at role call choose two prisoners for a cell search for contraband.
  • Guards will attack you if they see you stealing from other inmates or if your guard heat is above 89% (79% in The Escapists 2).
  • If a guard catches you chipping, digging, or cutting, they'll attack and raise your heat to 99% instantly.
    • In the Escapists 2, heat raises to 100% and occures lockdown.
  • Guards will pick up dropped contraband, it CANNOT be retrieved afterward.
    • In the Escapists 2, you can retrieve your dropped contraband by pick them up in the Guard's contraband storage desk that is always near their control room. Not sure at this but you have to do fast because they will delete contraband after an unknown time.
  • Guards will not attack you in hiding, even above 89%
  • You will be sent to solitary if a guard:
    • Finds evidence of tunneling, cutting, or chipping.
    • Catches you outside of your cell after lights out.
    • In the Escapists 2 a lockdown will trigger instead of immediately being sent to solitary (the guard dogs will KO you shortly after).
  • In the Escapists 2, guards will follow you if you have a heat at or above their opinion level. Guards with an opinion of 80 or above won't follow you unless they are trying to attack you, while guards with an opinion of 0 will usually follow you no matter what your heat is. This can be prevented by raising a guard's opinion or avoiding being spotted by them.

Outfit

Guards wear a Guard Outfit.png Guard Outfit. If near guards while wearing it, or Infirmary Overalls.png Infirmary Overalls, the player's heat will go up rapidly, 3% at a time in the Escapists 1, but 1% in the Escapists 2. It can be used at night & day for less chance of detection but you will still be sent to solitary if you are seen after lights out. They will be confiscated.

Opinion

This states how much a guard likes you. A guard with a low opinion of you will tear down sheets and posters placed by the player, and is more likely to call your name at rollcall. A guard with a high opinion of you is less likely to call your name at rollcall, and won't attack you if they see you fighting. In the Escapists 2 a guard with a lower opinion is more likely to keep watch of you.

Tower Guard

Tower Guard.png

Behavior

Tower Guards are the last line of defence against escapists who get outside the wall. These guards will shoot at any players with a sufficiently high guard heat (90% and more, but 80% or more in the Escapists 2), dealing 20 (or 40) damage per shot, unaffected by the Plated Inmate Outfit or Plated POW outfit (is affected by armor in the Escapists 2). They go home during the night, which makes the only way to get past them unless you are wearing a Guard Outfit. In Xbox One version of the game, they will not shoot you if you are outside of the prison on lockdown. They can easily ruin an escape. They will shoot you if you're cutting, chipping, or digging if you are outside during the day. They WILL shoot at you in PC if you do a Prison Takeover and the knocked out guards wake up. The only way to stop this is to hold a knocked out guard (doesn't work in the Escapists 2). They also attack you if you are on the roof at day and night, unless you have a guard outfit on. At 1:00 AM, they leave their towers to rest. They come back at 07:00 AM, so you have to act swiftly if you are stealing something!