The Escapists Wiki
Explore
Main Page
All Pages
Interactive Maps
The Escapists games
The Escapists
The Escapists 2
The Escapists: The Walking Dead
Items
Consumables
Weapons
Apparel
Community
Welcome hub
Discord
Escapists Staff
Account management
Policies
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
The Escapists Wiki
763
pages
Explore
Main Page
All Pages
Interactive Maps
The Escapists games
The Escapists
The Escapists 2
The Escapists: The Walking Dead
Items
Consumables
Weapons
Apparel
Community
Welcome hub
Discord
Escapists Staff
Account management
Policies
Editing
H.M.P. Offshore
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
H.M.P. Offshore
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:H.M.P Offshore.jpg|right|200px]] '''H.M.P (Her Majesty’s Prison) Offshore''' is one of the [[Maps]] in [[The Escapists 2]]. One unique escape is required to unlock this prison. ==Description== Nobody's feeling as out-at-sea as these cons do! Someone "clever" decided this dilapidated drilling platform was the perfect place to lock away lawbreakers - and they were right. With nothing but a sea-view for miles around, it's no wonder it has a zero percent escape record. == Schedule == {| class="wikitable" !Time !'''Routine''' |- |06:00 - 07:00 |Rollcall |- |07:00 - 08:00 |Breakfast |- |08:00 - 10:00 |Job |- |10:00 - 13:00 |Freetime |- |13:00 - 14:00 |Exercise |- |14:00 - 15:00 |Lunch |- |15:00 - 16:00 |Shower |- |16:00 - 18:00 |Job |- |18:00 - 21:00 |Freetime |- |21:00 - 22:00 |Rollcall |- |22:00 - 06:00 |Lights Out |- |} ==[[Jobs]]== {| class="wikitable sortable center" text-align=center ! Job !! Strength required !! Intelligence required !! Cash Payout |- |Mining || 70 || 30 || 45 |- |Blacksmith || 50 || 80 || 70 |- |Woodworking || 30 || 40 || 55 |- |Kennels || 30 || 30 || 40 |} ==Trivia== *This prison might be where the player is sent after the escape from the [[H.M.S Orca|H.M.S]] [[H.M.S Orca|Orca]]. *There is always a [[Wooden Bat|Baseball Bat]] on the roof to the right of the cell building. If you cross the yellow gantry northward, to the roof of the multiplayer-only zone, you will find a [[Stungun]], making this one of two prisons where the Stungun can be obtained. *This is the tallest prison in The Escapists 2, with 10 numbered floors; even though only 9 are accessible. *This prison's Shower Time music plays during the cutscene in the Meet The Crew escape from [[Center Perks 2.0]]. *It is the 2nd prison in the series to have the prefix "Her Majesty's Prison". The first is [[HMP Irongate|H.M.P. Irongate]] from the first game. *It appears that the {{Item link|Piece of String}}, an item vital to a certain escape, cannot spawn in regular desks on this prison. This is presumably a bug. It sometimes spawns in medic desks though, which means you'll need an [[Infirmary Overalls|Infirmary Outfit]] to get it if you don't use a [[Favour]]. ==[[Keys|Key]] Map== Guard Numbers are the orders shown in the character display page, with the first guard being number 1. # {{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}}, {{Item link|Keycard|alt_img=Red Keycard.png|disp=Red Keycard}} # {{Item link|Keys|alt_img=Cyan Key te2.png|disp=Cyan Key}} # {{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}} # {{Item link|Keys|alt_img=Green Key te2.png|disp=Green Key}} # {{Item link|Keys|alt_img=Yellow Key te2.png|disp=Yellow Key}} # {{Item link|Keys|alt_img=Purple Key te2.png|disp=Purple Key}} # {{Item link|Keys|alt_img=Purple Key te2.png|disp=Purple Key}}, {{Item link|Keycard|alt_img=Red Keycard.png|disp=Red Keycard}} # {{Item link|Keys|alt_img=Red Keycard.png|disp=Red Keycard}} # {{Item link|Keys|alt_img=Cyan Key te2.png|disp=Cyan Key}} # {{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}}, {{Item link|Keycard|alt_img=Cyan Keycard.png|disp=Cyan Keycard}} # {{Item link|Keys|alt_img=Green Key te2.png|disp=Green Key}} # {{Item link|Keys|alt_img=Cyan Key te2.png|disp=Cyan Key}} # {{Item link|Keys|alt_img=Red Key te2.png|disp=Red Key}}, {{Item link|Keycard|alt_img=Cyan Keycard.png|disp=Cyan Keycard}} # {{Item link|Keys|alt_img=Green Key te2.png|disp=Green Key}} # (Riot Guard) {{Item link|Keys|alt_img=Purple Key te2.png|disp=Purple Key}} # (Riot Guard) {{Item link|Keys|alt_img=Yellow Key te2.png|disp=Yellow Key}}, {{Item link|Keycard|alt_img=Red Keycard.png|disp=Red Keycard}} ==Escapes== === Perimeter Breakout === ==== Boat Escape ==== There is an electrified fence to the right of the dolphin at the very bottom floor of the building (floor 2 on the map). Turning off the generator (at the top of the western stairwell) will allow you to break this fence and get on the boat (by interacting with it). This escape requires a red key to access the lower floors via the stairwell. To get the key, find the guard with the{{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} and knock him out. The guard speaking at Roll Call always has the red one. With a{{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} craft a {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} then a{{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} (with {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}}). OR Once you go down to floor 5 on the western stairwell, head right through the red key door and then go along the bridge until you reach the platform with the guard quarters. Go inside the building and go down the stairs to an area with a fence and a ladder on the other side of it. Using [[Flimsy Cutters]] or better, cut through the fence and go down the ladder to a small platform on floor 3. Go to the southern wall and chip through it with a [[Lightweight Pickaxe]] or better. Walk through the hole and jump down to a small area which has another boat on the left side of it. Interact with it to escape. ==== Helicopter Escape ==== You will need a plastic red key (see above). First go to the eastern stairwell on the ground floor (likely floor 6), then go down to floor 5, and walk south along the platform and enter the building. This building also houses the guard quarters and [[Control Room]]. Go to the top of that building and interact with the helicopter to escape. See the first video below for help. ==='''Bad Intentions'''=== '''( Multiplayer escape)''' ===== Preparation: ===== * 60 intelligence *2x{{Item link|Toothpaste|alt_img=Toothpaste te2.png}} and 2x{{Item link|Talcum Powder|alt_img=Tub of Talcum Powder te2.png}} to make x2 {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} * 2x{{item link|Lighter|alt_img=Lighter te2.png}} and 2x{{item link|Comb|alt_img=Comb te2.png}} or 2x{{item link|Toothbrush|alt_img=Toothbrush te2.png}} to make x2 {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} * 3x{{item link|File|alt_img=File te2.png}} and 2x{{item link|Roll of Duct Tape|alt_img=Roll of Duct Tape Escapists 2.png}} to make the lightweight cutters ===== The Escape: ===== *Find the guard with the{{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} and knock him out. *Craft 2x {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} then 2x {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}. ''This way of escaping is done the same way as [[#Perimeter Breakout|Perimeter Breakout]], but is better to do if you prefer to use multiplayer.'' *Turn off the generator in the west wing to deactivate the detectors. (If you want to have more time to get to the fence and cut it, then one player can turn off the generators once the other player has reached the fence and is ready to cut). Then follow the staircases on the east wing to the bottom level, and then head ''north'' through the double doors (instead of south to get to the boat) to lead you to a submarine. *Cut the fence. Go to the submarine and escape. '''Note:''' Check the video below for a visual help tool to help you on this escape. === '''Swimming With Dolphins''' === '''(Single-player only escape)''' ===== Preparation: ===== * Reach 70 [[Stats|intelligence]]. *Get a {{Item link|Piece of String}} by finding a favor to craft a {{Item link|Makeshift Double Bass}}, looting it off a knocked-out inmate (don't get seen by guards), or a favor that directly gives you string. This item will not appear in desks (except sometimes in the medic desk, which is next to the infirmary on floor 8 and can be accessed with an [[Infirmary Overalls|Infirmary Outfit]]. * Craft a {{item link|Fishing Rod}} ({{item link|Timber|alt_img=Timber te2.png}} + {{item link|Piece of String|alt_img=Piece_of_String.png}} + {{item link|Paper Clip|alt_img=Paper Clip te2.png}}), then you will craft a {{item link|Readied Fishing Rod}} (you will need a {{item link|Juicy Worm}}, which can be found on guards and in Inmate Desks). * Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} (best way of doing this is beating up the guard that speaks at Roll Call as they usually have the red key). Grab some Wad of Putty and beat them up for their key. (Don't forget to mold it and return the key) This can also help you find a worm for your rod. Then make a {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} with {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and the mold. One plastic key should be exactly enough for you to escape - it will break on the last door you open. Given the large amount of locked doors you will have to pass through, it is recommended you make a second plastic key if you want to go have a look at the destination first. ===== The Escape: ===== * Using the stairwell to the west of the main floor, go down to the second floor, it is also where Perimeter Breakouts are performed. You will need to navigate to the area where Snooty the Dolphin is chilling. This is a small jetty to the south side, with no barriers blocking access. * Next to that is a free space to water. Moving near it will give you the message "Start Fishing". Interact there holding your {{item link|Readied Fishing Rod}} to catch a {{item link|Salmon}}, and gift it to Snooty like you would to an inmate. * After you do that, Snooty will give you a favor in which you first need to find a {{item link|How To Speak Dolphin Book|}} that translates dolphin tongue so that the actual favor will be completed. * After you obtain it, the favor will switch into a quest for 3 things: {{item link|Lump of Sugar}}, {{item link|Bag of Flour}}, and {{item link|Bottle of Milk}}. Once you find everything, craft it into a {{item link|Cake}} and deliver it to Snooty. Note: Everything you need to craft your cake will automatically appear in inmate desks, just like an ordinary favor that requests you craft an item. When you've got your cake, you can hit a [[guard]] with it in order to get the [[Achievements#The_Cake_Is_A_Lie.3F|"The Cake Is A Lie?"]] achievement, but it's best not to have a high heat for the escape, as guards do patrol the escape floor (which is restricted). === '''Trash Talk''' === '''(Single-player only escape)''' Method 1 (Not the method on the video seen below) ===== Preparation: ===== * Reach 60 [[Stats|intelligence]]. * Get the woodworking [[job]]. * Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} (best way of doing this is beating up the guard that speaks at Roll Call first as they usually have the Red Key. Do this inside so that they cannot shoot you). Craft the {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}}, then make a {{item link|Key Mold|alt_img=Key Mould te2.png}} for the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}. * Obtain a {{item link|Crowbar|alt_img=Crowbar Escapists 2.png}}. * Craft a {{item link|Breathable Trash Bag}}, just like in [[Rattlesnake_Springs#Take_Out_The_Trash|Rattlesnake Springs]]. ===== The Escape: ===== * Take everything with you: the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}, the {{item link|Crowbar|alt_img=Crowbar Escapists 2.png}} and the {{item link|Breathable Trash Bag}}. * From the 6th floor head west (to the left) to the stairwell, and head down until your reach last level (should be level 2) *Once you reach the bottom, you will find two doors. The bottom door will lead to Snooty the Dolphin and the top is where you must go. Head into the room by chipping through the [[wall]] with the crowbar, go to the yellow pedestal and use the breathable trash bag on the pedestal. (You can also go through the other stairwell on floor six to the east (right), because they both go down to floor two, but it is easier to go down the west stairs). Method 2 (The method on the video seen below) When the time is right, get everything that you've been keeping (all the items from method 1, plus a {{item link|Plastic Key|disp=Plastic Cyan Key|alt_img=Plastic Cyan Key te2.png}} in addition to the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}) and move to the woodworking job area. Once you're there, you will need to start chipping at the wall in the bottom right corner of the room, right '''below''' the contraband detector. Once you break through, you will have to move through the different cyan and red doors until you reach a room that contains the golden looking pedestal. Now hold the breathable trash bag in slot 1 and interact with the pedestal as you would in method 1. Congrats! You have escaped! Method 3 (Keyless) You will need: * [[Sturdy Pickaxe|Sturdy pickaxe]] (Best way to do this is completing the favour "Stolen treasure") * [[Breathable Trash Bag|Breathable trash bag]] * [[Roll of Duct Tape|Roll of duct tape]] The escape: * Go to the north of the canteen. * Find a staircase blocked by a cyan door and a wall with a camera. * When there are no guards, shut the camera off using the duct tape and quickly chip through, making sure to replace the [[Wall Block|wall block]]. * Go down until you reach the 3rd floor, with another cyan door blocking the staircase. * Once there, chip through the east wall, descend 1 floor, and chip the wall again. * Place the breathable trash bag on the pedestal and escape! == Videos == '''Perimeter Breakout Escape Guide (Easy Red Key Only Escape)''' {{#ev:youtube|kuuOMmBoleo}} '''Bad Intentions Escape Guide''' {{#ev:youtube|OcRl6g8YmgM}} '''Bad Intentions Keyless Escape Guide''' {{#ev:youtube|v_0JEwDtiKY}} '''Swimming With Dolphins Escape Guide''' {{#ev:youtube|qJ_GeVW4zj4}} '''Trash Talk Escape Guide''' {{#ev:youtube|ZW0Nljw6sag}} '''Additional videos''' {{#ev:youtube|wv_vqI1Er7Q}} [[Category:The Escapists 2 Maps]]
Summary:
Please note that all contributions to the The Escapists Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Item link
(
view source
)
Follow on IG
TikTok
Join Fan Lab