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[[File:H.M.P Offshore.jpg|right|200px]] |
[[File:H.M.P Offshore.jpg|right|200px]] |
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− | '''H.M.P (Her Majesty’s Prison) Offshore''' is one of the [[Maps]] in [[The Escapists 2]]. |
+ | '''H.M.P (Her Majesty’s Prison) Offshore''' is one of the [[Maps]] in [[The Escapists 2]]. One unique escape is required to unlock this prison. |
==Description== |
==Description== |
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== Schedule == |
== Schedule == |
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{| class="wikitable" |
{| class="wikitable" |
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+ | !Time |
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− | !Schedule |
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+ | !'''Routine''' |
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− | !Event |
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|- |
|- |
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|06:00 - 07:00 |
|06:00 - 07:00 |
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|} |
|} |
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− | == |
+ | ==[[Jobs]]== |
{| class="wikitable sortable center" text-align=center |
{| class="wikitable sortable center" text-align=center |
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*This prison's Shower Time music plays during the cutscene in the Meet The Crew escape from [[Center Perks 2.0]]. |
*This prison's Shower Time music plays during the cutscene in the Meet The Crew escape from [[Center Perks 2.0]]. |
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*It is the 2nd prison in the series to have the prefix "Her Majesty's Prison". The first is [[HMP-Irongate|H.M.P. Irongate]] from the first game. |
*It is the 2nd prison in the series to have the prefix "Her Majesty's Prison". The first is [[HMP-Irongate|H.M.P. Irongate]] from the first game. |
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+ | *It appears that the {{Item link|Piece of String}}, an item vital to a certain escape, cannot spawn in regular desks on this prison. This is presumably a bug. It sometimes spawns in medic desks though, which means you'll need an [[Infirmary Overalls|Infirmary Outfit]] to get it if you don't use a [[Favour]]. |
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==[[Keys|Key]] Map== |
==[[Keys|Key]] Map== |
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==== Boat Escape ==== |
==== Boat Escape ==== |
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There is an electrified fence to the right of the dolphin at the very bottom floor of the building (floor 2 on the map). Turning off the generator (at the top of the western stairwell) will allow you to break this fence and get on the boat (by interacting with it). This escape requires a red key to access the lower floors via the stairwell. To get the key, find the guard with the{{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} and knock him out. The guard speaking at Roll Call always has the red one. With a{{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} craft a {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} then a{{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} (with {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}}). |
There is an electrified fence to the right of the dolphin at the very bottom floor of the building (floor 2 on the map). Turning off the generator (at the top of the western stairwell) will allow you to break this fence and get on the boat (by interacting with it). This escape requires a red key to access the lower floors via the stairwell. To get the key, find the guard with the{{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} and knock him out. The guard speaking at Roll Call always has the red one. With a{{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} craft a {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} then a{{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} (with {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}}). |
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+ | |||
+ | OR |
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+ | |||
+ | Once you go down to floor 5 on the western stairwell, head right through the red key door and then go along the bridge until you reach the platform with the guard quarters. Go inside the building and go down the stairs to an area with a fence and a ladder on the other side of it. Using [[Flimsy Cutters]] or better, cut through the fence and go down the ladder to a small platform on floor 3. Go to the southern wall and chip through it with a [[Lightweight Pickaxe]] or better. Walk through the hole and jump down to a small area which has another boat on the left side of it. Interact with it to escape. |
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==== Helicopter Escape ==== |
==== Helicopter Escape ==== |
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− | You will need a plastic red key (see above). First go to the eastern stairwell on the ground floor (likely floor 6), then go down to |
+ | You will need a plastic red key (see above). First go to the eastern stairwell on the ground floor (likely floor 6), then go down to floor 5, and walk south along the platform and enter the building. This building also houses the guard quarters and [[Control Room]]. Go to the top of that building and interact with the helicopter to escape. See the first video below for help. |
==='''Bad Intentions'''=== |
==='''Bad Intentions'''=== |
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===== Preparation: ===== |
===== Preparation: ===== |
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* 60 intelligence |
* 60 intelligence |
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− | *2x{{Item link|Toothpaste|alt_img=Toothpaste te2.png}} and 2x{{Item link|Talcum Powder|alt_img=Tub of Talcum Powder te2.png}} to make |
+ | *2x{{Item link|Toothpaste|alt_img=Toothpaste te2.png}} and 2x{{Item link|Talcum Powder|alt_img=Tub of Talcum Powder te2.png}} to make x2 {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}} |
− | * 2x{{item link|Lighter|alt_img=Lighter te2.png}} and 2x{{item link|Comb|alt_img=Comb te2.png}} or 2x{{item link|Toothbrush|alt_img=Toothbrush te2.png}} to make |
+ | * 2x{{item link|Lighter|alt_img=Lighter te2.png}} and 2x{{item link|Comb|alt_img=Comb te2.png}} or 2x{{item link|Toothbrush|alt_img=Toothbrush te2.png}} to make x2 {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} |
* 3x{{item link|File|alt_img=File te2.png}} and 2x{{item link|Roll of Duct Tape|alt_img=Roll of Duct Tape Escapists 2.png}} to make the lightweight cutters |
* 3x{{item link|File|alt_img=File te2.png}} and 2x{{item link|Roll of Duct Tape|alt_img=Roll of Duct Tape Escapists 2.png}} to make the lightweight cutters |
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===== The Escape: ===== |
===== The Escape: ===== |
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*Find the guard with the{{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} and knock him out. |
*Find the guard with the{{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} and knock him out. |
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− | * |
+ | *Craft 2x {{item link|Key Mold|disp=Red Key Mould|alt_img=Key Mould te2.png}} then 2x {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}. |
− | ''This way of escaping is the same as |
+ | ''This way of escaping is done the same way as [[#Perimeter Breakout|Perimeter Breakout]], but is better to do if you prefer to use multiplayer.'' |
− | *Turn off the generator in the west wing to deactivate the detectors. Then follow the staircases on the east wing to the bottom level, and then head |
+ | *Turn off the generator in the west wing to deactivate the detectors. (If you want to have more time to get to the fence and cut it, then one player can turn off the generators once the other player has reached the fence and is ready to cut). Then follow the staircases on the east wing to the bottom level, and then head ''north'' through the double doors (instead of south to get to the boat) to lead you to a submarine. |
− | *Cut the fence |
+ | *Cut the fence. Go to the submarine and escape. |
− | '''Note:''' Check |
+ | '''Note:''' Check the video below for a visual help tool to help you on this escape. |
=== '''Swimming With Dolphins''' === |
=== '''Swimming With Dolphins''' === |
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===== Preparation: ===== |
===== Preparation: ===== |
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* Reach 70 [[Stats|intelligence]]. |
* Reach 70 [[Stats|intelligence]]. |
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+ | *Get a {{Item link|Piece of String}} by finding a favor to craft a {{Item link|Makeshift Double Bass}}, looting it off a knocked-out inmate (don't get seen by guards), or a favor that directly gives you string. This item will not appear in desks (except sometimes in the medic desk, which is next to the infirmary on floor 8 and can be accessed with an [[Infirmary Overalls|Infirmary Outfit]]. |
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* Craft a {{item link|Fishing Rod}} ({{item link|Timber|alt_img=Timber te2.png}} + {{item link|Piece of String|alt_img=Piece_of_String.png}} + {{item link|Paper Clip|alt_img=Paper Clip te2.png}}), then you will craft a {{item link|Readied Fishing Rod}} (you will need a {{item link|Juicy Worm}}, which can be found on guards and in Inmate Desks). |
* Craft a {{item link|Fishing Rod}} ({{item link|Timber|alt_img=Timber te2.png}} + {{item link|Piece of String|alt_img=Piece_of_String.png}} + {{item link|Paper Clip|alt_img=Paper Clip te2.png}}), then you will craft a {{item link|Readied Fishing Rod}} (you will need a {{item link|Juicy Worm}}, which can be found on guards and in Inmate Desks). |
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− | * Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} (best way of doing this is beating up the guard that speaks at Roll Call as they usually have the red key). Grab some Wad of Putty and beat them up for their key. (Don't forget to mold it and return the key) This can also help you find a worm for your rod. Then make a {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} with {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and the mold. One plastic key should be exactly enough for you to escape - it will break on the last door you open |
+ | * Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} (best way of doing this is beating up the guard that speaks at Roll Call as they usually have the red key). Grab some Wad of Putty and beat them up for their key. (Don't forget to mold it and return the key) This can also help you find a worm for your rod. Then make a {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}} with {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and the mold. One plastic key should be exactly enough for you to escape - it will break on the last door you open. Given the large amount of locked doors you will have to pass through, it is recommended you make a second plastic key if you want to go have a look at the destination first. |
===== The Escape: ===== |
===== The Escape: ===== |
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* Using the stairwell to the west of the main floor, go down to the floor with the large open square (it should be the second floor [''verify''], it is also where Perimeter Breakouts are performed). You will need to navigate to the area where Snooty the Dolphin is chilling. This is a small jetty to the south side, with no barriers blocking access. |
* Using the stairwell to the west of the main floor, go down to the floor with the large open square (it should be the second floor [''verify''], it is also where Perimeter Breakouts are performed). You will need to navigate to the area where Snooty the Dolphin is chilling. This is a small jetty to the south side, with no barriers blocking access. |
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− | * Next to that is a free space to water. Moving near it will give you the message "Start Fishing". Interact there holding your {{item link|Readied Fishing Rod}} to catch a {{item link|Salmon}}, and gift it to Snooty like to an inmate. |
+ | * Next to that is a free space to water. Moving near it will give you the message "Start Fishing". Interact there holding your {{item link|Readied Fishing Rod}} to catch a {{item link|Salmon}}, and gift it to Snooty like you would to an inmate. |
− | * After you do that, Snooty will give you a favor in which you need to find a |
+ | * After you do that, Snooty will give you a favor in which you first need to find a {{item link|How To Speak Dolphin Book|}} that translates dolphin tongue so that the actual favor will be interpretable. |
− | * After you |
+ | * After you obtain it, the favor will switch into a quest for 3 things: {{item link|Lump of Sugar}}, {{item link|Bag of Flour}}, and {{item link|Bottle of Milk}}. Once you find everything, craft it into a {{item link|Cake}} and deliver it to Snooty. |
− | Note: Everything you need to craft your cake will automatically appear in inmate desks, just like an ordinary favor that requests you craft an item. When you've got your cake, you can hit a [[guard]] in order to |
+ | Note: Everything you need to craft your cake will automatically appear in inmate desks, just like an ordinary favor that requests you craft an item. When you've got your cake, you can hit a [[guard]] with it in order to get the [[Achievements#The_Cake_Is_A_Lie.3F|"The Cake Is A Lie?"]] achievement, but it's best not to have a high heat for the escape, as guards do patrol the escape floor (which is restricted). |
=== '''Trash Talk''' === |
=== '''Trash Talk''' === |
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* Reach 60 [[Stats|intelligence]]. |
* Reach 60 [[Stats|intelligence]]. |
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* Get the woodworking [[job]]. |
* Get the woodworking [[job]]. |
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− | * Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} (best way of doing this is beating up the guard that speaks at Roll Call first as they usually have the Red Key. Do this inside so that they cannot shoot you). Craft the {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}}. |
+ | * Find the guard with the {{item link|Keys|disp=Red Key|alt_img=Red Key te2.png}} (best way of doing this is beating up the guard that speaks at Roll Call first as they usually have the Red Key. Do this inside so that they cannot shoot you). Craft the {{item link|Molten Plastic|alt_img=Molten Plastic te2.png}} and {{item link|Wad of Putty|alt_img=Wad of Putty te2.png}}, then make a {{item link|Key Mold|alt_img=Key Mould te2.png}} for the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}. |
− | * |
+ | * Obtain a {{item link|Crowbar|alt_img=Crowbar Escapists 2.png}}. |
* Craft a {{item link|Breathable Trash Bag}}, just like in [[Rattlesnake_Springs#Take_Out_The_Trash|Rattlesnake Springs]]. |
* Craft a {{item link|Breathable Trash Bag}}, just like in [[Rattlesnake_Springs#Take_Out_The_Trash|Rattlesnake Springs]]. |
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===== The Escape: ===== |
===== The Escape: ===== |
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+ | |||
− | * Beat down the guard with Red Key. Wait until the [[Guard Heat]] drops to 75 or less. |
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− | * Take everything with you: the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}, the {{item link| |
+ | * Take everything with you: the {{item link|Plastic Key|disp=Plastic Red Key|alt_img=Plastic Red Key te2.png}}, the {{item link|Crowbar|alt_img=Crowbar Escapists 2.png}} and the {{item link|Breathable Trash Bag}}. |
* From the 6th floor head west (to the left) to the stairwell, and head down until your reach last level (should be level 2) |
* From the 6th floor head west (to the left) to the stairwell, and head down until your reach last level (should be level 2) |
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− | *Once you reach the bottom, you will find two |
+ | *Once you reach the bottom, you will find two doors. The bottom door will lead to Snooty the Dolphin and the top is where you must go. Head into the room by chipping through the [[wall]] with the crowbar, go to the yellow pedestal and use the breathable trash bag on the pedestal. (You can also go through the other stairwell on floor six to the east (right), because they both go down to floor two, but it is easier to go down the west stairs). |
Method 2 (The method on the video seen below) |
Method 2 (The method on the video seen below) |
Revision as of 04:19, 13 September 2021
H.M.P (Her Majesty’s Prison) Offshore is one of the Maps in The Escapists 2. One unique escape is required to unlock this prison.
Description
Nobody's feeling as out-at-sea as these cons do! Someone's "clever" decided this dilapidated drilling platform was the perfect place to lock away lawbreakers - and they were right. With nothing but a sea-view for miles around, it's no wonder it has a zero percent escape record.
Schedule
Time | Routine |
---|---|
06:00 - 07:00 | Rollcall |
07:00 - 08:00 | Breakfast |
08:00 - 10:00 | Job |
10:00 - 13:00 | Freetime |
13:00 - 14:00 | Exercise |
14:00 - 15:00 | Lunch |
15:00 - 16:00 | Shower |
16:00 - 18:00 | Job |
18:00 - 21:00 | Freetime |
21:00 - 22:00 | Rollcall |
22:00 - 06:00 | Lights Out |
Jobs
Job | Strength required | Intelligence required | Cash Payout |
---|---|---|---|
Mining | 70 | 30 | 45 |
Blacksmith | 50 | 80 | 70 |
Woodworking | 30 | 40 | 55 |
Kennels | 30 | 30 | 40 |
Trivia
- This prison might be where the player is sent after the escape from the H.M.S Orca.
- There is always a Baseball Bat on the roof to the right of the cell building. If you cross the yellow gantry northward, to the roof of the multiplayer-only zone, you will find a Stungun, making this one of two prisons where the Stungun can be obtained.
- This is the tallest prison in The Escapists 2, with 10 numbered floors; even though only 9 are accessible.
- This prison's Shower Time music plays during the cutscene in the Meet The Crew escape from Center Perks 2.0.
- It is the 2nd prison in the series to have the prefix "Her Majesty's Prison". The first is H.M.P. Irongate from the first game.
- It appears that the Piece of String, an item vital to a certain escape, cannot spawn in regular desks on this prison. This is presumably a bug. It sometimes spawns in medic desks though, which means you'll need an Infirmary Outfit to get it if you don't use a Favour.
Key Map
1: Red Key, Red Keycard
2: Cyan Key
3: Red Key
4: Green Key
5: Yellow Key
6: Purple Key
7: Purple Key, Red Keycard
8: Red Keycard
9: Cyan Key
10: Red Key, Cyan Keycard
11: Green Key
12: Cyan Key
13: Red Key, Cyan Keycard
14: Green Key
15: Purple Key
16: Yellow Key, Red Keycard
Escapes
Perimeter Breakout
Boat Escape
There is an electrified fence to the right of the dolphin at the very bottom floor of the building (floor 2 on the map). Turning off the generator (at the top of the western stairwell) will allow you to break this fence and get on the boat (by interacting with it). This escape requires a red key to access the lower floors via the stairwell. To get the key, find the guard with the Red Key and knock him out. The guard speaking at Roll Call always has the red one. With a Wad of Putty craft a Red Key Mould then a Plastic Red Key (with Molten Plastic).
OR
Once you go down to floor 5 on the western stairwell, head right through the red key door and then go along the bridge until you reach the platform with the guard quarters. Go inside the building and go down the stairs to an area with a fence and a ladder on the other side of it. Using Flimsy Cutters or better, cut through the fence and go down the ladder to a small platform on floor 3. Go to the southern wall and chip through it with a Lightweight Pickaxe or better. Walk through the hole and jump down to a small area which has another boat on the left side of it. Interact with it to escape.
Helicopter Escape
You will need a plastic red key (see above). First go to the eastern stairwell on the ground floor (likely floor 6), then go down to floor 5, and walk south along the platform and enter the building. This building also houses the guard quarters and Control Room. Go to the top of that building and interact with the helicopter to escape. See the first video below for help.
Bad Intentions
( Multiplayer only escape)
Preparation:
- 60 intelligence
- 2x Toothpaste and 2x Talcum Powder to make x2 Wad of Putty
- 2x Lighter and 2x Comb or 2x Toothbrush to make x2 Molten Plastic
- 3x File and 2x Roll of Duct Tape to make the lightweight cutters
The Escape:
- Find the guard with the Red Key and knock him out.
- Craft 2x Red Key Mould then 2x Plastic Red Key.
This way of escaping is done the same way as Perimeter Breakout, but is better to do if you prefer to use multiplayer.
- Turn off the generator in the west wing to deactivate the detectors. (If you want to have more time to get to the fence and cut it, then one player can turn off the generators once the other player has reached the fence and is ready to cut). Then follow the staircases on the east wing to the bottom level, and then head north through the double doors (instead of south to get to the boat) to lead you to a submarine.
- Cut the fence. Go to the submarine and escape.
Note: Check the video below for a visual help tool to help you on this escape.
Swimming With Dolphins
(Single-player only escape)
Preparation:
- Reach 70 intelligence.
- Get a Piece of String by finding a favor to craft a Makeshift Double Bass, looting it off a knocked-out inmate (don't get seen by guards), or a favor that directly gives you string. This item will not appear in desks (except sometimes in the medic desk, which is next to the infirmary on floor 8 and can be accessed with an Infirmary Outfit.
- Craft a Fishing Rod ( Timber + Piece of String + Paper Clip), then you will craft a Readied Fishing Rod (you will need a Juicy Worm, which can be found on guards and in Inmate Desks).
- Find the guard with the Red Key (best way of doing this is beating up the guard that speaks at Roll Call as they usually have the red key). Grab some Wad of Putty and beat them up for their key. (Don't forget to mold it and return the key) This can also help you find a worm for your rod. Then make a Plastic Red Key with Molten Plastic and the mold. One plastic key should be exactly enough for you to escape - it will break on the last door you open. Given the large amount of locked doors you will have to pass through, it is recommended you make a second plastic key if you want to go have a look at the destination first.
The Escape:
- Using the stairwell to the west of the main floor, go down to the floor with the large open square (it should be the second floor [verify], it is also where Perimeter Breakouts are performed). You will need to navigate to the area where Snooty the Dolphin is chilling. This is a small jetty to the south side, with no barriers blocking access.
- Next to that is a free space to water. Moving near it will give you the message "Start Fishing". Interact there holding your Readied Fishing Rod to catch a Salmon, and gift it to Snooty like you would to an inmate.
- After you do that, Snooty will give you a favor in which you first need to find a How To Speak Dolphin Book that translates dolphin tongue so that the actual favor will be interpretable.
- After you obtain it, the favor will switch into a quest for 3 things: Lump of Sugar, Bag of Flour, and Bottle of Milk. Once you find everything, craft it into a Cake and deliver it to Snooty.
Note: Everything you need to craft your cake will automatically appear in inmate desks, just like an ordinary favor that requests you craft an item. When you've got your cake, you can hit a guard with it in order to get the "The Cake Is A Lie?" achievement, but it's best not to have a high heat for the escape, as guards do patrol the escape floor (which is restricted).
Trash Talk
(Single-player only escape)
Method 1 (Not the method on the video seen below)
Preparation:
- Reach 60 intelligence.
- Get the woodworking job.
- Find the guard with the Red Key (best way of doing this is beating up the guard that speaks at Roll Call first as they usually have the Red Key. Do this inside so that they cannot shoot you). Craft the Molten Plastic and Wad of Putty, then make a Key Mold for the Plastic Red Key.
- Obtain a Crowbar.
- Craft a Breathable Trash Bag, just like in Rattlesnake Springs.
The Escape:
- Take everything with you: the Plastic Red Key, the Crowbar and the Breathable Trash Bag.
- From the 6th floor head west (to the left) to the stairwell, and head down until your reach last level (should be level 2)
- Once you reach the bottom, you will find two doors. The bottom door will lead to Snooty the Dolphin and the top is where you must go. Head into the room by chipping through the wall with the crowbar, go to the yellow pedestal and use the breathable trash bag on the pedestal. (You can also go through the other stairwell on floor six to the east (right), because they both go down to floor two, but it is easier to go down the west stairs).
Method 2 (The method on the video seen below)
When the time is right, get everything that you've been keeping (all the items from method 1, plus a Plastic Cyan Key in addition to the Plastic Green Key) and move to the woodworking job area. Once you're there, you will need to start chipping at the wall in the bottom right corner of the room, right below the metal detector. Once you break through, you will have to move through the different cyan and red doors until you reach a room that contains the golden looking pedestal. Now hold the breathable trash bag in slot 1 and interact with the pedestal as you would in method 1.
Congrats! You have escaped!
Videos
Perimeter Breakout Escape Guide (Easy Red Key Only Escape)
Bad Intentions Escape Guide
Bad Intentions Keyless Escape Guide
Swimming With Dolphins Escape Guide
Trash Talk Escape Guide
Additional videos