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H.M.P Offshore

H.M.P (Her Majesty Pleasure) Offshore is one of the Maps in The Escapists 2. Three keys are required to unlock this prison.

Description

Nobody's feeling as out-at-sea as these cons do! Someone's "clever" decided this dilapidated drilling platform was the perfect place to lock away lawbreakers - and they were right. With nothing but a sea-view for miles around, it's no wonder it has a zero percent escape record.

Schedule

06:00 - 07:00: Rollcall

07:00 - 08:00: Breakfast

08:00 - 10:00: Job

10:00 - 13:00: Freetime

13:00 - 14:00: Exercise

14:00 - 15:00: Lunch

15:00 - 16:00: Shower

16:00 - 18:00: Job

18:00 - 21:00: Freetime

21:00 - 22:00: Rollcall

22:00 - 06:00: Lights Out

Jobs

Mining:

Requirement: 70 Strength. 30 Intelligence. 45 Cash Payout...

Blacksmith:

Requirement: 50 Strength. 80 Intelligence. 70 Cash Payout...

Woodworking:

Requirement: 30 Strength. 40 Intelligence. 55 Cash Payout...

Kennels:

Requirement: 30 Strength. 30 Intelligence. 40 Cash Payout... Schedule

Description 2 / Trivia

  • This prison might be where the player is sent after the escape from the H.M.S Orca.
  • There is always a Wooden Bat on the roof to the right of the cell building.
  • This is the tallest prison in The Escapists 2, with 10 numbered floors; even though only 9 are accessible.
  • This stages Shower Time music plays during the cutscene in the Meet The Crew escape from Center Perks 2.0.

Escapes

Perimeter Breakout

Boat Escape

There is an electrified fence to the right of the dolphin at the very bottom floor of the map. Turning off the generator will allow you to break this fence and get on the boat. Can be done in multiplayer and requires a red key to get there.

Helicopter Escape

You will need a red key (the guards name is unknown but after you/someone kills a guard and checks their pocket the key icon is shown above them. Happy searching )First go to the east side of the ground floor, then go down to the bottom floor, and walk along the platform until you're in the building. Next, go to the top of that building and get on the helicopter.

Bad Intentions

( Multiplayer only escape)

You will need:

1x key mold and 1x plastic to make a plastic key(breakable)

This way of escaping is the same as the Perimeter Breakout ( watch "Perimeter Breakout" above ). Turn off the generator in the west wing to deactivate the detectors. Then follow the staircases on the east wing to the bottom level, and then head north through the double doors (instead of south to get to the boat) to lead you to a submarine.

Note: Check out the video below for a visual help tool to help you on this escape

Swimming With Dolphins

( Single-player only escape)

Preparation:
The Achievement:
  • Go to the bottom floor and into the police area on the left. (Outside of your cells) Go down until you see a red door, and when you do, go through it. You will need to navigate to the area where Snooty the Dolphin is chilling.
  • Next to that is a free space to water. Use your Readied Fishing Rod Readied Fishing Rod to catch a File:Fish.png fish, and gift it to Snooty like to an inmate.
  • After you do that, Snooty will give you a favor, in which you need to find a special Book book that translates dolphin tongue.
  • After you find it, the favor will switch into a quest for 3 things: Lump of Sugar Lump of Sugar, Bag of Flour Bag of Flour, and Bottle of Milk Bottle of Milk. Once you find everything, craft it into a Cake cake, and deliver it to Snooty.

note : Everything you need to craft your cake will automatically appears in inmate's desk. When you've got your cake, you can hit a guard in order to have "The Cake Is A Lie?" achievement.

Trash Talk

Method 1 (Not the method on the video seen below)

Preparation:
The Escape:
  • Beat down the guard with Red Key, and craft your Plastic Red Key te2 Plastic Red Key. Wait until the Guard Heat goes 75/less.
  • Take everything with you, Plastic Red Key te2 Plastic Red Key, the Sturdy Pickaxe te2 Sturdy Pickaxe and the Breathable Trash Bag Breathable Trash Bag.
  • At night, head north of the kennels until you see a small building with two stairways, one goes up to the generator, the other goes to lower levels, so head down. Once you reach the bottom, you will find two directions, south leads to snooty, north leads to the back of the building where the escape will be made, head north. now just break into the building with your lightweight or sturdy pickaxe. Head to the that contains a golden looking pedestal and hold the breathable trash bag in slot 1 and press 'E' on the pedastal.

Method 2 (The method on the video seen below)

When the time is right, get everything that you've been keeping (all the items from method 1 with the exception of a cyan key along with the red key) and move to the woodworking job area. Once you're there, you will need to start chipping at the wall in the bottom right corner of the room, right below the metal detector. Once you break through, you will have to move through the different cyan and red doors until you reach a room that contains the golden looking pedestal. Now hold the breathable trash bag in slot 1 and press 'E' on the pedastal as you would in method 1.

Congrats! You have escaped!

Videos

Perimeter Breakout Escape Guide (Easy Red Key Only Escape)

Bad Intentions Escape Guide

Bad Intentions Keyless Escape Guide

Swimming With Dolphins Escape Guide

Trash Talk Escape Guide

Additional videos

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