H.M.S. Orca is the second transport prison of The Escapists 2. One unique escape is required to unlock this prison. (Also known as: Her Majesty's Ship Orca.)
Description[ | ]
Prisoners are being shipped off in droves to a remote island far, far away from civilization. Not keen on being marooned, you'd much prefer to find a way off this boat before you stand about as much chance as a fish out of the water.
Escape Plans[ | ]
Single player[ | ]
"Scuba Doo"
- Locate Tubing, Roll of Duct Tape, and Tank of Oxygen
- Craft Makeshift Breathing Apparatus
- Find and make your way to the gap in the railing south of Floor 3
- Escape by interacting with the Breathing Apparatus in hand.
"Wave Goodbye!"
- Locate Tubing and Bolts
- Find and make your way to the jet-ski on the east side of Floor 1
- Use the items on the jet-ski to repair it
- Escape!
Multiplayer escapes[ | ]
"Masters of Illusion"
- Locate Wax, Soap, Jar of Ink, Lighter, and Dinner Tray.
- Craft a Gun Making Kit
- Craft a Moulded Gun
- Craft a Fake Gun
- Find and make your way to the Helicopter located East on Floor 3
- Escape by interacting with the fake gun in hand.
"Taking Back Control"
- Find and make your way to the bridge of the ship, located West on Floor 3
- Knock out the three guards (two are captains, one is a regular guard)
- Escape by interacting with the controls.
Speedrun Method
Find your way to the front of the ship, have the three guards chase you around the outside of the controls, go back inside and interact with the controls.
(Without the guards coming back into the room, it may take more than one loop)
Trivia[ | ]
- The guard who patrols the cell block has a red key and if the player takes the key it will not trigger any lockdown, making this the only prison where a player can keep a real key without being caught and without using glitches/exploits.
- However, the red key can be considered useless since there's no room exclusively accessed by red doors.