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== Vacating Jobs ==
 
== Vacating Jobs ==
If the job you want is taken, you can get inmates fired by distracting them from completing their quota. There are different ways of doing this, you can make them follow you if they have an opinion of 80 or higher (TE1 only), or you can attack them. Instead of knocking them out, get them to chase you until job time ends, as you'll need to knock them out multiple times in order to get them fired. If you do knock them out (in [[The Escapists]]), steal their [[Inmate Outfit|shirt]] so they'll have to go get one from their cell. You can also tie them up with a [[Length of Rope]] or [[Roll of Duct Tape]], but this causes their OPN to drop to zero. If you are unable to tie them down when you knock them out, be sure to follow the medics to the [[Infirmary]]. The later the inmate is, the quicker they'll wake up and try to reach their job room, so you will have to keep attacking/distracting them as they wake up from the infirmary beds.
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If the job you want is taken, you can get inmates fired by distracting them from completing their quota. There are different ways of doing this, you can make them follow you if they have an opinion of 80 or higher (TE1 only), you can talk to them when they have an available [[Favour|favor]] or are a [[Shops|shop vendor]] and not click out of the menu until it job time is over (this will cause you to miss job time however) or you can attack them. Instead of knocking them out, get them to chase you until job time ends, as you'll need to knock them out multiple times in order to get them fired. If you do knock them out (in [[The Escapists]]), steal their [[Inmate Outfit|shirt]] so they'll have to go get one from their cell. You can also tie them up with a [[Length of Rope]] or [[Roll of Duct Tape]], but this causes their OPN to drop to zero. If you are unable to tie them down when you knock them out, be sure to follow the medics to the [[Infirmary]]. The later the inmate is, the quicker they'll wake up and try to reach their job room, so you will have to keep attacking/distracting them as they wake up from the infirmary beds.
   
 
It is important that you keep track of the targeted inmate in order to distract them quickly; many jobs take place in a single room locked with a [[Keys|Green Key]] [[Door]]. You can make a plastic green key if you want to be sure, but otherwise you'll have to plan ahead and make sure they're distracted. It is often best to attack them once (out of sight of guards) before Job Time, which will cause them to chase you around instead of going immediately to their job when the routine begins.
 
It is important that you keep track of the targeted inmate in order to distract them quickly; many jobs take place in a single room locked with a [[Keys|Green Key]] [[Door]]. You can make a plastic green key if you want to be sure, but otherwise you'll have to plan ahead and make sure they're distracted. It is often best to attack them once (out of sight of guards) before Job Time, which will cause them to chase you around instead of going immediately to their job when the routine begins.

Revision as of 21:29, 20 June 2021

The player can take on several jobs to gain money and, in a select few jobs, items. They are performed during Job Time, a specific routine. By completing a job, you earn a good amount of pay that can be used for Shopping, Gifting, and the Payphone.

There are currently 10 jobs available in The Escapists 1. In The Escapists 2, there are an additional variety of jobs. Each prison (in either game) has a fixed set of jobs available. Here is a list of the jobs mentioned:

Job Office

Job Office te2

To apply for a job, you need to head to the job office. The job office contains a job board and a counter where you can be interviewed. To apply for a job, face the job board, interact with it, and apply for a vacant job. The job board allows you to view the vacancy of a job, its requirements and pay, a brief description, and (if occupied) who is currently occupying it. Applying for and quitting jobs is done at the job board, and attempting to apply for another job while employed will display a confirmation message saying "Swap Jobs".

If you're unemployed and you sit down in a chair in the interview station, an employment officer (categorized as maintenance staff in The Escapists 2), will sit down in a chair across the glass. They will say several quotes (e.g. "We need people like you", "You could take my place one day", "Confirmed moron detected") and if you remain seated until the end, you will earn 10 coins. This can be done once per Job Time. Sitting down at the counter again, or a routine other than Job Time, will not call an employment officer.

Mechanics

Completing the quota for the work period will result in being paid. Pay varies depending on the job and the prison. The Janitor pays the least, followed by the Laundry, Library, Kitchen, Wood Shop, and lastly the Metal Shop (TE1 only). Performing additional work once the quota has been met will not result in additional money, so it is safe to leave once the quota has been met. If you have completed your quota, the guards will not come after you for being seen outside of your workroom. Exceptions to this include the jobs Janitor, Gardener, Mailman, and Library. If you have not completed your quota by the end of the block, the warden will fire you from the job.

In The Escapists, each prison has a "default" job which you will have when you start the game. In The Escapists 2, you start unemployed and can apply for any vacant job as long as you meet the requirements. You can apply for any vacant job at the job board; jobs except default will require a number of intellect or strength in order to get the job. You cannot apply for any job if your Guard Heat is at 50% or above.

Vacating Jobs

If the job you want is taken, you can get inmates fired by distracting them from completing their quota. There are different ways of doing this, you can make them follow you if they have an opinion of 80 or higher (TE1 only), you can talk to them when they have an available favor or are a shop vendor and not click out of the menu until it job time is over (this will cause you to miss job time however) or you can attack them. Instead of knocking them out, get them to chase you until job time ends, as you'll need to knock them out multiple times in order to get them fired. If you do knock them out (in The Escapists), steal their shirt so they'll have to go get one from their cell. You can also tie them up with a Length of Rope or Roll of Duct Tape, but this causes their OPN to drop to zero. If you are unable to tie them down when you knock them out, be sure to follow the medics to the Infirmary. The later the inmate is, the quicker they'll wake up and try to reach their job room, so you will have to keep attacking/distracting them as they wake up from the infirmary beds.

It is important that you keep track of the targeted inmate in order to distract them quickly; many jobs take place in a single room locked with a Green Key Door. You can make a plastic green key if you want to be sure, but otherwise you'll have to plan ahead and make sure they're distracted. It is often best to attack them once (out of sight of guards) before Job Time, which will cause them to chase you around instead of going immediately to their job when the routine begins.

The Escapists Jobs

Laundry

Your criminal attitude stinks, and so do your overalls! Phew! The only thing I want to smell on you inmates is the fresh scent of justice.

Take dirty outfits from the bin and place them into the washer. Once spun, take them out and put them into the clean outfit container.

The washing machines flash a yellow colour and make a noise when they have finished washing the outfit you put in.

Get Dirty Outfits from the laundry storage, put it in the laundry machine, then put the cleaned clothes into the clean laundry storage. You need to wash 15 outfits (or 10 in the Xbox One edition or 4 on mobile) to fulfill the quota.

Utility: You can smuggle unlimited number of Guard Outfits as long as you can deal with the Scanner. Use them to help with your escape or gift them to inmates for a good increase in Opinion.

Salary: $30 (Jungle Compound), $35 (Center Perks)

Kitchen (The Escapists)

The inspectors call it hazardous, I call it ‘rustic’. A sense of taste and/or smell is not essential. Don’t worry about washing your hands.

Take uncooked food from the freezer in the kitchen and place them in the ovens. Once cooked, take them out and put them on the serving trays in the diner.

Get the Uncooked Food out of the freezer and put it into the ovens to make Cooked Food. Put the food on the cafeteria food tray. You need to put 15 cooked food to fulfil the quota.

Utility: The job gives you access to an infinite supply of Cooked Food, which can be used to decrease fatigue by 10% or raise the opinion of other inmates by 10. Since Cooked Food is not contraband, a Contraband Pouch isn't required to smuggle it out.

Salary : $45 (Shankton State Pen and Center Perks)

Metal Shop

The automotive industry is booming! The only booming you will hear is the sound of license plates being pressed. The harder you work, the sooner I get my sporty little convertible.

Take metal sheets from the container in the metalshop and use them on the presses to create license plates. Put the finished plates in the relevant container.

Take Metals from the left metal box and use it on the press to create License plates. Put the completed license plates to the box on the right. You need to make 19 license plates to fill the quota.

Utility: This gives you access to unlimited Sheets of Metal as long as you can deal with the scanner! You can use this to create/upgrade your Shovel and create Plated Outfits for a large increase in defense. It also has the best salary from all jobs.

Intellect needed: 80 INT

Salary: $70 or $30 on console version (HMP-Irongate and Shankton State Pen), $70 (Center Perks), $30 (Banned Camp)

Janitor

Clean up your act and clean up our floors whilst you're at it! I want you to make those floors, the foundations of YOUR reform, look the best.

Collect a mop, broom, or hoe from the janitor's office and use it to remove patches of dirt you find around the prison.

Utility: Take the Tub of Bleach from the storage. Whenever an inmate is knocked out take their Inmate Outfit, make an Infirmary Overalls, and give it to inmates to raise their opinion. Alternatively, you can craft a Jar of Ink with the overalls to get a Guard Outfit.

Salary $30 (Center Perks), $20 (Elsewhere)

Mailman

I hate to be the bearer of bad news, which is why I’m asking you to do it for me. Collect mail from the mail room and deliver it to the inmates it’s addressed to.

Collect letters from the mailroom and deliver them to other inmates. You can "give" the letters to the inmates directly if you find them. You can also leave the items ON the desks, not IN : Select the mail from the inventory and click the desk to put the mail on it. Putting the mail inside the desk will do nothing. You need to deliver 7 mails to fulfill the quota. The "Task Master" in Santa's Sweatshop is a rename of this job.

Utility: Can be used to enter other inmates cells during work period without being yelled at by the guards.

Intellect needed: 70 INT

Salary: $65

Santa's Sweatshop DLC Task Master Salary: $5

Woodshop

Responsibly sourced by us, irresponsibly hammered together by you lot. Our wood shop has found quite the market for our "vintage inspired" furniture. No craftsmanship required, the prison is *NOT* responsible for splinters. Take three timbers from the container in the woodshop and craft them into furniture. Place the finished product in the furniture container.

Take 3 Timber, craft it into an Unvarnished Chair, then place it into the container. You must finish and put away 15 chairs to fulfill the quota.

Utility: This job is very useful for getting Timber Timber (useful tool for crafting tools and Timber Brace Timber_Brace), but be careful, as you will have to pass with a Contraband Pouch Contraband Pouch or chip a hole in the wall. This is not needed in Shankton State Pen since there is no Contraband Detector in the entrance to wood-shop. This is also useful for getting a Wooden Doll Wooden_Doll in Santa's Sweatshop.

You can dig tunnels in Woodshop, since you have access to timbers (needed to make supports). But beware, the guards patrol it, and if you find holes / tunnels you'll be sent to solitary.

Intellect needed: 55 INT

Salary: $45

Gardener

Grab a Hoe or a Rake from Gardening supply crate and use it to remove weeds around the prison.
New weed will always spawn somewhere else in the prison when you remove a weed, sometimes in the same spot you just removed one.

Utility: You can freely roam the prison while doing your job. You can use the Hoe as a 2/5 weapon, which is as efficient as a Comb Shiv, Toothbrush Shiv, and a Comb Blade.

Note: In the prison Stalag Flucht, the guards don't patrol the area or go inside the job area, so you can use trowels or other digging tools to dig tunnels but cover the hole with the desk and be careful about metal detectors!

Salary: $13 - $33

Tailor (Called Outfit Making on Console and Mobile)

As a prison, we are proud of our contract with famous clothing brand 'Adidoodoo' and are determined to meet their need for high quality, hand crafted garments.

Take three pieces of fabric from the container in the tailor shop and craft them into an item of clothing. Place the finished product in the clothing container.

Take 3 Fabrics, craft it into a piece of clothing and place it in the container. You need to make 15 clothes to fulfill your quota.

Utility: You can get socks in a large quantity, which can be crafted into Sock Mace. Give them to inmates for a good opinion boost or use it as a weapon.

Intellect needed: 33 INT

Salary: $25

Deliveries (Called Unloading on Console and Mobile)

What's inside those boxes isn't of concern to you. I just want them moving UNTAMPERED to where they need to go.

Take packages from the delivery truck and place them in the relevant storage containers.

Take a package and place it in the proper container. You must to put 25 boxes in the good containers to fulfill the quota, or 6 boxes on the Nintendo Switch version. Currently one of the jobs with the highest payout.

Available in : Stalag Flucht, San Pancho, HMP-Irongate.

Utility: The Guards do not patrol this space, allowing you to store Contraband items there (The guards of HMP-Irongate WILL patrol!). The space is also often adjacent to outside space and can be used as an easy access to outside with a Fake Wall Block or a Poster.

Intellect needed: 65 INT

Salary : $55

Library

You lot accuse the library of being understocked, but I assure you it's a 'modest' collection of the finest literary works available. Not the inane jumble of expletives and filth you rabble are used to on the outside.

Collect books from the library and deliver them to the inmates they're addressed to. You can either give it to them personally or leave it ON (not in) their cell desk. You must deliver a minimum of 7 books to fulfill the quota. You can fulfill the quota quicker if you give the books to the inmates personally (only 5 books required).

Utility: This job allows you to freely enter other inmates' cells, similarly to the Mailman job. You also can obtain infinite books for your use.

Salary : $15 (everywhere)

Prison-Exclusive Jobs

These Jobs are exclusive certain prisons.

Toymaker

The toymaker is tasked with making the toys that Santa will deliver. Except these Christmas gifts are hardly the amazing presents that kids want.

Still, they're a step up from a Lump of Coal on Christmas morning!

Exclusive to Santa's Sweatshop. Take a Wooden Block and a Chisel, craft them to get a wooden toy and place the toy in the container. You will need to make 10 wooden toys to complete the quota.

Utility: You can combine the wooden toys or the Wooden Block with Wrapping Paper and a Roll of Duct Tape to make a present which is need to escape the prison.

Intellect needed: 65 INT

Salary ; $55?

The Escapists 2 Jobs

Universal Jobs

These jobs can be found in any prison, though each prison only has four jobs available. Jobs available in a prison do not change.

Mail Sorting

Post is here for Inmates, Guards, and Staff. Sort it out.

Take packages of letters from the container and place them in the 'coloring machine'. Take the colored mail package (Blue Mail Bag, Red Mail Bag or Green Mail Bag) and place it in the corresponding container.

Requires 30 strength, 40 intellect and pays $60.

Painting

Tasteless scribbles are popping up all over prison. They need painting over.

Take Tins of Paint and a Paint Brush from the supply room. Use them to craft Readied Paint Brushes and paint over graffiti around the prison.

If you've got 40 strength and 30 intellect, you'll be hired for $30 a shift.

Farming

Open some holes and fill them with Seeds. Then wait for them to flower.

Take Seeds and a Trowel from the supply room. Use the Trowel to 'dig holes' (not digging tunnels), then place the seeds into the holes. You can also 'harvest' the plants later to obtain a Potted Plant for each full-grown crop. This job works in rotations: First you must dig the holes and plant the seeds to complete your quota, then (at next Job Time) you must harvest the plants to complete the quota.

Requires 30 strength, 30 intellect, and cashes a $40 paycheck.

Woodwork

The resident lumberjack needs his wood sorting out.

Take Timber from the supply box. Use it to craft Unglued Furniture, craft that with Glue to make Glue Readied Furniture, place that in the machine to make Finished Furniture, place the final product in a bin.

Calls for 30 strength, 40 intellect, and pays $55.

Plumbing

Toilets are filling up fast. Grab some tools and clean up the mess.

Take a Plunger from the bin, and go around fixing flooded Toilets.

You need 40 strength, 40 intellect, to do this $50-salary job.

Kennels

Our lethal, relentless, and now hungry Guard Dogs require feeding.

Take Dog Bowls from a bin and place them on mats in front of doghouses. Take Dog Feed from the bag and fill the bowls with them. (You don't have to feed every dog to complete your quota.)

Doing this job successfully will increase dogs' opinions of you - dogs with high opinions will not sniff you for contraband. Note that you cannot see a dog's opinion. Do be mindful that guards will frequently patrol this area, so it is very dangerous to come to the kennels when you have high heat. However, you can still hide in the doghouses the dogs live in, similarly to lockers.

Requires 30 strength and 30 intellect. Will pay $40.

Waste Disposal

We need someone to take out the trash. Don't mix the toxic bags up with the Recycling!

Take Face Masks and Rubber Gloves from a bin. Then, take bags of trash from the bin and place them in the incinerators of matching color (they can be red, green or blue.)

Requires 60 strength and 30 intellect. Pays $35.

Shoe Making

We’ve got a few old scraps that can be crafted into Shoes for the Inmates.

Take Shoe Bodies and Shoe Soles from a bin. Craft them into Machine Ready Shoes. Place these in a machine to get Ready Shoes. Craft two Ready Shoes together to make Pairs of Shoes, then place these in a bin.

Requires 40 strength and 80 intellect. You earn $75 each Job Time.

Kitchen (The Escapists 2)

Cook some edible Pies using whatever is left in the Kitchen fridges.

Take Pastry Cases and Pie Fillings from the fridge. Craft them into an Uncooked Pie. Place the Uncooked Pie in the oven. When the oven is activated, a bar will show up with three sections, from left to right: blue, green, red. A small indicator moves slowly from left to right, and you must interact again when it is in the green zone to obtain a Cooked Pie. Blue zone will yield an Uncooked Pie, while red zone yields Burnt Pie. Once you have a Cooked Pie, place it on the counter to complete part of your quota.

Requires 30 strength and 40 intellect. Pays $60.

Engineering

Some broken fuseboxes need a good Soldering.

(Snow Way Out): Keep our delivery lines operating at 100%.

Take a Soldering Iron and Safety Goggles from a bin. Holding the Soldering Iron, go to each marked electrical panel and interact to open a system similar to some workouts. Fix the electrical panel by using the interact button, and move on to the next one.

Requires 30 strength and 80 intellect. Pays $75.

Blacksmith

Smash those Sheets of Metal into something that resembles a Commemorative Plate.

Take Sheets of Metal from a bin. Place them in the "Tempering Machine". Wait until the machine finishes running, then take the Commemorative Plate from the machine and place it in a bin.

Requires 50 strength and 80 intellect, pays 70 coins.

Mining

We have a bunch of meaningless rocks that need filtering into smaller meaningless rocks.

Take Heavy Duty Protectors from a bin. Then take some minerals from a bin and place them on the machine of corresponding color (they can be red, green or blue).

Requires 70 strength, 50 intellect, salary of 45 coins.

Prison-Exclusive Jobs

These jobs are exclusive to certain prisons.

Tree Decorating

Someone keeps stealing the decorations, replace them.

This job is exclusive to Santa's Shakedown. Take Tree Decorations (4 in total, there are four trees) from the supply box. Find each tree in the compound and decorate them in a similar manner to fixing toilets.

Needs 40 strength, 40 intellect, and a 50 coin salary.

Toy Making

There's money to be made this time of year.

Exclusive to Santa's Shakedown. Take Timber from a box, place it in a machine to make a Wooden Soldier. Craft a Readied Paint Brush from materials in the box, then craft that with Wooden Soldier to make a Painted Wooden Soldier. Place this in a bin.

Requires 30 strength and 80 intellect. Pays $75.

Destroying Letters

The focus is on the delivery business.

Exclusive to Snow Way Out. Take letter bags from the bin and place them in the incinerator.

Requires 60 strength, 30 intellect, and has a 35 coin paycheck.

Robot Service

Keep our valued workers in top condition.

Exclusive to Snow Way Out. A robot will arrive and sit in a chair. Take Oil Cans from a bin and interact with the robot. By using a system similar to certain workouts, the robot will be 'serviced' and the Oil Can will disappear. The robot will leave the room and another will come, repeating the process. When the quota is complete, robots will still arrive but it is not necessary to service them.

Requires 30 strength and 55 intellect. Pays $40.

Reindeer Feeding

Flying is hungry work.

Exclusive to Snow Way Out. Take Reindeer Feed from a bin. Place it in each reindeer's trough. Take Diced Vegetables from another bin. Place them in the troughs after the feed is placed.

Needs 30 strength, 30 intellect, and pays 40 coins.