K.A.P.O.W Camp (Kept As Prisoners Of War) is one of the Maps in The Escapists 2. One unique escape is needed to unlock this prison.
Description[ | ]
Captured behind enemy lines, you and your squadron find yourself thrown in the notorious K.A.P.O.W. camp. Not content with sitting out the rest of the war, you decide to comb your quiff and find a way out of this joint in true Hollywood-heartthrob style!
Schedule[ | ]
Time | Routine |
---|---|
08:00 - 09:00 | Roll Call |
09:00 - 10:00 | Breakfast |
10:00 - 12:00 | Job Time |
12:00 - 13:00 | Exercise |
13:00 - 17:00 | Free Time |
17:00 - 18:00 | Dinner Time |
18:00 - 20:00 | Job Time |
20:00 - 21:00 | Shower Time |
21:00 - 23:00 | Free Time |
23:00 - 00:00 | Roll Call |
00:00 - 08:00 | Lights Out |
Jobs[ | ]
Job | Strength | Intellect | Salary |
---|---|---|---|
Farming | 30+ | 30+ | $40 |
Plumbing | 40+ | 40+ | $50 |
Kitchen | 30+ | 40+ | $60 |
Mail Sorting | 30+ | 40+ | $60 |
Cell Desks[ | ]
Due to the Cameras located in the cell rooms, guards will be alerted if you search a desk that is not your own. To combat this, you can either:
- Wear a Guard Outfit or Infirmary Uniform: obtained by crafting or from looting an unconscious guard.
- Move all the desks out of the sight of the camera (near the locker). Because the desks are out of sight from the camera, you can freely search with no heat level. Blocking the red door is no problem, the guards will still use them and climb over/through the desks.
- Jam the camera by using a Roll of Duct Tape, which will consume the tape and temporarily disable the camera.
- Switch off the generator, since it doesn't require any keys and anyone can access it.
- Search them from the side when the cameras are facing away so they do not notice.
Key Map[ | ]
Guard numbers are the orders shown in the character display page, with the first guard being number 1. Some guards do not carry any keys, and some only carry a keycard.
- Yellow Key, Cyan Keycard
- Cyan Key
- Red Key
- Green Key
- This guard doesn't carry a key
- Purple Key, Cyan Keycard
- Red Key
- Green Key
- Cyan Key
- Green Key
- Red Key
- Cyan Keycard
- Yellow Key
- Purple Key
- Cyan Keycard
- Purple Key
- This guard doesn't carry a key
- (Riot Guard) Yellow Key
- (Riot Guard) Cyan Key
Escape Plans[ | ]
- Perimeter Breakout
- Speed McQueen
- Glide To Victory
Ways To Escape[ | ]
In the K.A.P.O.W. Camp there are 3 possible ways to escape.
Perimeter Breakout[ | ]
Preparation:[ | ]
- Get 60 Intellect.
- Obtain a pair of Flimsy Cutters with two File and a Roll of Duct Tape. Lightweight Cutters tier or higher is recommended.
- Optionally, obtain a Contraband Pouch.
- Obtain an outfit. This may be Infirmary Outfit or a Guard Outfit.
- Collect two Pillow and a Bed Sheet to craft a Bed Dummy.
- Obtain a Wad of Putty and Molten Plastic to create a Plastic Key or Plastic Key.
The Escape:
After placing the Bed Dummy in your cell, check in to Evening Roll Call.
Rush to the generator room. You may use the northeastern passage if you do not have a Contraband Pouch.
When Lights Out hits, turn off the generator and run through the red or purple door and through the Contraband Detector south of the meal hall and turn south and then south-east. Cut through the two fences.
Congratulations, you are free!
Speed McQueen[ | ]
This escape is a singleplayer only escape.
Preparation:[ | ]
- Get 40 Intellect.
- Search or buy 1x Makeshift Ladder. (Many inmates Carry Paint. beat them up to get Paint.)
- Search or buy 1x Screwdriver, 1x Can of Soda, 1x Sugar Mint (commonly found on guards).
- Craft 1x Makeshift Rocket Thruster.
- Locate the room with the motorcycle in the South-West side of the prison.
- If you forgot a component, there is no need to panic. Take the desk and put it under the vent and you can get out. Guards do not seem to patrol the room, so it should be safe so long as you do not lure a guard in.
The Escape:[ | ]
- Take the Makeshift Rocket Thruster, the Screwdriver, and the Makeshift Ladder to the room north of the motorcycle and west of the Job office.
- Place the Makeshift Ladder below the vent.
- Climb up your ladder (like you do when you climb a desk) and unscrew the vent.
- Enter the vent and unscrew the second vent cover that leads to the room south of the Makeshift ladder.
- Equip the Makeshift Rocket Thruster on the motorcycle.
- Escape!
Note: If you want visual help on how to do this, check out the video below.
Glide To Victory[ | ]
This escape is a multiplayer only escape
Preparation:[ | ]
- Get 60 Intellect.
- Steal 2x Bed Sheets.
- Search or buy 1x Length of Rope, 4x Dowel (this is best bought from inmates), 3x Roll of Duct Tape, x1 Circuit Board, x1 Wire, x1 Lighter and x1 Comb or Toothbrush.
- Craft 1x Molten Plastic.
- Craft 1x Glider Skin, 2x Half Frame of Glider.
- Craft 2x Sturdy Pickaxe (at least the sturdy version of them).
- Take Circuit Board and Wire and locate the guard with the Cyan Keycard. He is the one that usually stands in the place just outside the solitary confinement when not on patrol.
- Knock out the guard and craft Cyan Keycard Mould. Don't forget to put original Cyan Keycard back to guard's inventory or flush it down the toilet.
- Craft the Fake Cyan Keycard.
- Optional: Search and grab some energy drinks or food to replenish your energy when breaking down a long wall. Adrenaline Shot is recommended, as there are a lot of tiles to destroy.
The Escape:[ | ]
- Take all of your items.
- Run to the library next to the kitchen and head up the stairs.
- Use your Fake Cyan Keycard on the cyan keycard lock which is located on the wall from the right and let the second player come in.
- Head up the stairs again and make your way to the south east part of the roof where you have the wooden platform.
- Equip all of your glider parts one by one and put them on the platform.
- Use your Sturdy Pickaxes on the eastern wall and break all the damaged pieces. *Be careful not to hit the second player off as it will initiate lockdown!*
- Escape!
Alternative Method:[ | ]
Find 3x Tin of Paint and craft into Makeshift Ladder. Obtain a Screwdriver and 2x File.
Go to the room north of the upstairs library (take the stairs next to the generator), place the Makeshift Ladder under the vent, and screw upwards.
Enter the vent, then turn to the left, cut through the fence and screw upwards again. You are now in the building chamber!
Warning: Once you are in, you will not be able to get out. Bring all materials necessary to escape in 1 go (or send 1 person up and the others to fetch items, as the cyan keycard door can be opened from the inside.)
Videos[ | ]
Glide to Victory Escape Guide
Perimeter Breakout Escape Guide
https://www.youtube.com/watch?v=C2OxSglpLdM
Speed McQueen Escape Guide
Unique Items[ | ]
Trivia[ | ]
- Upon entering, during the cutscenes where the warden gives you the tour, he says that the 3rd floor is haunted. He may just be saying that because this is actually the way of the "Glide to Victory" escape.
- This Prison is a reference to Prisoner of War Camps in WW2. Notably, the Glide to Victory escape is inspired by a real-life plan to escape Colditz Castle, a German camp, via a glider. Its name is a pun on Prisoner of War, which is commonly abbreviated as POW, thus forming the English onomatopoeia from which you can derive "kapow".
- This prison may also be a nod to the 1963 film The Great Escape, based off of the real-life escape of the Stalag Luft III POW camp. The "Speed McQueen" escape in particular is a very likely reference to a scene in which character Captain Virgil Hilts jumps over a barbed-wire fence using a motorcycle. Furthermore, the escape gets its namesake from Steve McQueen, the actor who played Hilts in the film.
- The warden's name is Major D. Appointment
- K.A.P.O.W camp stands for "Kept at Prisoner of War camp".