(I added a helpful tip for if the situation were to occur where the player is put into lockdown with a keycard) Tags: Visual edit Mobile edit Mobile web edit |
m (Moving information to Keycards) Tag: Visual edit |
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==Usage== |
==Usage== |
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− | Used to craft {{item link|Keycards|disp=Fake Keycards|alt_img=Fake Keycards.gif}}. |
+ | Used to craft {{item link|Keycards|disp=Fake Keycards|alt_img=Fake Keycards.gif}}. |
==Crafting== |
==Crafting== |
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− | ==Note== |
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− | To make a Fake Keycard, make this first. Just like with a normal [[Key Mold]], you need to put the keycard back into the [[Guards|Guard's]] inventory after the mold is made, to avoid a lockdown. However if the medics do bring the guard to medbay do not hold on to the cyan keycard or put it in your desk. Put it outside where the guards patrol or if possible right in front of medbay to insure shorter lockdowns. |
Latest revision as of 15:32, 30 August 2021
Keycard Mould | |
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The Escapists 2 Item | |
Details | |
Will be confiscated | |
Usage[ | ]
Used to craft Fake Keycards.
Crafting[ | ]
Result | Components | Int |
---|---|---|
Keycard Mould | Circuit Board + Wire + Keycards | 50+ |
Result | Components | Int |
---|---|---|
Fake Keycards | Keycard Mould + Molten Plastic | 60+ |