The Escapists Wiki
(I added a helpful tip for if the situation were to occur where the player is put into lockdown with a keycard)
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m (Moving information to Keycards)
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==Usage==
 
==Usage==
   
Used to craft {{item link|Keycards|disp=Fake Keycards|alt_img=Fake Keycards.gif}}. In most maps the person who’s talking in role call has the red key and the cyan keycard.
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Used to craft {{item link|Keycards|disp=Fake Keycards|alt_img=Fake Keycards.gif}}.
   
 
==Crafting==
 
==Crafting==
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==Note==
 
 
To make a Fake Keycard, make this first. Just like with a normal [[Key Mold]], you need to put the keycard back into the [[Guards|Guard's]] inventory after the mold is made, to avoid a lockdown. However if the medics do bring the guard to medbay do not hold on to the cyan keycard or put it in your desk. Put it outside where the guards patrol or if possible right in front of medbay to insure shorter lockdowns.
 

Latest revision as of 15:32, 30 August 2021

Keycard Mould
The Escapists 2 Item
Keycard Mould
Details
Will be confiscated


Usage[ | ]

Used to craft Fake Keycards Fake Keycards.

Crafting[ | ]

Result Components Int
Keycard Mould Keycard Mould Circuit Board te2 Circuit Board + Wire te2 Wire + Keycards Keycards 50+
Result Components Int
Fake Keycards Fake Keycards Keycard Mould Keycard Mould + Molten Plastic te2 Molten Plastic 60+