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ItemID: Varies
Will be confiscated
The Escapists 2 Item
Key te2.gif
Will be confiscated

Too Many Keys.jpg

Keys are obtained by knocking out a guard, and they are used to access certain areas in the prison. A plastic copy of a key can be made with a Key Mold and Molten Plastic. If the original key is kept in your inventory, you will be sent to solitary once the guard that the key was stolen from wakes up.


Every type of key opens another set of doors. Every guard randomly carries one of the six keys with them. The key will always be carried by the same guard.

You can knock out guards to steal their keys. A Cup of Molten Chocolate or Makeshift Stungun can one-shot a Guard which can be useful to quickly take their stuff if you have low health.

Make a copy of that key with a Wad of Putty and return the key back to guard's inventory. You can also place a key in an inmate' s desk. You can take it out and use after getting out of the solitary. If the guard wakes up and he doesn't have his key, you will be sent to solitary.
This may also work on the console version.


Cell Key: Cell Key.png Cell Key (Yellow)      ItemID: 0
Utility Key: Utility Key.png Utility Key (Orange in PC) or (Cyan in Console)       ItemID: 7
Entrance Key: Entrance Key.png Entrance Key (Purple)      ItemID: 6
Staff Key: Staff Key.png Staff Key (Red)      ItemID: 1
Work Key: Work Key.png Work Key (Green)      ItemID: 43 Note, on Xbox One guard number does not matter.

A Cell key and Entrance key are used for after lights out. They can open the cell and entrance which would normally be locked.

A Utility key can open utility areas, which usually leads to ladders to the roof, or ventilation.

A Staff key opens areas prisoners can not access, such as the generator.

The Work key can open work rooms, such as the janitor room. But if you have a Job you can access this without Keys.

Other info

Be sure to make note of which guards have which key. You can find out what number the guards have by writing down the guard order when naming your people or by simply giving the first 5 guards a specific name to recognize them. For example, the first guard on the naming screen is always with the cell key and so on. As seen in the list above.

Plastic Keys are contraband and they are made with a Key Mold and Molten Plastic.

A real Key obtained by using the Exploit works forever.

If you access the menu from an unconscious guard and have putty, select the key and touch X (on Xbox), space (on PC) to make a key mold without needing to access the craft menu.


Obtaining a key is as simple as knocking out a guard with a method of your choice. However, when the guard wakes up and doesn't have the key, you will be sent to solitary. This can be resolved by crafting a less durable plastic key then putting the original back into the guard's inventory.


It is also possible to keep a real key by using a grappling hook to grapple onto the roof of an area where the dogs can not get you, however, you should drop it or have a friend knock out the guard so you do not have the heat. Then simply place the hook in your desk.

(The Exploits below have since been patched however. Items put in crafting still appear in the inventory space, through a transparent highlight, allowing dogs to track you. And when you are knocked out, the crafting menu is automatically closed.)

Using various exploits it's possible to keep the key itself. One method is to take the key then sleep to save. This is only possible if this is done in evening rollcall.

Another is to put key in crafting when knocked out and taken to solitary and wait out lockdown.

Or sit in a locker with the Keys in your crafting menu so guards wont attack you and dogs dont know you have the key and wait until lockdown is over.


Item Requirements INT
Key Mould.png Key Mold Wad of Putty.png Wad of Putty x1 + Key.gifAny Key x1 50
Plastic Keys.gif Plastic Key Key Mould.png Key Mold x1 + Molten Plastic.png Molten Plastic x1 70