The Escapists Wiki
London Tower
London Tower.png
Bonus Prison


(Player)... -A wealthy member of society has accused you of treason, so we've had no choice but to skip the trial and reserve you a bed here, all expenses paid by him! Oh, and that evidence you submitted, seems to have been misplaced... Enjoy your stay, peasant!


London Tower is a Bonus Content map that was added on the June 3rd, 2016.



08:00 - 09:00 Morning Rollcall
09:00 - 10:00 Breakfast
10:00 - 13:00 Leisure / Work Period
13:00 - 14:00 Mid-day Rollcall
14:00 - 16:00 Afternoon Free Period
16:00 - 17:00 Dinner
17:00 - 18:00 Exercise Period
18:00 - 19:00 Showers
19:00 - 22:00 Evening Free Period
22:00 - 23:00 Evening Rollcall
23:00 - 8:00 Lights Out


8:00 - 9:00 Morning Rollcall
9:00 - 10:00 Breakfast
10:00 - 13:00 Leisure/Work Period
13:00 - 14:00 Exercise Period
14:00 - 17:00 Afternoon Free Period
17:00 - 18:00 Dinner
18:00 - 21:00 Leisure/Work Period
21:00 - 22:00 Showers
22:00 - 23:00 Evening Rollcall
23:00 - 8:00 Lights Out


  • Gardening (Default)
  • Tailor
  • Library


London Tower has a lot of defences, and the walls are too thick to chip through. Digging out is not an option either, due to reinforcements down below. The target is the guard barracks in the middle of the tower, but it's extremely well defended against escapists - besides needing a guard uniform to circumvent the blue door, there are many white doors inside that cannot be opened conventionally, and the whole perimeter of the barracks is reinforced, so you can't chip into the barracks from the outside. However, there are a few un-reinforced walls that can be chipped from the inside. Escaping London Tower is not hard, it's just really awkward.

You will need:

Bed Dummy.png Bed Dummy

Sturdy Pickaxe.png Sturdy Pickaxe (A Multitool.png Multitool is heavily recommended, due to its huge endurance)

Lightweight Cutters.png Lightweight Cutters or higher

Guard Outfit.png Guard Outfit

Plastic Utility Key.png Plastic Utility Key

Plastic Staff Key.png Plastic Staff Key

Fake Fence.png Fake Fence

Plastic Cell Key.png Plastic Cell Key (Optional)

Any type of food (Optional)

It is possible to do the entire thing in one night, but it is very fatiguing as well, so it'd be a good idea to have some food stashed somewhere. The first step on escape night is to set the bed dummy and grab your Sturdy Pickaxe.png Sturdy Pickaxe or Multitool.png Multitool, if you have it. Grab your Lightweight Cutters.png Lightweight Cutters as well, since there will be a couple fences to cut, before you're finished. Leave the components for the Fake Fence.png Fake Fence down at the Southeast part of the tower. There should be an electric fence and a sniper tower there. That's the last line of defence but first off, disrupting the power generator, so you can get out.

Once it's Lights Out and you have your equipment, head for the guard barracks. Use your Guard Outfit.png Guard Outfit to get through the blue door. You should see a pair of white doors before you. One of them leads behind a window, but has a chip-able wall next to it. Use your chipping tool to get through. Replace the wall again, once you're through. Now you should be able to chip into a utility tunnel. Do this and again, replace the wall. Then use your Plastic Utility Key.png Plastic Utility Key to get through the orange door. Next, there should be a wall you can chip through that leads into a large room with a ladder. Do so and like before, replace the wall. Then climb up the ladder.

You'll be on the roof of the barracks. You should also be able to see the power generator. So close, yet so far. The fence around it is electrified. Instead, cut a normal fence to the right where there's another ladder. You don't need to replace this fence - nobody will see it, not even the snipers. Climb down the ladder and use your Plastic Staff Key.png Plastic Staff Key to get through the red door. You're almost done. Eat some food if you've got some on you, then continue. There should be a small room with a ladder and a white door that can be accessed through another blue door. Do not attempt to get through it - this is where the guards sleep, and there's probably around three or four in there currently. Instead, chip through the northern wall of that small room and like usual, replace the wall once you're through, then head up the ladder.

You'll be on the roof of the barracks once again, but this time, you'll be able to reach the power generator. Disrupt the power generator, then jump off the roof. There's a convenient hole to the south for you to drop out of and get back to ground level. Now that the generator's off, quickly hurry over to the southeast corner of the yard where you stashed your fake fence (Or the components for it). Quickly cut through the fence and use the fake fence to replace it. You may hear a beeping noise at this point. The alarm has been tripped, and it's only a matter of time, before the screws use full force on you and nullify your escape attempt. The fake fence will slow them down, but snipers will be coming soon. Quickly as you can, run down to the southwest corner of the tower, and then run to the left as fast as you can. There will be one last red door standing in your way. Use your staff key to get through, and there will be a couple rowboats in the water. Approach one, and the game will end.