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[[File:Map_Editor_Example.png|A very simple, yet playable map made in the map editor.|right|350px]]The prison editor allows you to create your own prisons. Your prison can currently have all types of doors, [[Prisoner_Stash|prisoner stashes]], customized warden notes and names (as well as prison names), customized amounts of guards and inmates with a minimum of 5 for both and a maximum of 15 guards and 20 inmates, and their cells.
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[[File:Map_Editor_Example.png|A very simple, yet playable map made in the map editor.|right|291.992x291.992px]]The prison editor allows you to create your own prisons. Your prison can currently have all types of [[Door|doors]], [[Prisoner_Stash|prisoner stashes]], customized [[warden]] notes and names (as well as prison names), customized amounts of [[guards]] and [[inmates]] with a minimum of 5 for both and a maximum of 15 [[guards]] and 20 [[inmates]], and their cells.
   
The prison editor also allows you to set the background music, NPC levels, prison style and their 'ground' type, for info on creating your own prison, please view this [http://steamcommunity.com//sharedfiles/filedetails/?id=416766084 link].(Doesn't work at the moment)
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The prison editor also allows you to set the background music, NPC levels, prison style and their 'ground' type, for info on creating your own prison, please view this steam community post [http://steamcommunity.com/sharedfiles/filedetails/?id=416766084 link] ([https://web.archive.org/web/20150406003349/http://steamcommunity.com/sharedfiles/filedetails/?id=416766084 archived]).
   
 
You can also play other community prisons made downloaded via Steam Workshop (though there are third party sites that you can download too) Note that the prison editor is only available in the PC version of the game.
 
You can also play other community prisons made downloaded via Steam Workshop (though there are third party sites that you can download too) Note that the prison editor is only available in the PC version of the game.
 
{{Stub|ciao=bubu caca}}
 
   
 
== The Basics - Create a Prison, the "Properties" Panel and the Layers ==
 
== The Basics - Create a Prison, the "Properties" Panel and the Layers ==
  +
Once you open the prison editor, there will be nothing. You will have to make a new prison by going over to Project and pressing New from a dropdown menu. After that, a prompt will appear. It will feature a menu in which you can write the prison's name and where you can select the tileset.
  +
[[File:Prompt.png|left|thumb|360x360px|The prompt.]]
  +
After you enter a name and select the tileset, a Properties menu will appear. This is where you can change the amount of [[Inmates]], [[Guards]] and whether the prison should be an Inside one (going outside without a [[Guard Outfit|guard outfit]] will cause you to have 99% [[Stats#Heat|heat]]), outside one, or an inside-outside one, which allows you to go outside as long as it's 10:00-22:00. You will also be able to change the NPC level, where low means NPCs will have high to medium opinion of the player and be weak. Medium means that the NPCs have average to low [[opinion]] and have around 40-50 [[Stats#Strength|strength]] and/or [[Stats#Speed / Fitness|speed]]. High means that the NPCs will hate the player, have 60-80 [[Stats#Strength|strength]] and/or [[Stats#Speed / Fitness|speed]]. You will also be able to change the floor, the leisure music or the prison security style. The prison security style matters, as there are four.
   
=== Create: ===
 
(Useless a little but it can help: When you start the prison editor on the game launcher, go to the "Project Panel and select "New")
 
[[File:-New Map- menu.png|alt=The menu where you start in the Prison Editor|left|thumb|The menu where you start in the Prison Editor]]
 
First, Before begin your prison, you will choose the name (e.g: Ocean Compound, you can change it every time in the "Properties" Panel) and the Tileset (you can't change this after this step and note if you choose the Tileset this will not give you access to special Objects and Tiles) of one of the 6 prisons available by default in the game (e.g: Irongate or Shankton).
 
   
=== The "Properties" Panel: ===
 
   
  +
<br />
==== Main: ====
 
[[File:Panels.png|alt=What you have when starting the building of your prison|left|thumb|What you have when starting the building of your prison]]
 
Then, you'll see the "Properties" Panel where you can choose the amount and the "medium skill level" of the Inmates and Guards (Amount: 5 to 20 Inmates and 5 to 15 Guards max; Level: Low to High) . You can also change the Prison's Name, the Prison Grounds (InsideOnly|Outside/Inside|Outside), and the Warden's Name and Note.
 
   
  +
* Low Security (MinSec) means that the [[guards]] will have different, more sillier [[Roll Call|roll call]] speech and a more freer schedule with more free time and a lunch, being similar to [[Center Perks]].
==== Jobs: ====
 
You can also choose the jobs available in the game (e.g: Janitor or Tailor), and the starting job. You need at least 3 Jobs but you can't choose more than 5 jobs in one prison.
 
   
  +
* Medium Security (MedSec) will have [[guards]]' roll call speech be stricter. The routine will be similar to [[Shankton State Pen|Shankston State Pen]]. Lunch is skipped.
==== Perimeter: ====
 
Finally in the "Properties" Panel, you can edit the perimeter of the prison. The perimeter of the prison is the box around the map that is considered out of bounds and a player seen outside the perimeter will be punished by the guards (by a sniper most of the time). Edit this later, after the Main Structure is built (or you'll need to change this).
 
   
  +
* High Security (MaxSec) will have a way more stricter routine, similarly to [[HMP-Irongate|HMP Iron Gate]]. (To do: Confirm whether High Security arms the guards with stun batons or not)
=== The Layers: ===
 
  +
* POW Camp (Camp) will have a more [[Jobs|labour]]-oriented schedule, with there being 2 work periods. Otherwise, it is the same as Medium Security.
The layers are Underground, Ground (the main layer), the Zones, the Vents (Optional), and the Roof. Most Tiles and Objects works only in a specific ground (Underground for Landmines, Ground for most of the Objects and Tiles, Roof for Spotlights and Roof Pipes, Vents for Vents Walls, and the prisoner's Stashs can be place on all layers).
 
   
  +
Next, you can type in the [[warden]]'s name and the letter. The letter can be really long, but it is recommended to only type the most important and get a tiny plot, for example:
== The Basics - Place the Main Structure and the Furniture of the Prison ("Tiles" and "Objects" Panels) ==
 
(Note: a tile is a "block", a "square" thing like a wall or a crate and here "Main Structure" means the walls, the fences, the bars, the ground, etc...)
 
   
  +
''«Welcome to The Sanctuary. I know what you did; you escaped several times, so I relocated you here personally. If you want to escape, then try to get past the toughly trained security, [[Land Mine|landmines]], [[Jeep|a patrol vehicle]], water and [[Guards#Tower Guard|snipers]]. Even if you make it out alive, I'll find you and I'll get you back in here.»''
=== "Tiles" Panel: ===
 
It's the most important in prison creation : the Main Structure. When you start the creation close the "Properties" Panel and you have two panels oppened : the "Tiles" and the "Objects" Panels. For now we'll only care about the "Tiles" Panel. Depending of the Tileset selected, you have around ~91 Tiles available max with some purple tiles because they're not on your Tileset.
 
   
You can start by the Perimeter Walls/Fences or the Prison's Compound or every part you want first, there is all you'll need in the "Tiles" Panel to create your own prison's Main Structure.
 
   
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You also will be able to select the perimeter size. Be warned that when the player enters the perimeter (even in a [[Guard Outfit|guard uniform]]!) they will have 99% heat instantly. The perimeter should only be used for outside the main fence.
In your "Tiles" Panel there'll be walls, both normal and electric fences, floors, (note there is some different types of floors. the "Inside Floors" like planks and concrete and the "Outside" floors like paths and grass) and the Obstacles (e.g: Water or "Renforced Walls).
 
  +
 
== The Basics ==
 
=== "Tiles" Panel: ===
  +
The tiles panel is usually located to the right of the screen. It features tiles depending on the tileset you picked, but it always contains a [[fence]], an [[Electric Fence|electric fence]], some bars, walls and floors. It is notable, that [[Stalag Flucht]] has snow variants of the [[Fence|fences]].
   
 
=== "Objects" Panel: ===
 
=== "Objects" Panel: ===
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The objects panel is usually located below the tiles panel. It contains multiple objects to use in your prison, however some objects that are in the prisoners are, in fact, missing.
A prison is good with his main structure but useless if there is nothing, only walls and fences, for prisoners to live. It's here we'll need the "Objects" Panels, that stores every objects you'll need to make your prison a place for prisoners to live.
 
   
==== Doors: ====
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==== Doors ====
  +
The doors have multiple [[door]] types. These include:
There is all the doors of the prison such as Master Doors, Staff Doors, "Always Open" Doors and Job Doors.
 
   
  +
* A normal door that doesn't lock itself. Rarely used.
==== Cells: ====
 
This is all the main furniture for cells. There is Toilets, Prisoners and Players Beds and Desks and Cable TV (not really exclusive to Center Perks).
 
   
  +
* A cell block door that locks itself about 40 in-game minutes after lights out or when all the prisoners are in their cells. It opens only with a key or when the morning roll call is initiated.
==== Gym: ====
 
There is all the 8 Gym stuffs for your prison. you don't need to have all of them, just have some that raise Strengh and some that raise Speed (for Strengh, Punch Bag is recommended because it's the fastest and easiest way.).
 
   
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* A purple door which is used for outside-inside areas. It automatically opens at 10 AM and locks at 10 PM.
==== Jobs: ====
 
This is everything you need about your Prison Jobs from Washing Machine to the Delivery Job Truck and the Job Board (it's the most important of them).
 
   
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* A utility door which is used for out-of-access areas that simplify the escape, like [[Generator|generators]], ladders and other.
==== Waypoints: ====
 
This is how the Guards and Inmates will be at rollcalls, how they move when they "free", where the NPCs spawns and must be.
 
   
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* Multiple green doors that block the access to job equipment. These can only be opened by [[inmates]] that have the [[Jobs|job]] or by the guards.
==== Security: ====
 
Everything about guard and prison security: the Contraband Detectors, the Tower guards, the Generator, the Cameras, the Spotlights (Roof Layer only), the Landmines (Underground Layer only) and Guard Beds (used by off duty guards at night and are mandatory).
 
   
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* A red door which is used for guard-only or staff-only areas.
==== Misc: ====
 
There is some stuffs and things and some of them are optional. It's here you'll find the tables and their chairs, Prisoner Stashes, lights, Bookshelves and Internet Terminals.
 
   
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* A white master door which can only be opened by [[guards]], but can also be opened after a [[Prison Takeover|takeover]]. It has no key for it.
==== Jeep: ====
 
Optional. If you want Jeeps, you will find here Jeep's Waypoints. You can use only one Jeep Path.
 
   
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* A utility door used for vents. It is 100% similar to the utility door.
==== Zipline: ====
 
Optional too. Here you can find the Ziplines's Starts and Ends. Each Zipline's Start heads to a different direction like North, South, East, and West.
 
   
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Don't abuse the doors too much; all doors should be placed where they do make sense.
== Zones ==
 
It's there you will decide which zone of your prison is used as which function. You can have (1 only obviously) your cell, 10 Cellblocks (or just Cells), 3 Safezones, RollCall Zone, Canteen Zone, Solitary Zone, Showers Zone and the Works Zones (like TailorShop).
 
   
 
==== Cells ====
Infirmary, Medics, Employments Agents and Guards Offices, Generator Room and Warehouses (the cabins with unlimited wood and metal) are not Zones.
 
  +
The cells tab contains multiple objects that are used for the inmate cells. It contains beds, toilets, desks, a cable TV. Be warned that placing desks outside any cells will cause them to be empty. Even if your cell is unoccupied, you should still place the cell zone there!
   
 
==== Gym ====
SafeZones are Outside Areas not considered Out of Bounds when your prison's grounds are InsideOnly (and where you can be after 22 PM in Inside/Outside Prison Ground).
 
  +
The gym tab contains multiple gym equipment to use in, well, gyms. There is 4 [[Stats#Speed / Fitness|speed]]-raising equipment and 4 [[Stats#Strength|strength]]-raising equipment. These include:
   
  +
[[Stats#Speed / Fitness|Speed]] - Treadmill, jogging mat, skipping mat, speed bag.
To make your player "live" with others inmates in the same cell, just define this as "Your Cell" and others inmates will sleep and have their desks in that cell as you "live" with them.
 
   
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[[Stats#Strength|Strength]] - Weights, chin up bar, push up mat, punch bag.
it's recommended to you to save your project before create or modify Zones because often there is a bug where every objects disappears when creating or modifying Zones.
 
   
== Notes ==
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==== Jobs ====
  +
The jobs tab contains all equipment required for [[jobs]], and the job bulletin. All job equipment must be in the corresponding job room defined by a zone most of the time.
   
=== Important Notes: ===
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==== Waypoints ====
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The waypoints tab contains multiple waypoints. Most of them are used for [[guards]] overlooking the [[inmates]] during a [[Roll Call|roll call]], lunch time, shower time, gym time, or just walking around. It is also used for [[inmates]]; showers, taking food or walking around. Inmates walking around will generate spots if walking inside and the [[Jobs#Janitor|janitor job]] is present, and walking outside will generate weeds if the [[Jobs#Gardener|gardener job]] is present. There are also spawn waypoints used for the staff; [[warden]], [[medic]] and the [[Employment Officer|job officer]]. These must be not in any walls and out of sight, so that the player cannot see them spawning. There is also a waypoint for the [[medic]] to stand at, and a waypoint for the [[Employment Officer|job officer]] to stand at.
   
 
==== Security ====
==== These Notes are mandatory for validate and use your prison! ====
 
  +
The security tab has guard-related objects in it. This includes [[Guards#Tower Guards|tower guards]], [[Scanner|scanners]], roof spotlights, guard beds, [[Generator|generators]] and [[Land Mine|landmines]].
You need 1 Guard Bed for 2 Guard. If you don't have enough Guard bed you can't validate your map. e.g: If you want 10 guards you need 5 Guard Bed.
 
   
 
==== Misc ====
You need every Zones for make a liveable prison and validate it. But have any Safezone, all WorkZones, all Cellblocks is not mandatory.
 
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The miscellaneous tab is a little bit misleading in its name. It has visiting center chairs, normal chairs, a table, canteen tables, vent slats, ladders, a locker, a computer, a book shelf, prisoner stash, light, infirmary bed, solitary bed, sun lounge, sink and a light.
   
 
==== Jeep ====
You need at least 5-20 Inmate Rollcall Waypoints and (surely) Inmate Showers Waypoints, 1 Inmate Food Collection Waypoint, 3 Guards <Rollcall|Gym|Showers|Canteen> Waypoints in their rooms and 3 Prisonner and Guard FreeRoam Waypoint to validate the map. You need also one and only one NPCs's Spawpoint ,the Employement Agent and Medics Waypoints too.
 
  +
The jeep tab contains jeep's waypoints. The [[jeep]] is optional, but placing waypoints will cause it to spawn at the first one. Make sure to place the waypoints carefully and let them be connected, otherwise the [[jeep]] will drive out of bounds. Make sure to not place the [[jeep]] waypoints inside the prison.
   
 
==== Zipline ====
You must have at least 3 jobs in your prison but you can't have more than 5 jobs.
 
  +
The zipline tab contains zipline spots and a zipline end. It is used for the roof, but it is completely optional. You will have to use a [[Zipline Hook|zipline hook]] to get on the spot. Don't mix the ends and the spots up!
   
 
== Zones ==
Your Prison must have a Prison Name, a Warden Name and a Warden Note.
 
  +
The zones decide what room is used for what. There are a lot of zones that you can designate, including job zones.
   
  +
You will always need to have player's cell (YourCell), the amount of beds and desks should match the amount of inmates. You can combine the cells by adding multiple desks and beds into a single cell zone, including the player's cell. Do not make them separate! This will cause the guards to call you out for simply being in your cell.
Your Prison must have the corrects furnitures in the corrects Zones.
 
  +
  +
You will also need to have:
  +
  +
* Canteen zone (requires chairs, tables and [[Inmates|inmate]] food-taking waypoints)
  +
  +
* Gym zone
  +
  +
* Shower zone (requires shower waypoints)
  +
  +
* Roll call zone (requires [[Roll Call|roll call]] waypoints as well)
  +
  +
* Solitary zone (requires a [[solitary]] bed)
  +
  +
* All [[jobs]] that are designated in the properties tab (except for librarian and mailman jobs)
  +
  +
The rest are optional, but are recommended. The safe zones are used for the Inside prison style. They define a zone that goes outside, but the [[inmates]] in it will not be beaten up or shot unless it's lights out.
  +
  +
== Notes ==
  +
The prison editor contains multiple keybinds that you can use.
   
=== Simple Notes: ===
+
==== Keybinds ====
 
Hold Q: Hide all objects.
   
  +
Ctrl+Z: Undo previous placement.
==== Just some Notes about things that are not important. You can ignore them, they changes nearly nothing. ====
 
You can't have the Public Phone or the Signs like any exclusives items and things.
 
   
  +
Ctrl+RMB: Fill an area with a selection.
Many players put the Jeep's Waypoints every 4-6 tiles on his way .
 
   
  +
Ctrl+LMB: A pick tool.
The Inmates will use every Prisonner Bed and Chests even if it's not in a "Cellblock" Zone.
 
   
  +
Shift+Hold LMB: Copy and paste the held area.
==== Some Keybinds: ====
 
Q: Hide all objects.
 
   
Ctrl+Z : Undo (need to verify).
+
Ctrl+T: Toggle the tiles panel.
   
  +
Ctrl+O: Toggle the objects panel.
Ctrl+Right-Coat : Cover a area in what ever material you selected.
 
   
  +
Ctrl+P: Toggle the pausing of prison editor.
Ctrl+Click : Select a material.
 
   
  +
Ctrl+Y: Presumably a keybinds menu.
Shift+Hold Left Click: "Cover an area with this and paste it else where"
 
   
 
== Validate, Use and/or Publish ==
 
== Validate, Use and/or Publish ==
  +
Before exporting a map after making a change, you will have to press Validate. This is where the program checks for errors and tells you what is missing. If there are no errors, you can export the map. Pressing the Publish button will publish the map to the Steam Workshop if you're logined into steam. You also can export the map and use the .cmap to publish the map yourself.
<blockquote>If there are not errors in your prison, you can Validate it to use it and Publish it. It's mandatory to Validate your prison if you want to use it, because you can't use or publish it if you don't validate it. To validate, go to "Finalize", select "Validate" and then if there is not error click on "Export". You can also publish it on the Steam Workshop by simply select Publish after validate it or publish the ".Cmap" file found at "%User%\Documents\The Escapists\Custom Maps" of your prison on a third party site.</blockquote>
 
   
== Bugs and notable Lags ==
+
== Bugs and errors ==
  +
This section covers bugs and errors.
This is all notable bug and lags that can happen only or mostly on customs prisons.
 
   
=== "Too many entities" in-game lag: ===
+
=== Game lags on 20 inmates and 11-15 guards ===
If you choose to have 20 prisoners in your prisons, you can't have more than 10 guards too because if you have 20 prisoners and more than 10 guards, most of the time the game is unplayable.
+
Having 20 inmates and more than 10 guards will cause the game to lag. This is possible due to to too much enemies calling in functions.
   
  +
=== Objects disappear while placing/selecting a zone ===
=== "Everything is gone" editor bug: ===
 
  +
This is an unknown bug that rarely happens. While selecting or placing a zone, all objects may disappear. Before modifying big zones, make sure to save.
It's happen often when you place or select a Zone. It erase every objects in your map and you have to replace them all. A simple way to preventing it is to save your project before create or modify Zones and load this save when this bug happens.
 
   
=== "What's really your name, bro?" name bug: ===
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=== Guards' names are weird on 20 inmates and 11-15 guards ===
It's happens with the same circunstance as the "Too Many Entities" lag. At the character screen (the second with all the guard and inmates) and your prison have 20 Inmates and more than 10 Guard, when you name the 4th or 6th Guard, the Guard on his side will have the same name as him and the first guard you named is a "hidden" inmate.
+
This happens on the same circumstance as the game lag. While naming a 4th or the 6th guard, their names become weird. The 1st guard is named as an inmate.
   
=== "I'm a wall ?!" gameplay bug: ===
+
=== Stuck in a wall after climbing a ladder up/down ===
  +
This is a bug that happens when you go up/down a ladder, becoming stuck. You should place a ladder in the middle of a 3x3 area to avoid this bug both on the ground, vents and the roof.
It's a bug that happen with ladders. When you climb a ladder or climb down a ladder and there is a wall where you supposed to go when you done this, you get stuck in this wall and you can only climb (up or down) the ladder. It's happen because you'll never go where is the ladder when you use it. A simple way in-game is before anything with a ladder chip the wall on near it. A other way in the editor is to simply always put ladders in a 3*3 room and this will never happen.
 
   
 
=== Wrong layers ===
=== "Everything go to his layer!" editor-gameplay bug: ===
 
  +
If you put objects that aren't meant to be in certain layers (cameras in vents, for example) they will go back to their correct layers. This happens with spotlights, cameras, sun loungers, beds, desks, toilets and a lot more things. Be careful where you place objects!
If you put a Sun lounger for example in the vents or the roofs, validate and play the prison, the sun lounger will be found at the ground and not at the Vents. Like it was said upper most of the Objects can only be at a specific layer: every objects put in a wrong layer return to the layer they're supposed to be. it's useful for glitch some doors.
 
   
=== "There is a secret passage in my wall!?" editor-gameplay bug: ===
+
=== Using a chair to go through walls ===
If you place a chair on a wall and sit on it, you can get on the incorrect side you were sitting on. useful for making player only access sutility rooms without having to chip any wall around the room.
+
If you accidentally place a chair inside a wall and sit on the chair, you will phase through the wall. This can cause a softlock.
   
=== "i can't sit on the visitor chair!?" gameplay bug: ===
+
=== Doors randomly disappear in-game, but you can't go through the keyed doors ===
  +
This probably happens because your map is too small and too many [[guards]]/[[inmates]] are opening [[Door|doors]] at the same time. Try to lower the amount of [[Door|doors]] and to increase the size of your map.
When you access a visitation in the visitor side, you are not able to sit on the visitor chair. NOTE: this glitch works on every prision, not just on custom prisions.
 

Revision as of 23:24, 6 November 2021

291.992x291

The prison editor allows you to create your own prisons. Your prison can currently have all types of doors, prisoner stashes, customized warden notes and names (as well as prison names), customized amounts of guards and inmates with a minimum of 5 for both and a maximum of 15 guards and 20 inmates, and their cells.

The prison editor also allows you to set the background music, NPC levels, prison style and their 'ground' type, for info on creating your own prison, please view this steam community post link (archived).

You can also play other community prisons made downloaded via Steam Workshop (though there are third party sites that you can download too) Note that the prison editor is only available in the PC version of the game.

The Basics - Create a Prison, the "Properties" Panel and the Layers

Once you open the prison editor, there will be nothing. You will have to make a new prison by going over to Project and pressing New from a dropdown menu. After that, a prompt will appear. It will feature a menu in which you can write the prison's name and where you can select the tileset.

Prompt

The prompt.

After you enter a name and select the tileset, a Properties menu will appear. This is where you can change the amount of Inmates, Guards and whether the prison should be an Inside one (going outside without a guard outfit will cause you to have 99% heat), outside one, or an inside-outside one, which allows you to go outside as long as it's 10:00-22:00. You will also be able to change the NPC level, where low means NPCs will have high to medium opinion of the player and be weak. Medium means that the NPCs have average to low opinion and have around 40-50 strength and/or speed. High means that the NPCs will hate the player, have 60-80 strength and/or speed. You will also be able to change the floor, the leisure music or the prison security style. The prison security style matters, as there are four.



  • Low Security (MinSec) means that the guards will have different, more sillier roll call speech and a more freer schedule with more free time and a lunch, being similar to Center Perks.
  • Medium Security (MedSec) will have guards' roll call speech be stricter. The routine will be similar to Shankston State Pen. Lunch is skipped.
  • High Security (MaxSec) will have a way more stricter routine, similarly to HMP Iron Gate. (To do: Confirm whether High Security arms the guards with stun batons or not)
  • POW Camp (Camp) will have a more labour-oriented schedule, with there being 2 work periods. Otherwise, it is the same as Medium Security.

Next, you can type in the warden's name and the letter. The letter can be really long, but it is recommended to only type the most important and get a tiny plot, for example:

«Welcome to The Sanctuary. I know what you did; you escaped several times, so I relocated you here personally. If you want to escape, then try to get past the toughly trained security, landmines, a patrol vehicle, water and snipers. Even if you make it out alive, I'll find you and I'll get you back in here.»


You also will be able to select the perimeter size. Be warned that when the player enters the perimeter (even in a guard uniform!) they will have 99% heat instantly. The perimeter should only be used for outside the main fence.

The Basics

"Tiles" Panel:

The tiles panel is usually located to the right of the screen. It features tiles depending on the tileset you picked, but it always contains a fence, an electric fence, some bars, walls and floors. It is notable, that Stalag Flucht has snow variants of the fences.

"Objects" Panel:

The objects panel is usually located below the tiles panel. It contains multiple objects to use in your prison, however some objects that are in the prisoners are, in fact, missing.

Doors

The doors have multiple door types. These include:

  • A normal door that doesn't lock itself. Rarely used.
  • A cell block door that locks itself about 40 in-game minutes after lights out or when all the prisoners are in their cells. It opens only with a key or when the morning roll call is initiated.
  • A purple door which is used for outside-inside areas. It automatically opens at 10 AM and locks at 10 PM.
  • A utility door which is used for out-of-access areas that simplify the escape, like generators, ladders and other.
  • Multiple green doors that block the access to job equipment. These can only be opened by inmates that have the job or by the guards.
  • A red door which is used for guard-only or staff-only areas.
  • A white master door which can only be opened by guards, but can also be opened after a takeover. It has no key for it.
  • A utility door used for vents. It is 100% similar to the utility door.

Don't abuse the doors too much; all doors should be placed where they do make sense.

Cells

The cells tab contains multiple objects that are used for the inmate cells. It contains beds, toilets, desks, a cable TV. Be warned that placing desks outside any cells will cause them to be empty. Even if your cell is unoccupied, you should still place the cell zone there!

Gym

The gym tab contains multiple gym equipment to use in, well, gyms. There is 4 speed-raising equipment and 4 strength-raising equipment. These include:

Speed - Treadmill, jogging mat, skipping mat, speed bag.

Strength - Weights, chin up bar, push up mat, punch bag.

Jobs

The jobs tab contains all equipment required for jobs, and the job bulletin. All job equipment must be in the corresponding job room defined by a zone most of the time.

Waypoints

The waypoints tab contains multiple waypoints. Most of them are used for guards overlooking the inmates during a roll call, lunch time, shower time, gym time, or just walking around. It is also used for inmates; showers, taking food or walking around. Inmates walking around will generate spots if walking inside and the janitor job is present, and walking outside will generate weeds if the gardener job is present. There are also spawn waypoints used for the staff; warden, medic and the job officer. These must be not in any walls and out of sight, so that the player cannot see them spawning. There is also a waypoint for the medic to stand at, and a waypoint for the job officer to stand at.

Security

The security tab has guard-related objects in it. This includes tower guards, scanners, roof spotlights, guard beds, generators and landmines.

Misc

The miscellaneous tab is a little bit misleading in its name. It has visiting center chairs, normal chairs, a table, canteen tables, vent slats, ladders, a locker, a computer, a book shelf, prisoner stash, light, infirmary bed, solitary bed, sun lounge, sink and a light.

Jeep

The jeep tab contains jeep's waypoints. The jeep is optional, but placing waypoints will cause it to spawn at the first one. Make sure to place the waypoints carefully and let them be connected, otherwise the jeep will drive out of bounds. Make sure to not place the jeep waypoints inside the prison.

Zipline

The zipline tab contains zipline spots and a zipline end. It is used for the roof, but it is completely optional. You will have to use a zipline hook to get on the spot. Don't mix the ends and the spots up!

Zones

The zones decide what room is used for what. There are a lot of zones that you can designate, including job zones.

You will always need to have player's cell (YourCell), the amount of beds and desks should match the amount of inmates. You can combine the cells by adding multiple desks and beds into a single cell zone, including the player's cell. Do not make them separate! This will cause the guards to call you out for simply being in your cell.

You will also need to have:

  • Canteen zone (requires chairs, tables and inmate food-taking waypoints)
  • Gym zone
  • Shower zone (requires shower waypoints)
  • Roll call zone (requires roll call waypoints as well)
  • All jobs that are designated in the properties tab (except for librarian and mailman jobs)

The rest are optional, but are recommended. The safe zones are used for the Inside prison style. They define a zone that goes outside, but the inmates in it will not be beaten up or shot unless it's lights out.

Notes

The prison editor contains multiple keybinds that you can use.

Keybinds

Hold Q: Hide all objects.

Ctrl+Z: Undo previous placement.

Ctrl+RMB: Fill an area with a selection.

Ctrl+LMB: A pick tool.

Shift+Hold LMB: Copy and paste the held area.

Ctrl+T: Toggle the tiles panel.

Ctrl+O: Toggle the objects panel.

Ctrl+P: Toggle the pausing of prison editor.

Ctrl+Y: Presumably a keybinds menu.

Validate, Use and/or Publish

Before exporting a map after making a change, you will have to press Validate. This is where the program checks for errors and tells you what is missing. If there are no errors, you can export the map. Pressing the Publish button will publish the map to the Steam Workshop if you're logined into steam. You also can export the map and use the .cmap to publish the map yourself.

Bugs and errors

This section covers bugs and errors.

Game lags on 20 inmates and 11-15 guards

Having 20 inmates and more than 10 guards will cause the game to lag. This is possible due to to too much enemies calling in functions.

Objects disappear while placing/selecting a zone

This is an unknown bug that rarely happens. While selecting or placing a zone, all objects may disappear. Before modifying big zones, make sure to save.

Guards' names are weird on 20 inmates and 11-15 guards

This happens on the same circumstance as the game lag. While naming a 4th or the 6th guard, their names become weird. The 1st guard is named as an inmate.

Stuck in a wall after climbing a ladder up/down

This is a bug that happens when you go up/down a ladder, becoming stuck. You should place a ladder in the middle of a 3x3 area to avoid this bug both on the ground, vents and the roof.

Wrong layers

If you put objects that aren't meant to be in certain layers (cameras in vents, for example) they will go back to their correct layers. This happens with spotlights, cameras, sun loungers, beds, desks, toilets and a lot more things. Be careful where you place objects!

Using a chair to go through walls

If you accidentally place a chair inside a wall and sit on the chair, you will phase through the wall. This can cause a softlock.

Doors randomly disappear in-game, but you can't go through the keyed doors

This probably happens because your map is too small and too many guards/inmates are opening doors at the same time. Try to lower the amount of doors and to increase the size of your map.