The Escapists Wiki
No edit summary
mNo edit summary
(20 intermediate revisions by 15 users not shown)
Line 1: Line 1:
  +
{| class="infobox" style="font-size:89%; float: right; width: 21em; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em;"
'''Scanners''', otherwise known as [[Contraband Detector]]s and [[Metal Detector]]s, are implements to ''The Escapists'', giving you 100% [[Guard Heat|Heat]] when passed through with Contraband in your inventory.
 
  +
! colspan="2" style="background-color: #E4F0F7; color: #063B5E; font-size:120%; padding:0.5em;" | {{{name|{{BASEPAGENAME}}}}}
They only activate if you walk through them with Contraband on you.
 
  +
|- style="text-align:center"
  +
| colspan="2" style="padding:0.5em;" | [[File:Contraband_Detect.png]]
  +
|- style="text-align:center"
  +
| colspan="2" | {{#if: {{{flavor|}}} | <em>{{{flavor}}}</em> }}
  +
|-
  +
|}
  +
 
'''Scanners''', also known as Contraband Detectors and Metal Detectors, are implements to ''The Escapists'', giving you 99% [[Guard Heat|Heat]] (30 percent on console/mobile) when passed through with Contraband in your inventory.
  +
They only activate if you walk through them with Contraband on you. If you used as a weapon it will not detect you. If you walk through on The Escapists 2, Heat will rise to 100%.
  +
  +
   
 
However, there are three ways to avoid gaining the Heat: a [[Contraband Pouch]], a [[Durable Contraband Pouch]] or disabling the [[Generator]].
 
However, there are three ways to avoid gaining the Heat: a [[Contraband Pouch]], a [[Durable Contraband Pouch]] or disabling the [[Generator]].
   
A [[Contraband Pouch]] and a [[Durable Contraband Pouch]] degrade over time, with [[Contraband Pouch]] degrading by 20% every time you walk through a scanner and a [[Durable Contraband Pouch]] degrading by 10% every time. Turning off the [[Generator]] is much trickier because you need to leave your Cell at night (it needs to be night, otherwise the Tower Guards will shoot you),evade the [[Guards]] and escape the main building to reach it. Once you reach the [[Generator]] Left-Click it to power it down. Then, get back to your Cell and save.
+
A [[Contraband Pouch]] and a [[Durable Contraband Pouch]] degrade over time, with a [[Contraband Pouch]] degrading by 25% every time you walk through a scanner and a [[Durable Contraband Pouch]] degrading by 15% every time. Turning off the [[Generator]] is much trickier because you need to leave your Cell at night (it needs to be night, otherwise the Tower Guards will shoot you), evade the [[Guards]] and escape the main building to reach it. Once you reach the [[Generator]] Left-Click it to power it down. Then, get back to your Cell and save. In [[The Escapists 2]], many prisons have indoor generators, though they are often defended by scanners or locked doors.
  +
  +
At night, Contraband Detectors are practically useless because Tower Guards will have gone home and guards will attack you regardless of your heat if you are outside of your cell, so you don't have to worry about them.
   
  +
Another way to smuggle contraband through is by knocking out an inmate and putting them in/near the detector, putting the contraband in their pockets, walking through, and grabbing your stuff from their body. This only works in TE1, as you cannot drop items/people into a detector in TE2.
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 17:10, 30 September 2020

Scanner
Contraband Detect

Scanners, also known as Contraband Detectors and Metal Detectors, are implements to The Escapists, giving you 99% Heat (30 percent on console/mobile) when passed through with Contraband in your inventory. They only activate if you walk through them with Contraband on you. If you used as a weapon it will not detect you. If you walk through on The Escapists 2, Heat will rise to 100%.


However, there are three ways to avoid gaining the Heat: a Contraband Pouch, a Durable Contraband Pouch or disabling the Generator.

A Contraband Pouch and a Durable Contraband Pouch degrade over time, with a Contraband Pouch degrading by 25% every time you walk through a scanner and a Durable Contraband Pouch degrading by 15% every time. Turning off the Generator is much trickier because you need to leave your Cell at night (it needs to be night, otherwise the Tower Guards will shoot you), evade the Guards and escape the main building to reach it. Once you reach the Generator Left-Click it to power it down. Then, get back to your Cell and save. In The Escapists 2, many prisons have indoor generators, though they are often defended by scanners or locked doors.

At night, Contraband Detectors are practically useless because Tower Guards will have gone home and guards will attack you regardless of your heat if you are outside of your cell, so you don't have to worry about them.

Another way to smuggle contraband through is by knocking out an inmate and putting them in/near the detector, putting the contraband in their pockets, walking through, and grabbing your stuff from their body. This only works in TE1, as you cannot drop items/people into a detector in TE2.