The Escapists Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Scanner
Contraband Detect


Scanners, also known as Contraband Detectors and Metal Detectors, are implements to The Escapists, giving you 99% Heat (30 percent on console/mobile) when passed through with Contraband in your inventory. They only activate when the player walks through them possessing Contraband. Items equipped as weapon or outfit is not detected by them. Players walking through them with contraband on The Escapists 2 will have their Heat rise to 100%.

However, there are three ways to avoid gaining the Heat: by carrying Contraband Pouch, a Durable Contraband Pouch or disabling the Generator.

A Contraband Pouch and a Durable Contraband Pouch degrade over time, with a Contraband Pouch degrading by 25% every time you walk through a scanner and a Durable Contraband Pouch degrading by 15% every time. Turning off the Generator is much trickier because you need to leave your Cell at night, evade the Guards and escape the main building to reach it. Once you reach the Generator, interact with it to power it down. In The Escapists 2, many prisons have indoor generators, though they are often defended by scanners or locked doors.

At night, Contraband Detectors are less of a threat because Tower Guards will have gone home and guards will attack you regardless of your heat if you are outside of your cell, so you don't have to worry about them. The detectors will still go off so stay away from them if you're wearing a Guard Outfit. Note that Jeeps will still shoot you if your heat is above 89%.

Another way to smuggle contraband through is by knocking out an inmate and putting them in/near the detector, putting the contraband in their pockets, walking through, and grabbing your stuff from their body. In The Escapists 2, the Scanner will go off, but you will not receive any Heat for it.

If there are no Guards nearby, dropping the contraband and picking it up once you have gone through the scanner works as well (TE1 only). In The Escapists 2, you can drop the contraband and go through the detector. After that, return and pick up the contraband (Useful for Routines).

Advertisement