Snow Way Out is a Christmas-themed prison in The Escapists 2. It is the last bonus prison released in that game.
Description[ | ]
Ditching the naughty list for the rich list, Santa has opened his own booming online store, shipping products all around the world! You still better be on your best behavior, waking up with a lump of coal in your desk is the least of your concerns!
Schedule[ | ]
Time | Routine |
---|---|
02:00 - 03:00 | Roll Call |
03:00 - 04:00 | Breakfast |
04:00 - 07:00 | Job Time |
07:00 - 09:00 | Free Time |
09:00 - 10:00 | Exercise Time |
10:00 - 11:00 | Shower Time |
11:00 - 12:00 | Roll Call |
12:00 - 15:00 | Job Time |
15:00 - 17:00 | Free Time |
17:00 - 18:00 | Dinner Time |
18:00 - 19:00 | Roll Call |
19:00 - 02:00 | Lights Out |
Jobs[ | ]
Job | Strength | Intelligence | Gold |
---|---|---|---|
Robot Servicing | 30+ | 55+ | $40 |
Engineering | 30+ | 80+ | $75 |
Destroying Letters | 60+ | 30+ | $35 |
Reindeer Feeding | 30+ | 30+ | $40 |
Key Map[ | ]
Guard Numbers are the orders shown in the character display page, with the first guard being number 1.
- Red Key
- Cyan Key, Red Keycard
- Purple Key
- Yellow Key
- Cyan Key
- Red Key, Cyan Keycard
- Purple Key
- Green Key
- Yellow Key
- Green Key, Red Keycard
- Purple Key
- Cyan Key, Cyan Keycard
- (Riot Guard) Yellow Key
- (Riot Guard) Red Key
Ways to Escape[ | ]
Perimeter Breakout[ | ]
Method 1:[ | ]
Raise your Intellect to 60.
Acquire the following items: Bed Dummy, Guard Outfit OR Riot Guard OUTFIT, Plastic Red Key, Crowbar, Sturdy Cutters, and optionally an item to replenish Stamina ( Adrenaline Shot is the best.).
At evening roll call, right before Lights Out, place the Bed Dummy in your cell bed.
At Lights Out, don't go to your cell. Equip the Guard Outfit and wait until the "return to cell" bar has disappeared so you know that the snipers are gone. Go to the room on the right side of the map, chip through the wall with the Crowbar, and cut through the fence.
You have escaped!
Method 2:[ | ]
Raise your Intellect to 60.
Acquire the following items: Bed Dummy, Guard Outfit, and Sturdy Shovel.
At evening roll call, before Lights Out, place the Bed Dummy in your cell bed.
At Lights Out, don't go to your cell. Equip the Guard Outfit and wait until the "return to cell" bar has disappeared so you know that the snipers are gone. Go to the left side of the map just to the west of Roll Call, dig a tunnel under the fence and out the other side.
You have escaped!
It's not a toy, it's a collectable[ | ]
(Single-player only escape)
Preparation:[ | ]
- Get your intellect up to 60
- Acquire 2x Cardboard, Roll of Duct Tape, Blue Paint, Yellow Paint, and Red Paint.
- Get a Red Key
Craft a cardboard box (2 pieces of cardboard plus duct tape, 50+ Intelligence), then acquire the blue paint, yellow paint, and red paint. Place them on the pedestal in the toy factory (in that order). Upon placing the final item you will be told to access the computer.
The Computer is above the cell block just outside the roll call block and can be easily identified by a large red lock symbol. This computer is locked and the password to it must be obtained to access it.
To do so, go to the warden's office and access the desk which is behind the red door in the building. From this desk, you will obtain the 'laptop password' item. Use this item on the computer and run back to the previously assembled box to escape!
Batteries not included[ | ]
(Multiplayer only escape)[1]
You will need two Fake Keycards for this escape - the red and cyan ones. You also need 70 intellect, and 3 items: Energy Module, Sleigh Chipset and USB Stick.
You can get the Sleigh Chipset via crafting. You will need a Circuit Board, Glue and AI Module.
The AI Module is in the desk in the upstairs room near the cells closest to Roll Call. You need the Fake Red Keycard to unlock the door, or you can chip through the wall and cover it with a Poster or Fake Wall Block. There is an electric fence inside, so you need to use the vent in the floor to bypass it. Break through the vent (either with a Screwdriver, which is recommended, or Sturdy Cutters at minimum [verify]), then enter it and cut the fence inside (If you used the Screwdriver to access the vent, 2 Files will get you through the fence). After that, exit the vent by removing the other cover, and access the desk there. You will find the AI Module in that desk.
Use it to craft the Sleigh Chipset.
After that, you must go to the factory's 2nd floor. You will then find a room with a Cyan Keycard door. Using your Fake Cyan Keycard, enter the room and open the desk. You will find a USB stick.
Then bring the three items mentioned at top (Energy Module, Sleigh Chipset and USB Stick) to the sleigh. Use the items on the sleigh, in order, and then access the sleigh to escape.
Videos[ | ]
Perimeter Breakout Escape Guides