→Escape Plan: Tiny edits.
== Escape Plan ==
First, you'll need to work on your strength. After you have a good amount of strength, knock out a solider and take a [[Taper]] and a [[Mixing Container]]. Also take a [[Guard Outfit]], as you will need it next. Craft the [[Taper]] with a [[Lighter]] to create the last item you’ll need, the [[Makeshift Fuse]].
Now, take the guard's outfit and go into the Solider sleeping area northeast of the shower block. This area has green beds. You will need the [[Guard Outfit]] to enter. There is a green desk with a Target on it. Open it, and take one [[Charcoal]]. You should enter this area when there aren't other guards around, as they will bust you if they catch you, even with the [[Guard Outfit]] on.
Next, knock out the officer with the red staff key and create two key molds using [[Putty]] and [[Molten Plastic]]. After creating fake keys, head southeast of the map. There should be a somewhat large building, just east of solitary. You should see a red double door north of the building. You can either use the [[Plastic Staff Key]] you created or chip the wall next to it to get in. Keep in mind, you can only enter at night if you choose to chip the wall, as you will instantly be sent to solitary if the wall is gone during the day. There should be a desk near the bottom of the building. Open the desk and take a [[Metal Tube]], a [[Corrugated Iron]], and a [[Metal Cone]]. You will also need to head north of the building. There is a wall completely surrounding a green desk with a target on it. You will need to chip this wall, but you can do so during the day. You will need to use a poster to cover the hole. Keep in mind that the guards are less likely to find you chipping if you chip the east wall rather than the west wall. Take one [[Potassium]].
You can complete this next step in one of three ways. The easiest is to get the Gardener Job. To get this job you will need to distract the inmate who has the job. This shouldn’t be too hard, as you can just recruit them for the whole job period as long as their opinion is above 90. You can also chip into this building, or obtain the green work key and use that to enter. After you enter using one of these methods, take one bag of [[Fertilizer]]. After that, you won’t need to enter this room again.