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Combat System (The Escapists 2)

764 bytes added, 7 months ago
[[File:The Escapists 2 Logo.png|right|200px]]
'''[[The Escapists 2]]''' totally reworked the mechanics of combat, introducing features like blocking, charging attacks and other changes for better fighting. The player can block by using Right Click (Default for Desktop) and it makes you take no damage, however, you move much slower. Every time you are hit while blocking, it takes a considerable amount of [[Stats#Fatigue.2FStamina|Stamina]] and thus you can't block forever. You can attack by Left Clicking (Default for Desktop) and you will attack only once and your active weapon will hurt others in its range (longer range weapons can hit farther and potentially hit more targets). Holding Left Click will charge your attack and deal extra damage. You can stop a charge by releasing the attack control, this will perform a respectively-charged attack. If you hold for long enough, your character will 'sprint' forward a distance, moving at high speed, and perform a full-charge attack automatically after the sprint. This means that it no longer matters if you have a higher [[Stats#STR .28Strength.29|strength]] and/or [[Stats#SPD .28Speed.29|fitness]] to beat an enemy. With the right strategy, you can block and attack and not get hurt while damaging others! Also, you can use the middle mouse button (Desktop default control) to target the people you want to attack, making it easier to fight. Targeting can be toggled and switched between nearby targets. Targeting someone makes your character face that person constantly and hold their arms/weapon in a combat pose, allowing you to direct attacks toward the target even when moving in other directions. (Sprinting from a charged strike always moves you in the direction you are ''facing''.) If you move too far from a targeted person, you unlock and return to normal position.
 
 
== Strategies ==
Note: this section is added to help you if you don't have one, but if you Decide to Add a Strategy, than You sure may. Anyone can edit. Please feel free to add your strategy here.
=== Strategy 3: Hit n' Block: ===
 
* NormalMedium to master
* This works only with one player/enemies
* Easy to Master
* Every single inmate is a target
* Effective when pulled off correctly. However you need to have good dog relations to loot [[Contraband]].
* Requires almost no risk. It is recommended to have an [[Infirmary Outfit]] or a [[Guard Outfit]].
* Relies on a glitch, and will not work 100% of the time.
# You can start looting the piles of bodies, however, beware of prying guard eyes and dog noses. Wear an [[Infirmary Outfit]] or a [[Guard Outfit]] to loot freely in sight of guards. If you can, try to establish good relationships with guard dogs so they let you loot [[contraband]].
 
Congratulations! You have caused an apocalypse<br />.
 
=== Strategy 8: Spawn Camp: ===
 
* Medium to Master
* One inmate/guard
* Recommended to get an [[Adrenaline Shot]]
* Requires persistence
 
# Find an inmate/guard near an Infirmary.
# Charge attack them, then continue fighting until you are out cold. Try to lure them closer to the [[Infirmary]] while you do this.
# Wait for the medic to come get you, then rest in bed to collect some [[Stats#stamina|stamina]]. You can also drink an [[Adrenaline Shot]]. Make sure the victim is still nearby.
# Rinse and repeat the attacks!
# When they seem like they are down to one hit, try to lure them away from the [[Infirmary]] so you have more time to loot.
# Deal your punch and loot your rewards!
 
Congratulations! You earned yourself the title of most annoying inmate!<br />
==Screenshots==
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