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Crafting
This article is a stub. You can help The Escapists Wiki by expanding it. The player can craft items by pressing the "9" key on the keyboard or clicking the "craft" button on the right -
The Escapists 2
The Escapists 2 is the sequel to The Escapists and the third game in the The Escapists series. The game was developed by Team17 and Mouldy Toof Studios and was released on PC, Xbox One -
The Escapists Wiki
Welcome to the Official The Escapists Wiki The comprehensive The Escapists wiki reference -
H.M.P. Offshore
H.M.P (Her Majesty’s Prison) Offshore is one of the Maps in The Escapists 2. One unique escape is required to unlock this prison. Nobody's feeling as out-at-sea as these -
Keys
Keys are obtained by knocking out a guard, and they are used to open certain Doors, allowing the player to access certain areas in the prison. A plastic copy of a key can be made -
Paper Mache
Paper Mache is created through crafting and is used to craft other items. The Paper Mache is not found in desks nor sold, it can only be crafted. -
Rattlesnake Springs
Rattlesnake Springs is one of the Maps for The Escapists 2. It is the successor of Cougar Creek Railroad and predecessor of K.A.P.O.W Camp. It is a unique map due to -
K.A.P.O.W. Camp
K.A.P.O.W Camp(Kept As Prisoners Of War) is one of the Maps in The Escapists 2. One unique escape is needed to unlock this prison. Captured behind enemy lines, you and -
Fort Tundra
Fort Tundra is one of the Maps in The Escapists 2. Six keys are needed to unlock this prison. "Brrrrrrrrr" - Quite the frosty reception! You find yourself packed off to the coldest corner of the -
Center Perks 2.0
Center Perks 2.0 is one of the maps in The Escapists 2. It is the successor of Precinct 17 and the preceder of Cougar Creek Railroad, making it the first non-tutorial prison the -
U.S.S. Anomaly
The U.S.S. Anomaly is one of the maps in The Escapists 2. Ten keys are needed to unlock this prison. It is the last and hardest prison in the game. Billed as an -
Area 17
Area 17 is one of the Maps in The Escapists 2. Six keys are needed to unlock this prison This secretive military base in the desert is the definition of high-security. If you can -
Key Mould
Key Moulds are crafted items which allow you to make a plastic copy of normal colored Keys carried by specific Guards. Key Moulds can only be made by crafting and are never found in inmates -
Contraband Pouch
The Contraband Pouch is an item that allows you to carry contraband through Contraband Detectors without raising your heat. As long as you have one in your inventory, detectors won't go off. It will -
Wad of Putty
This can be used to create a Key Mould This item is contraband on the PC version of The Escapists. The Console and Mobile versions of The Escapists and The Escapists 2 have this as -
Prisons
"Maps" redirects here. For the Map system in The Escapists 2, see map. The Escapists: There are currently 6 main prisons, 6 bonus prisons, and 5 DLC prisons included in the game. They all -
Santa's Shakedown
Santa's Shakedown is a prison in The Escapists 2. It is a free Christmas-themed prison that is available anytime, and comes free with the game. Escape: -
Weapons
Weapons are items used to attack Inmates and Guards. They can also be requested as part of favors. You can find out how to craft weapons on the crafting page. The more damage it does -
Flimsy Shovel
The Flimsy Shovel is the first tier (Tier I) level of the different types of shovels. It can be used to dig holes in the ground and tunnel through the dirt, or chip away at -
Flimsy Pickaxe
A Flimsy Pickaxe can be used for removing stones or walls. It is a Lightweight Pickaxe but to the lesser extent. It’s made using a crowbar, a tool handle, and duct tape. It is -
Jobs
The player can take on several jobs to gain money and, in a select few jobs, items. They are performed during Job Time, a specific routine. By completing a job, you earn a good amount -
Jungle Compound
Jungle Compound is the fourth map present in the game, preceded by Shankton State Pen and succeeded by San Pancho. It has a difficulty of moderate, which is more challenging than most. The map features -
Shankton State Pen
Shankton State Pen is the third map present in the main game, preceded by Stalag Flucht and succeeded by Jungle Compound. It is labelled as "moderate", featuring an indoor prison built on a grassy plain -
Stalag Flucht
Stalag Flucht is the second map present, succeding Center Perks and precceding Shankton State Pen in the main game. It is labeled as "easy", featuring an outdoor prison built on a snowy plain. Stalag Flucht -
Center Perks
Center Perks is the first and easiest map present in the game, succeeded by Stalag Flucht. Center Perks also has its own unique free time music.
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