“ | Experience the thrill of escaping the hidden compound deep in the jungle. You’ll need determination and drive to avoid the unquestioningly devoted guards, constant surveillance, and the illustrious Leader himself, in your bid for freedom. | „ |
The Glorious Regime is a map in The Escapists 2 and is unlocked by pre-ordering the game or purchasing it as DLC. Waking up at a very early time of 04:00, they have 4 roll calls. There are 12 inmates, 18 guards, and 2 SWAT Guards. Perimeter Breakouts have to be quick as there is only 5 hours of Lights Out. Good luck and always praise our Glorious Leader!
Jobs[ | ]
Job | Strength Required | Int Required | Paycheck |
---|---|---|---|
Shoe Making | 40+ | 80+ | $75 |
Mining | 70+ | 30+ | $45 |
Mail Sorting | 30+ | 40+ | $60 |
Farming | 30+ | 30+ | $40 |
Schedule[ | ]
Time | Routine |
---|---|
04:00 - 05:00 | Rollcall |
05:00 - 06:00 | Breakfast |
06:00 - 07:00 | Exercise |
07:00 - 10:00 | Job Time |
10:00 - 11:00 | Rollcall |
11:00 - 13:00 | Free Time |
13:00 - 14:00 | Lunch |
14:00 - 17:00 | Job Time |
17:00 - 18:00 | Rollcall |
18:00 - 20:00 | Free Time |
20:00 - 21:00 | Dinner |
21:00 - 22:00 | Shower Time |
22:00 - 23:00 | Rollcall |
23:00 - 04:00 | Lights Out |
Escaping[ | ]
There are 3 possible ways to escape on this map.
Cold Case[ | ]
This is a SINGLE player only escape. Arguably the easiest way to escape, since very few items are needed.
Preparation:[ | ]
- Get 50 intellect
- 2x Ice Pack
- 1x Roll of Duct Tape
- 1x Infirmary Outfit
The Escape:[ | ]
Craft a Heart Rate Slower from two Ice Pack and a single Roll of Duct Tape. Beat up an inmate or search desks to get a Tub of Bleach to craft an Infirmary Outfit, because one of the ice packs is in the Medic Desk in the infirmary. Go to the Infirmary with the Heart Rate Slower, ignore the Scanner (you can easily escape before you're busted) then go to the white bed and press escape.
Get to da' chopper![ | ]
This is a MULTIPLAYER only escape, meaning that it cannot be completed in single player.
Preparation:[ | ]
- Get 70 Intellect
- You'll need to find/buy/get the following items:
- 1x Soap
- 1x Lighter
- 1x Jar of Ink
- 1x Wax
- 1x Dinner Tray
Next, craft the following items
- Soap and Wax to make Gun Making Kit.
- Gun Making Kit, Lighter, and Dinner Tray to make Moulded Gun,
- Moulded Gun and Jar of Ink to make Fake Gun.
(The Dinner Tray can usually be found in guard quarters behind red doors, or the northwest multiplayer room. The Dinner Tray is blocked off by boxes, so you will need to use the Sturdy Pickaxe to dig under.)
- OPTIONAL (ONLY USE IF DINNER TRAY CANNOT BE FOUND ELSEWHERE):
- 1x Tool Handle (or craft with 1x Timber and 1x File)
- 1x Crowbar
- 3x Roll of Duct Tape
- 2x Timber
The Escape:[ | ]
This escape can be performed at any time.
- Buy or make a Contraband Pouch for each member of your party.
- Take or make an Infirmary Outfit or Guard Outfit.
- Get a Red Key for everyone in your party. You can get them from quests, eliminating the need to make one.
- First, put on the Infirmary or Guard Outfit, grab the Red Keys and Contraband Pouches. You will also need the Fake Gun.
- Next, go in the room right of the Control Room. Go through the Contraband Detector, and up the stairs. Go through the red door on your left and up the stairs. Go up the last set of stairs.
- Finally, press/click escape and you're free!
Perimeter Breakout[ | ]
- Preparation:
- Get 60 Intellect
- You'll need to find/buy/get the following items:
- Guard Outfit
- 4x File
- 3x Roll of Duct Tape
- Bed Sheet
- 2x Pillow
- Next, craft then following items:
- File and Duct Tape to make Sturdy Cutters
- Bed Sheet and Pillow to make Bed Dummy
- The Escape:
- Place the Bed Dummy, then head to the last Roll Call, at 22:00
- Once Lights Out begins, cut through to the generator, and turn it off
- Then, make your way down past the Exercise Room, then the Worker's Room Past it
- Cut the fence right next to the Light Post
- Run down and to the right, then walk out the entrance
Perimeter Breakout (Alternate)[ | ]
- Preparation:
- Get 70 Intellect
- 2x per player Crowbar (For each player)
- 1x per player Roll of Duct Tape
- 1x per player Length of Rope
- Next, craft the followinng items:
- 1x Grappling Hook per player
- The Escape:
- Go to the east side of the main medbay.
- Hook onto the building with the red door to the right of the medbay.
- Jump down from the building outside of the gate.
- Freedom!
Notes[ | ]
- The red plastic key can be obtained as a reward by completing a favour.
- There are payhones next to the garden.
- This is the only prison in TE2 where you can enter the dog kennels without keys.
Videos[ | ]
Perimeter Breakout Escape Guide
Perimeter Breakout (Grappling Hook Route) Escape Guide
Cold Case Escape Guide
Get to da' chopper! Escape Guide