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U.S.S. Anomaly

The U.S.S. Anomaly is one of the maps in The Escapists 2. Three unique escapes are needed to unlock this prison. It is the last and hardest prison in the game.

Description[ | ]

Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. These methods are used to make sure no prisoners escape. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape along by prison only items.

Schedule[ | ]

Time Routine
14:00 - 15:00 Afternoon Roll Call
15:00 - 16:00 Breakfast Time
16:00 - 17:00 Afternoon Free Time
17:00 - 20:00 Job Time
20:00 - 21:00 Evening Free Time
21:00 - 22:00 Exercise Time
22:00 - 23:00 Lunch Time
23:00 - 00:00 Evening Roll Call
00:00 - 01:00 Free Time
01:00 - 04:00 Job Time
04:00 - 05:00 Dinner Time
05:00 - 06:00 Shower Time
06:00 - 07:00 Morning Roll Call
07:00 - 08:00 Morning Free Time
08:00 - 14:00 Lights Out

Jobs[ | ]

Jobs Strength Intelligence Income
Mining 70+ 30+ $45
Kitchen 30+ 40+ $60
Farming 30+ 30+ $40
Engineering 30+ 80+ $75

Key Map[ | ]

Guard Numbers are the orders shown in the character display page, with the first guard being number 1. However, some guards can not be found in the actual prison, and some guards are not carrying any keys at all. There are no riot guards in this map, instead, two "normal" guards with batons can be found in the control room.

  1. This guard cannot be found
  2. Purple Key te2 Purple Key
  3. Red Key te2 Red Key
  4. Green Key te2 Green Key
  5. Purple Key te2 Purple Key
  6. Cyan Key te2 Cyan Key
  7. This guard cannot be found
  8. Yellow Key te2 Yellow Key
  9. Green Key te2 Green Key
  10. Cyan Key te2 Cyan Key
  11. This guard doesn't carry a key
  12. Yellow Key te2 Yellow Key
  13. This guard doesn't carry a key
  14. Green Key te2 Green Key
  15. Cyan Key te2 Cyan Key
  16. This guard doesn't carry a key
  17. Yellow Key te2 Yellow Key
  18. Red Key te2 Red Key

Strategies / Ways to Escape[ | ]

Race From Space[ | ]

Gamemodes: Singleplayer only. Method 1 (Safe Method):

  • Increase your intellect to 60 (70 to upgrade the contraband pouch. Useful, but not necessary).
  • You'll need to get the following:
  • Obtain a Jet Pack. You can obtain a Jetpack by doing the following:
    • Control Room: Find a screwdriver or crowbar and head to the unlocked room between the Control Room and eastern maintenance room. Place a desk underneath the vent in that room and unscrew the vent. Go east, remove the second vent and go down to get the Jetpack from the Desk, then leave.
    • Force Field: Go to the corner near the front of the Control Room but go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown of the generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
  • Head all the way to the west, to an area where several dogs reside, protected by red doors and Scanners. Go through the halls and into the room with the Warden in it (a large black box with a red light). Go to the upper left corner of the room, and holding the Jet Pack, interact with the button.
  • Escape!

Method 2 (Fast Method):

  • Get the Jet Pack using the contraband desk route.
  • Beat up guards until you get the red key (or simply take note of the targeted guard's name in the selection screen.) You may want to train your stats or acquire a weapon, but this is optional.
  • Steal the key. Make sure you knock out the guard while near the warden's room, this will give you more time before the Medics arrive and take the guard away. If the guard wakes up while you still have the key, a Lockdown will occur, but this should not happen if you are fast enough and made sure to KO the guard near the entrance.
  • Run into the hall and through the scanners. Your heat will rise instantly, but dogs take time to sniff contraband, giving you a few seconds to run.
  • Go into the warden's room holding the Jet Pack in hand. Pull the switch and escape!

Perimeter Breakout[ | ]

Gamemodes: Singleplayer and Multiplayer.

METHOD 1:

  • Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
  • You'll need to get the following:
  • Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
  • Head to the bottom fence and cut through it.
  • Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut ALL of the fences until the end.
  • Exit the vent, and head up and out to the spaceship.

Escape!

METHOD 2: Speedrunning method. This method branches off into two plans; a low-risk plan and a high-risk plan. Tip: Rename the 3rd officer in the menu to "Red Key" since he will always have the red key.

  • Get 2 files
  • Get 1 screwdriver
  • Craft a Wad of Putty and raise intellect to 60. Get Molten Plastic as well. (Low-risk plan only)
  • Knock out a guard with a red key and craft a Plastic Red Key with the Putty and the Molten Plastic. Return the real key to the guard. (Low-risk plan only)
  • Steal a red key from a guard. (High-risk plan only)
  • Head to the storage room with dark plaid floors right of the greenhouse entrance.
  • Move the desk to the middle to match the Vent.
  • Unscrew the Vent.
  • Once you open the vent, go all the way east, then south and unscrew the vent up.
  • Go up again and you'll be in a room.
  • Go north until the red door. Go through that red door.
  • Drop the real key so the dogs won't find you. (High-risk plan only)
  • Go out the purple door, and with the 2 files, cut through the fence and make your escape.

Peas In A Pod[ | ]

Gamemodes: Multiplayer only.

Raise at least one player’s intelligence to 60.

Gallery[ | ]

Videos[ | ]

U.S.S. Anomaly Trailer

Peas In A Pod Escape Guide

Perimeter Breakout Escape Guide (Easy Vent Route]

Race From Space Escape Guide (Complete Run 7:35 Start to Finish

Trivia[ | ]

  • This is the only prison where the security level drops down to 3 after a lockdown, making this prison the most difficult in terms of security level management.
  • The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye."
  • Guards in this prison have more unique loot than others when knocked out. This can include Batteries, Wire, Bolts and Circuit Boards.
  • Despite the guards looking like robots (And from the name of Makeshift Robot Guard Outfit) they are actually human, seen when you take the Guard Outfit from the guards.
  • In this prison, you are able to acquire a weapon called an energy sword which is a reference to the lightsaber from the Star Wars franchise. This reference is extended further with the achievement titled "I am your father" which is a reference to a line from Star Wars Episode VI: The Last Jedi. The achievement requires two people to fight while both holding energy swords.

Unique items[ | ]

Non-Contraband items exclusive to this prison: Golf Ball, Precious Mineral, Unidentified Skull, etc.

Contraband items exclusive to this map: Jetpack, Makeshift Robot Guard Outfit, etc.

See also[ | ]

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