The Escapists Wiki
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==Description==
 
==Description==
 
Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.
 
Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.
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Here’s the schedule.
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Roll Call:14:01(2:01pm)-15:00(3pm) ,
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Breakfast Time:15:01(3:01pm)-16:00(4pm) ,
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Free Time:16:01(4:01pm)-17:00(5pm) ,
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Job Time:17:01(5:01pm)-20:00(8pm) ,
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Free Time:20:01(8:01pm)-21:00(9pm) ,
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Exercise Time:21:01(9:01pm)-22:00(10pm) ,
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Lunch Time:22:01(10:01pm)-23:00(11pm) ,
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Roll Call:23:01(11:01pm)-00:00(12am) ,
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Free Time:00:01(12:01am)-01:00(am) ,
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Job Time:01:01(am)-04:00(am) ,
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Dinner Time:04:01(am)-05:00(am) ,
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Shower Time:05:01(am)-06:00(am) ,
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Roll Call:06:01(am)-07:00(am) ,
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Free Time:07:01(am)-08:00(am) ,
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Lights Out:08:01(am)-14:00(2pm)
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==Escaping==
 
==Escaping==
 
there are at least 3 differents escapes on this map.
 
there are at least 3 differents escapes on this map.

Revision as of 02:20, 17 May 2018

U.S.S. Anomaly

The U.S.S. Anomaly is one of the maps in The Escapists 2. Ten keys are needed to unlock this prison. It is the last and hardest prison in the game.

Description

Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.

Here’s the schedule. Roll Call:14:01(2:01pm)-15:00(3pm) , Breakfast Time:15:01(3:01pm)-16:00(4pm) , Free Time:16:01(4:01pm)-17:00(5pm) , Job Time:17:01(5:01pm)-20:00(8pm) , Free Time:20:01(8:01pm)-21:00(9pm) , Exercise Time:21:01(9:01pm)-22:00(10pm) , Lunch Time:22:01(10:01pm)-23:00(11pm) , Roll Call:23:01(11:01pm)-00:00(12am) , Free Time:00:01(12:01am)-01:00(am) , Job Time:01:01(am)-04:00(am) , Dinner Time:04:01(am)-05:00(am) , Shower Time:05:01(am)-06:00(am) , Roll Call:06:01(am)-07:00(am) , Free Time:07:01(am)-08:00(am) , Lights Out:08:01(am)-14:00(2pm)

Escaping

there are at least 3 differents escapes on this map.

Race from space

This is a singleplayer escape.

  • First get your intelligence to 60 (70 to upgrade the contraband pouch useful but not necessary).
  • Next, you'll need to get 4 items : A Screwdriver or A Plastic Red Key, A Contraband Pouch & 2 Energy Modules.
  • There are two ways of obtaining the jetpack, and both are near the security room.
    • Security Room (easiest): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack of desk, now leave.
    • Force Field (Intermediate): Go to the corner near the front of the Security Room BUT go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jet pack.
  • Finally, head all the way to the left (Where the dogs are at and contraband detectors behind Red doors. Go in there, head the farthest left that you can in that room, and then turn off the gravity.

Good Job! You escaped via the quickest, but most dangerous way! Hats off to you!

Perimeter breakout

This is a singleplayer and multiplayer escape.

  • First get your intelligence to 60 unless you get 2 lightweight cutter.
  • Next you'll need to get following items - A Screwdriver and A Sturdy Cutter (Or 2 lightweight cutters if you managed to get 2 for cheaper).
  • Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
  • Head to the bottom fence and cut through it. Then head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut ALL of the fences until the end. You then exit the vent (last tile), and head up and out to the space ship.

Congratulations! You escaped!

Peas In A Pod

This is a multiplayer only escape.

  • First, get your intelligence to 60 or partner (70 if you want to get Energy Sword)
  • Then you need to acquire the following items in order to escape - An Energy Module (2 Batteries and 1 Wire), A Medical Mesh (Easiest to get from Medic Desk), and An Oxygen Tank.
  • Once you got the items, head to the top of the cafe, there should be double doors, just follow the path to the Multiplayer doors.
  • Then you need to insert the items into the pod near the top on the right (You should see the ESCAPE button).

Congratulations! You escaped one of the hardest prisons via multiplayer!

Gallery

Videos

U.S.S. Anomaly Trailer

Peas In A Pod Escape Guide

Perimeter Breakout Escape Guide (Easy Vent Route]

Race From Space Escape Guide (Complete Run 7:35 Start to Finish)

See also

Trivia

  • The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye"