The Escapists Wiki
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* Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
 
* Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
 
* You'll need to get the following
 
* You'll need to get the following
** Screwdriver or A Plastic Red Key
+
** Screwdriver or 2 Energy Modules
 
** A Contraband Pouch
 
** A Contraband Pouch
  +
**A Red Key
** 2 Energy Modules
 
 
* Obtain a Jetpack. You can obtain a Jetpack by doing the following:
 
* Obtain a Jetpack. You can obtain a Jetpack by doing the following:
 
** Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack of desk, now leave.
 
** Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack of desk, now leave.

Revision as of 05:12, 17 June 2018

U.S.S. Anomaly

The U.S.S. Anomaly is one of the maps in The Escapists 2. Ten keys are needed to unlock this prison. It is the last and hardest prison in the game.

Description

Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.

Schedule

14:00 Roll Call
15:00 Breakfast
16:00 Free Period
17:00 Work Period
20:00 Free Period
21:00 Exercise Period
22:00 Lunch
23:00 Roll Call
0:00 Free Time
1:00 Work Period
4:00 Evening Meal
5:00 Shower Block
6:00 Roll Call
7:00 Free Period
8:00 Lights Out

Strategies / Ways to Escape

Race From Space

Gamemodes: Singleplayer only.

  • Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
  • You'll need to get the following
    • Screwdriver or 2 Energy Modules
    • A Contraband Pouch
    • A Red Key
  • Obtain a Jetpack. You can obtain a Jetpack by doing the following:
    • Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack of desk, now leave.
    • Force Field: Go to the corner near the front of the Security Room BUT go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jet pack.
  • Head all the way to the left (Where the dogs are at and contraband detectors behind Red doors. Go in there, head the farthest left that you can in that room, and then turn off the gravity).
  • Escape!

Perimeter Breakout

Gamemodes: Singleplayer and Multiplayer.

  • Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
  • You'll need to get the following:
    • Screwdriver
    • Sturdy Cutters (Or 2 lightweight cutters if you managed to get 2 for cheaper).
  • Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
  • Head to the bottom fence and cut through it.
  • Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut ALL of the fences until the end.
  • Exit the vent, and head up and out to the space ship.
  • Escape!

Peas In A Pod

Gamemodes: Multiplayer only.

  • Increase your (partners) intellect to 60 (70 if you want to get Energy Sword)
  • You need to acquire the following items in order to escape
    • Energy Module
    • Medical Mesh
    • Oxygen Tank.
  • Once you got the items, head to the top of the cafe, there should be double doors, just follow the path to the Multiplayer doors.
  • Then you need to insert the items into the pod near the top on the right (You should see the "Escape" button).
  • Escape!

Gallery

Videos

U.S.S. Anomaly Trailer

Peas In A Pod Escape Guide

Perimeter Breakout Escape Guide (Easy Vent Route]

Race From Space Escape Guide (Complete Run 7:35 Start to Finish)

See also

Trivia

  • The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye"

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