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==Description==
 
==Description==
Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.
+
Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. These methods are used to make sure no prisoners escape. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.
   
 
== Schedule ==
 
== Schedule ==
 
{| class="wikitable"
 
{| class="wikitable"
  +
!Time
!Schedule
 
 
!Event
 
!Event
 
|-
 
|-
|14:00-15:00
+
|14:00 - 15:00
  +
|Afternoon Rollcall
|Roll Call
 
 
|-
 
|-
|15:00-16:00
+
|15:00 - 16:00
 
|Breakfast Time
 
|Breakfast Time
 
|-
 
|-
|16:00-17:00
+
|16:00 - 17:00
|Free Time
+
|Afternoon Free Time
 
|-
 
|-
|17:00-20:00
+
|17:00 - 20:00
|Work Time
+
|Job Time
 
|-
 
|-
|20:00-21:00
+
|20:00 - 21:00
|Free Time
+
|Evening Free Time
 
|-
 
|-
|21:00-22:00
+
|21:00 - 22:00
 
|Exercise Time
 
|Exercise Time
 
|-
 
|-
|22:00-23:00
+
|22:00 - 23:00
 
|Lunch Time
 
|Lunch Time
 
|-
 
|-
|23:00-0:00
+
|23:00 - 00:00
  +
|Evening Rollcall
|Roll Call
 
 
|-
 
|-
|0:00-1:00
+
|00:00 - 01:00
 
|Free Time
 
|Free Time
 
|-
 
|-
|1:00-4:00
+
|01:00 - 04:00
|Work Time
+
|Job Time
 
|-
 
|-
|4:00-5:00
+
|04:00 - 05:00
 
|Dinner Time
 
|Dinner Time
 
|-
 
|-
|5:00-6:00
+
|05:00 - 06:00
 
|Shower Time
 
|Shower Time
 
|-
 
|-
|6:00-7:00
+
|06:00 - 07:00
|Roll Call
+
|Morning Roll Call
 
|-
 
|-
|7:00-8:00
+
|07:00 - 08:00
|Free Time
+
|Morning Free Time
 
|-
 
|-
|8:00-14:00
+
|08:00 - 14:00
 
|Lights Out
 
|Lights Out
  +
|}
  +
 
== Jobs ==
  +
{| class="wikitable"
  +
|+
  +
![[Jobs]]
  +
![[Strength]]
  +
![[Intelligence]]
  +
!Income
  +
|-
  +
|Mining
  +
|70+
  +
|30+
  +
|$45
  +
|-
  +
|Kitchen
  +
|30+
  +
|40+
  +
|$60
  +
|-
  +
|Farming
  +
|30+
  +
|30+
  +
|$40
  +
|-
  +
|Engineering
  +
|30+
  +
|80+
  +
|$75
 
|}
 
|}
   
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=== '''Race From Space''' ===
 
=== '''Race From Space''' ===
 
'''Gamemodes:''' Singleplayer only.
 
'''Gamemodes:''' Singleplayer only.
  +
'''Method 1 (Safe Method):'''
* Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
+
* Increase your intellect to 60 (70 to upgrade the contraband pouch. Useful, but not necessary).
* You'll need to get the following
+
* You'll need to get the following:
** Screwdriver or 2 Energy Modules
+
**[[Screwdriver]] or [[Crowbar]] or 2 [[Energy Module]]s
** A Contraband Pouch
+
** A [[Contraband Pouch]]
**A Red Key
 
  +
**A Plastic Red [[Keys|Key]]
* Obtain a Jetpack. You can obtain a Jetpack by doing the following:
+
* Obtain a [[Jet Pack]]. You can obtain a Jetpack by doing the following:
** Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack of desk, now leave.
+
** [[Control Room]]: Find a screwdriver or crowbar and head to the unlocked room between the Control Room and eastern maintenance room. Place a desk underneath the vent in that room and unscrew the vent. Go east, remove the second vent and go down to get the Jetpack from the [[Desk]], then leave.
** Force Field: Go to the corner near the front of the Security Room BUT go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
+
**Force Field: Go to the corner near the front of the [[Control Room]] but go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown of the [[generator]]). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
 
* Head all the way to the left (Where the dogs are at and contraband detectors behind Red doors. Go in there, head the farthest left that you can in that room, and then turn off the gravity).
+
* Head all the way to the west, to an area where several dogs reside, protected by red doors and [[Scanner]]s. Go through the halls and into the room with the [[Warden]] in it (a large black box with a red light). Go to the upper left corner of the room, and holding the Jet Pack, interact with the button.
 
* Escape!
 
* Escape!
  +
'''Method 2 (Fast Method):'''
  +
* Get the Jet Pack using the contraband desk route.
  +
* Beat up guards until you get the red key (or simply take note of the targeted guard's name in the selection screen.) You may want to train your stats or acquire a weapon, but this is optional.
  +
* Steal the key. Make sure you knock out the guard while near the warden's room, this will give you more time before the [[Medic]]s arrive and take the guard away. If the guard wakes up while you still have the key, a [[Lockdown]] will occur, but this should not happen if you are fast enough and made sure to KO the guard near the entrance.
  +
* Run into the hall and through the scanners. Your heat will rise instantly, but dogs take time to sniff contraband, giving you a few seconds to run.
  +
* Go into the warden's room holding the Jet Pack in hand. Pull the switch and escape!
   
 
=== '''Perimeter Breakout''' ===
 
=== '''Perimeter Breakout''' ===
 
'''Gamemodes:''' Singleplayer and Multiplayer.
 
'''Gamemodes:''' Singleplayer and Multiplayer.
  +
  +
METHOD 1:
  +
 
* Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
 
* Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
 
* You'll need to get the following:
 
* You'll need to get the following:
** Screwdriver
+
**[[Screwdriver]]
** Sturdy Cutters (Or 2 lightweight cutters if you managed to get 2 for cheaper).
+
**[[Sturdy Cutters]] (Or 2 [[Lightweight Cutters|lightweight cutters]] if you managed to get 2 for cheaper).
 
* Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
 
* Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
* Head to the bottom fence and cut through it.
+
* Head to the bottom fence and cut through it.
 
* Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut '''ALL''' of the fences until the end.
 
* Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut '''ALL''' of the fences until the end.
* Exit the vent, and head up and out to the space ship.
+
* Exit the vent, and head up and out to the spaceship.
  +
* Escape!
+
Escape!
  +
  +
METHOD 2: Speedrunning method. This method branches off into two plans; a low-risk plan and a high-risk plan. Tip: Rename the 3rd officer in the menu to "Red Key" since he will always have the red key.
  +
  +
* Get 2 [[File|files]]
  +
* Get 1 [[screwdriver]]
  +
*Craft a [[Wad of Putty]] and raise intellect to 60. Get [[Molten Plastic]] as well. (Low-risk plan only)
  +
*Knock out a guard with a red key and craft a [[Plastic Key|Plastic Red Key]] with the Putty and the Molten Plastic. Return the real key to the guard. (Low-risk plan only)
  +
* Steal a red key from a guard. (High-risk plan only)
  +
* Head to the storage room with dark plaid floors right of the greenhouse entrance.
  +
* Move the desk to the middle to match the Vent.
  +
* Unscrew the Vent.
  +
* Once you open the vent, go all the way east, then south and unscrew the vent up.
  +
* Go up again and you'll be in a room.
  +
* Go north until the red door. Go through that red door.
  +
* Drop the real key so the dogs won't find you. (High-risk plan only)
  +
* Go out the purple door, and with the 2 files, cut through the fence and make your escape.
   
 
=== '''Peas In A Pod''' ===
 
=== '''Peas In A Pod''' ===
 
'''Gamemodes:''' Multiplayer only.
 
'''Gamemodes:''' Multiplayer only.
  +
* Raise at least one player’s [[Stats|intelligence]] to 60.
+
Raise at least one player’s [[Stats|intelligence]] to 60.
  +
 
* Acquire 2x {{item link|Battery|alt_img=Battery_te2.png}}, 1x {{item link|Wire|alt_img=Wire_te2.png}}, 1x {{item link|Medical Mesh}}, and 1x {{item link|Tank of Oxygen}}. ({{item link|Medical Mesh}} can be found in medical desks, for this you will need an {{item link|Inmate Outfit|alt_img=Inmate Outfit_te2.png}} OR a {{item link|Guard Outfit|alt_img=Guard Outfit_te2.png}} and a {{item link|Tub of Bleach|alt_img=Tub of Bleach_te2.png}} to craft an {{item link|Infirmary Outfit|alt_img=Infirmary Outfit_te2.png}}. You can find {{item link|Battery|alt_img=Battery_te2.png}} on guards.)
 
* Acquire 2x {{item link|Battery|alt_img=Battery_te2.png}}, 1x {{item link|Wire|alt_img=Wire_te2.png}}, 1x {{item link|Medical Mesh}}, and 1x {{item link|Tank of Oxygen}}. ({{item link|Medical Mesh}} can be found in medical desks, for this you will need an {{item link|Inmate Outfit|alt_img=Inmate Outfit_te2.png}} OR a {{item link|Guard Outfit|alt_img=Guard Outfit_te2.png}} and a {{item link|Tub of Bleach|alt_img=Tub of Bleach_te2.png}} to craft an {{item link|Infirmary Outfit|alt_img=Infirmary Outfit_te2.png}}. You can find {{item link|Battery|alt_img=Battery_te2.png}} on guards.)
 
* Craft an {{item link|Energy Module|}}.
 
* Craft an {{item link|Energy Module|}}.
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
U.S.S. Anomaly 1.jpg
+
File:U.S.S. Anomaly 1.jpg
U.S.S. Anomaly 2.jpg
+
File:U.S.S. Anomaly 2.jpg
U.S.S. Anomaly 3.jpg
+
File:U.S.S. Anomaly 3.jpg
U.S.S. Anomaly 4.jpg
+
File:U.S.S. Anomaly 4.jpg
 
</gallery>
 
</gallery>
   
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{{#ev:youtube|h9Z88g7xnL4|300}}
 
{{#ev:youtube|h9Z88g7xnL4|300}}
   
'''Race From Space Escape Guide (Complete Run 7:35 Start to Finish)'''
+
'''Race From Space Escape Guide (Complete Run 7:35 Start to Finish'''
 
{{#ev:youtube|-5LO94bxmPM|300}}
 
{{#ev:youtube|-5LO94bxmPM|300}}
  +
  +
== Trivia ==
  +
 
* The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye."
  +
* Guards in this prison have more unique loot than others when knocked out. This can include Batteries, Wire, Bolts and Circuit Boards.
  +
*Dispite the guards look like robots(And from the name of [[Makeshift Robot Guard Outfit]]) they are actually human, seen when you take the [[Guard Outfit]] from the guards.
  +
  +
== Unique items ==
  +
Non-Contraband items exclusive to this prison: [[Golf Ball]], [[Precious Mineral]], [[Unidentified Skull]], etc.
  +
  +
Contraband items exclusive to this map: [[Jet Pack|Jetpack]], [[Makeshift Robot Guard Outfit]], etc.
   
 
==See also==
 
==See also==
 
*[[Maps]]
 
*[[Maps]]
   
 
[[Category:The Escapists 2 Maps]]
== Trivia ==
 
* The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye"
 
[[Category:Maps]]
 

Revision as of 16:08, 19 July 2021

U.S.S. Anomaly

The U.S.S. Anomaly is one of the maps in The Escapists 2. Ten keys are needed to unlock this prison. It is the last and hardest prison in the game.

Description

Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. These methods are used to make sure no prisoners escape. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.

Schedule

Time Event
14:00 - 15:00 Afternoon Rollcall
15:00 - 16:00 Breakfast Time
16:00 - 17:00 Afternoon Free Time
17:00 - 20:00 Job Time
20:00 - 21:00 Evening Free Time
21:00 - 22:00 Exercise Time
22:00 - 23:00 Lunch Time
23:00 - 00:00 Evening Rollcall
00:00 - 01:00 Free Time
01:00 - 04:00 Job Time
04:00 - 05:00 Dinner Time
05:00 - 06:00 Shower Time
06:00 - 07:00 Morning Roll Call
07:00 - 08:00 Morning Free Time
08:00 - 14:00 Lights Out

Jobs

Jobs Strength Intelligence Income
Mining 70+ 30+ $45
Kitchen 30+ 40+ $60
Farming 30+ 30+ $40
Engineering 30+ 80+ $75

Strategies / Ways to Escape

Race From Space

Gamemodes: Singleplayer only. Method 1 (Safe Method):

  • Increase your intellect to 60 (70 to upgrade the contraband pouch. Useful, but not necessary).
  • You'll need to get the following:
  • Obtain a Jet Pack. You can obtain a Jetpack by doing the following:
    • Control Room: Find a screwdriver or crowbar and head to the unlocked room between the Control Room and eastern maintenance room. Place a desk underneath the vent in that room and unscrew the vent. Go east, remove the second vent and go down to get the Jetpack from the Desk, then leave.
    • Force Field: Go to the corner near the front of the Control Room but go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown of the generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
  • Head all the way to the west, to an area where several dogs reside, protected by red doors and Scanners. Go through the halls and into the room with the Warden in it (a large black box with a red light). Go to the upper left corner of the room, and holding the Jet Pack, interact with the button.
  • Escape!

Method 2 (Fast Method):

  • Get the Jet Pack using the contraband desk route.
  • Beat up guards until you get the red key (or simply take note of the targeted guard's name in the selection screen.) You may want to train your stats or acquire a weapon, but this is optional.
  • Steal the key. Make sure you knock out the guard while near the warden's room, this will give you more time before the Medics arrive and take the guard away. If the guard wakes up while you still have the key, a Lockdown will occur, but this should not happen if you are fast enough and made sure to KO the guard near the entrance.
  • Run into the hall and through the scanners. Your heat will rise instantly, but dogs take time to sniff contraband, giving you a few seconds to run.
  • Go into the warden's room holding the Jet Pack in hand. Pull the switch and escape!

Perimeter Breakout

Gamemodes: Singleplayer and Multiplayer.

METHOD 1:

  • Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
  • You'll need to get the following:
  • Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
  • Head to the bottom fence and cut through it.
  • Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut ALL of the fences until the end.
  • Exit the vent, and head up and out to the spaceship.

Escape!

METHOD 2: Speedrunning method. This method branches off into two plans; a low-risk plan and a high-risk plan. Tip: Rename the 3rd officer in the menu to "Red Key" since he will always have the red key.

  • Get 2 files
  • Get 1 screwdriver
  • Craft a Wad of Putty and raise intellect to 60. Get Molten Plastic as well. (Low-risk plan only)
  • Knock out a guard with a red key and craft a Plastic Red Key with the Putty and the Molten Plastic. Return the real key to the guard. (Low-risk plan only)
  • Steal a red key from a guard. (High-risk plan only)
  • Head to the storage room with dark plaid floors right of the greenhouse entrance.
  • Move the desk to the middle to match the Vent.
  • Unscrew the Vent.
  • Once you open the vent, go all the way east, then south and unscrew the vent up.
  • Go up again and you'll be in a room.
  • Go north until the red door. Go through that red door.
  • Drop the real key so the dogs won't find you. (High-risk plan only)
  • Go out the purple door, and with the 2 files, cut through the fence and make your escape.

Peas In A Pod

Gamemodes: Multiplayer only.

Raise at least one player’s intelligence to 60.

Gallery

Videos

U.S.S. Anomaly Trailer

Peas In A Pod Escape Guide

Perimeter Breakout Escape Guide (Easy Vent Route]

Race From Space Escape Guide (Complete Run 7:35 Start to Finish

Trivia

  • The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye."
  • Guards in this prison have more unique loot than others when knocked out. This can include Batteries, Wire, Bolts and Circuit Boards.
  • Dispite the guards look like robots(And from the name of Makeshift Robot Guard Outfit) they are actually human, seen when you take the Guard Outfit from the guards.

Unique items

Non-Contraband items exclusive to this prison: Golf Ball, Precious Mineral, Unidentified Skull, etc.

Contraband items exclusive to this map: Jetpack, Makeshift Robot Guard Outfit, etc.

See also