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U.S.S. Anomaly

The U.S.S. Anomaly is one of the maps in The Escapists 2. Ten keys are needed to unlock this prison. It is the last and hardest prison in the game.

Description

Billed as an institution "designed to solve the problem of Earth’s overcrowded prisons", the Anomaly is the game's hardest-to-escape-from fortress that's packed with robotic guards, cameras, contraband detectors, and dogs, and is overseen by an AI warden. These methods are used to make sure no prisoners escape. Luckily, the prison's space-age tech isn't exclusive to the establishment, as you'll have the chance to leverage jet packs and shuttles as you plan your interstellar escape.

Schedule

Schedule Event
14:00-15:00 Afternoon Rollcall
15:00-16:00 Breakfast Time
16:00-17:00 Afternoon Free Time
17:00-20:00 Job Time
20:00-21:00 Evening Free Time
21:00-22:00 Exercise Time
22:00-23:00 Lunch Time
23:00-00:00 Evening Rollcall
00:00-01:00 Free Time
01:00-04:00 Job Time
04:00-05:00 Dinner Time
05:00-06:00 Shower Time
06:00-07:00 Morning Roll Call
07:00-08:00 Morning Free Time
08:00-14:00 Lights Out

Jobs

Jobs Strength Intelligence Income
Mining 70+ 30+ $45
Kitchen 30+ 40+ $60
Farming 30+ 30+ $40
Engineering 30+ 80+ $75

Strategies / Ways to Escape

Race From Space

Gamemodes: Singleplayer only.

  • Increase your intellect to 60 (70 to upgrade the contraband pouch useful but not necessary).
  • You'll need to get the following
  • Obtain a Jetpack. You can obtain a Jetpack by doing the following:
    • Security Room (Easier): Find a screwdriver and head to the area above the East Maintenance Man's room. Place a desk underneath the vent and equip your screwdriver and unscrew the vent above that room and head east above the contraband room. Break that vent and go down to get Jetpack from the desk, then leave.
    • Force Field: Go to the corner near the front of the Control Room but go north. Slip past the contraband detector and go upstairs where there is a desk guarded by a force field (which somehow cannot be deactivated with a shutdown of the generator). You have to head to the computer by the top right and disable it with the 2 Energy Modules. Then get the Jetpack.
  • Head all the way to the left (Where the dogs are at and there are contraband detectors behind Red Key doors.) Go in there, head the farthest left that you can in that room, and then turn off the gravity.
  • Escape!
  • OR, just find a screwdriver or crowbar, get the jetpack, find guard number 3, steal his key and Dash through the sensors and security. Since the dogs take a few seconds to find contraband, you can escape within 3 in game hours.

Perimeter Breakout

Gamemodes: Singleplayer and Multiplayer.

METHOD 1:

  • Increase your intellect to 60 (50 if you would rather get 2 lightweight cutters)
  • You'll need to get the following:
  • Head to the shower room, and below it should be a small medic room, then a room w/ a purple key. Head up to the top.
  • Head to the bottom fence and cut through it.
  • Head to the desk, and in the top left of the desk room should be a vent. Enter the vent with the screwdriver and then cut ALL of the fences until the end.
  • Exit the vent, and head up and out to the spaceship.

Escape!

METHOD 2: Speed running method. This method branches off into two plans; a low-risk plan and a high-risk plan. Tip: Rename the 3rd officer in the menu to "Red Key" since he will always have the red key.

  • Get 2 files
  • Get 1 screwdriver
  • Craft a Wad of Putty and raise intellect to 60. Get Molten Plastic as well. (Low-risk plan only)
  • Knock out a guard with a red key and craft a Plastic Red Key with the Putty and the Molten Plastic. Return the real key to the guard. (Low-risk plan only)
  • Steal a red key from a guard. (High-risk plan only)
  • Head to the storage room with dark plaid floors right of the greenhouse entrance.
  • Move the desk to the middle to match the Vent.
  • Unscrew the Vent.
  • Once you open the vent, go all the way east, then south and unscrew the vent up.
  • Go up again and you'll be in a room.
  • Go north until the red door. Go through that red door.
  • Drop the real key so the dogs won't find you. (High-risk plan only)
  • Go out the purple door, and with the 2 files, cut through the fence and make your escape.

Peas In A Pod

Gamemodes: Multiplayer only.

Raise at least one player’s intelligence to 60.

Gallery

Videos

U.S.S. Anomaly Trailer

Peas In A Pod Escape Guide

Perimeter Breakout Escape Guide (Easy Vent Route]

Race From Space Escape Guide (Complete Run 7:35 Start to Finish

Trivia

  • The warden appears to be based on Hal 9000 from 2001: A Space Odyssey, featuring the characteristic red "eye"

Unique items

Non-Contraband items exclusive to this prison: Golf Ball, Precious Mineral, Unidentified Skull, etc.

Contraband items exclusive to this map: Jetpack, Makeshift Robot Guard Outfit, etc.

See also

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