This article is about Weapons. For a list of items marked as Weapons, see Category:Weapons. |
Weapons are items used to attack Inmates and Guards. They can also be requested as part of favors. You can find out how to craft weapons on the crafting page.
Stats[ | ]
The more damage it does the more power it has. In TE1, attack damage is rated one through five, five being the highest level. In The Escapists 2, weapons are rated in three aspects: damage, speed and range. These aspects can be either Low, Medium or High (with an added 'Highest' damage value meaning instant KO, seen only on the Cup of Molten Chocolate, Makeshift Stungun, Stungun and Cattle Prod.)
Weapons[ | ]
The following weapons are found in The Escapists and are stated with their power being in parenthesis/brackets.
- Comb Blade (2/5)
- Comb Shiv (2/5)
- Toothbrush Shiv (2/5)
- Mop (2/5)
- Hoe (2/5)
- Baton (3/5)
- Crowbar (3/5)
- Hammer (3/5)
- Sock Mace (2/5)
- Wooden Bat (4/5)
- Super Sock Mace (3/5)
- Shoe Knife (3/5) Duct Tapes Are Forever only.
- Stun Pen (3/5) Duct Tapes Are Forever only.
- Giant Lollipop (3/5) Santa's Sweatshop only.
- Glass Shank (4/5)
- Baseball Bat (4/5)
- Spiked Bat (4/5)
- Knuckle Duster (4/5)
- Metal Rimmed Hat (4/5) Duct Tapes Are Forever only.
- Whip (5/5)
- Nunchucks (5/5)
- Stun Rod Note: you lose 50 points of life when hit. Unobtainable, wielded only by Guards in HMP Irongate.
- Cup of Molten Chocolate (∞/5)
- Comb Blade (2/5)
- Comb Shiv (2/5)
- Toothbrush Shiv (2/5)
- Mop (2/5)
- Hoe (2/5)
- Baton (3/5)
- Crowbar (3/5)
- Hammer (3/5)
- Sock Mace (2/5)
- Wooden Bat (4/5)
- Super Sock Mace (3/5)
- Shoe Knife (3/5) Duct Tapes Are Forever only.
- Stun Pen (3/5) Duct Tapes Are Forever only.
- Giant Lollipop (3/5) Santa's Sweatshop only.
- Glass Shank (4/5)
- Baseball Bat (4/5)
- Spiked Bat (4/5)
- Knuckle Duster (4/5)
- Metal Rimmed Hat (4/5) Duct Tapes Are Forever only.
- Whip (5/5)
- Nunchucks (5/5)
- Stun Rod Note: you lose 50 points of life when hit. Unobtainable, wielded only by Guards in HMP Irongate.
- Cup of Molten Chocolate (∞/5)
Weapons (TE2)[ | ]
The following weapons are found in The Escapists 2, with their stats listed here in order of Damage, Speed, and Range. (Note: This list is still incomplete)
- Baseball (Low / High / Low)
- Baseball Bat (Medium / Medium / Medium)
- Super Baseball Bat (High / Low / High)
- Baton (Medium / Medium /Medium)
- Bracket (Low / Medium / Low)
- Broom (Low / Low / High)
- Candy Cane (Medium / Low / Low) Snow Way Out only
- Candy Pain (Medium / Medium / Medium) Snow Way Out only
- Cattle Prod (Highest / Medium / High, 5 uses) Rattlesnake Springs only
- Comb Blade (Low / High / Low)
- Comb Shiv (Low / High / Low)
- Commemorative Plate (Low / Low / High)
- Crowbar (Medium / Medium / Medium)
- Cup (Low / High / Low)
- Cup of Molten Choc (Highest / Medium / Medium, one use)
- Cushioned Baton (Medium / Medium / Medium)
- Energy Sword (High / Low / High) U.S.S. Anomaly only
- File (Low / High / Low)
- Flimsy Cutters (Low / Medium / Medium)
- Lightweight Cutters (Medium / Medium / Medium)
- Sturdy Cutters (High / Medium / Medium)
- Lightweight Cutters (Medium / Medium / Medium)
- Flimsy Pickaxe (Low / Medium / Medium)
- Lightweight Pickaxe (Medium / Low / High)
- Sturdy Pickaxe (High / Low / High)
- Lightweight Pickaxe (Medium / Low / High)
- Flimsy Shovel (Low / Medium / Medium)
- Lightweight Shovel (Medium / Low / High)
- Sturdy Shovel (High / Low / High)
- Lightweight Shovel (Medium / Low / High)
- Glass Shard (Low / High / Low)
- Glass Shank (Medium / High / Low)
- Golf Ball (Low / High / Low) U.S.S. Anomaly only
- Grapple Head (Medium / Low / Medium)
- Grappling Hook (Medium / Low / Medium)
- Guitar (Low / Low / High)
- Ice Pack (Low / Medium / Low) The Glorious Regime only
- Iron Bar (Medium / Low / Medium)
- Jar of Ink (Low / High / Low)
- Knuckle Duster (Low / High / Low)
- Super Knuckle Duster (Medium / High / Low)
- Lump of Coal (Low / High / Low) Fort Tundra only
- Makeshift Cosh (Low / High / Low)
- Makeshift Double Bass (Low / Low / High)
- Makeshift Sledgehammer (High / Low / High)
- Makeshift Staff (Medium/ Low / High)
- Makeshift Spear (High / Low / High)
- Makeshift Stungun (Highest / Medium / High, 5 uses)
- Medikit (Low / High / Low)
- Metal Baton (High / Medium / Medium)
- Super Metal Baton (High / Medium / High)
- Mop (Low / Low / High)
- Mug (Low / High / Low)
- Multitool (High / Low / High)
- Nunchuck (High / Medium / Medium)
- Radio Receiver (Low / High / Low)
- Razor blade (Low / High / Low)
- Rock Hammer (Medium / Medium / High) Fort Tundra only
- Screwdriver (Low / High / Low)
- Sheet of Metal (Low / Low / Medium)
- Sheriff's Badge (Low / High / Low) Rattlesnake Springs only
- Sock Mace (Low / High / Low)
- Painted Wooden Soldier (Low / Low / Medium) Santa's Shakedown only
- Spittoon (Low / Medium / Medium) Rattlesnake Springs only
- Spurs (Low / High / Low) Rattlesnake Springs only
- Stungun (Highest / Medium / High, 5 uses) U.S.S. Anomaly and H.M.P. Offshore only
- Super Sock Mace (Medium / High / Low) NOTE: is not upgraded from the sock mace
- Timber (Low / Low / Medium)
- Timber Brace (Low / Low / Medium)
- Tin of Paint (Low / Low / Medium)
- Tool Handle (Low / Medium / Medium)
- Toothbrush Shiv (Low / High / Low)
- Trowel (Low / Medium / Low)
- Tub of Bleach (Low / Medium / Medium)
- Unidentified Skull (Low / High / Low) U.S.S. Anomaly only
- Walkie Talkie (Low / High / Low)
- Whip (Medium / Low / Medium)
- Super Whip (High / Medium / High)
- Xmace (Medium / Low / Medium)
- Super Baseball Bat (High / Low / High)
- Lightweight Cutters (Medium / Medium / Medium)
- Sturdy Cutters (High / Medium / Medium)
- Lightweight Pickaxe (Medium / Low / High)
- Sturdy Pickaxe (High / Low / High)
- Lightweight Shovel (Medium / Low / High)
- Sturdy Shovel (High / Low / High)
- Grappling Hook (Medium / Low / Medium)
- Super Knuckle Duster (Medium / High / Low)
- Makeshift Staff (Medium/ Low / High)
- Super Metal Baton (High / Medium / High)
- Super Whip (High / Medium / High)
Trivia[ | ]
- Many weapons are easily found, like a Plastic Knife, or a Pillow. Note that most non-contraband weapons are extremely weak. Others take lots of intelligence and components to make, creating more powerful weapons.
- Many weapons seem to prove the idea that everything should work as a weapon, like a Jar of Ink.