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Wicked Ward[ | ]

Wicked Ward is the first DLC prison associated with the Season Pass Maps for The Escapists 2.

Description[ | ]

Once a place for rest and recuperation, these walls now contain labs and house ghastly abominations. It's the perfect place to perform experiments on the prisoners! Be warned... undead staff keep the peace, as ghostly apparitions wander the halls...

Jobs[ | ]

Jobs Strength required Intelligence required Cash payout
Vampire Laundry 40+ 30+ $40
Pumpkin Carving 30+ 80+ $70
Trick Or Treat 30+ 50+ $60
Professor's Experiment 70+ 40+ $55

Note: The Professor's Experiment job is often vacant due to npc inmates failing to meet the quota. This can also be used to complete the favour P45 much easier.

Schedule[ | ]

Time Routine
06:00 - 07:00 Rollcall
07:00 - 08:00 Breakfast
08:00 - 11:00 Job Time
11:00 - 12:00 Exercise Time
12:00 - 13:00 Shower Time
13:00 - 15:00 Free Time
15:00 - 16:00 Rollcall
16:00 - 19:00 Job Time
19:00 - 20:00 Dinner Time
20:00 - 22:00 Free Time
22:00 - 23:00 Rollcall
23:00 - 06:00 Lights Out

Escape Plans[ | ]

  • Perimeter Breakout
  • A Grave Affair (Singleplayer)
  • Monster Mash (Multiplayer)

Ways to Escape[ | ]

Perimeter Breakout[ | ]

Method 1[ | ]

  • Obtain: Flimsy Cutters or better, 2 crowbars or Sturdy Shovel/pickaxe, a Bed Dummy, guard or infirmary outfit, Energy Drink or other items with similar or better stamina regeneration
  • Find the generator room, left of the staircases in the middle of the cell blocks, on the 2nd floor. Go to the smaller room adjacent to it, and chip a hole there. Don't worry about covering it up, guards do not patrol there.
  • Place the bed dummy in your cell, make sure you have full stamina, equip all the items you need and wait for evening roll call.
  • Once roll call hits quickly attend it and go to the generator room. Equip your guard or infirmary outfit. 20 seconds before roll call ends, shut off the generator and rush outside.
  • While waiting for the "return to cell" bar to dissappear, find a spot where only 1 fence seperates you from the perimeter wall and guards are unlikely to patrol. Once the bar is gone, make sure no guards are nearby and cut the fence fast. Go through to the outer wall, chip it and escape!

Method 2[ | ]

  • Obtain a Multitool, Plastic red key and an Adrenaline Shot.
  • Head south from the 1st floor cell block, past the multiplayer escape area. You'll see the visitation centre - go through the red door to the vistor side, and head left.
  • When no guards are nearby, dig under the white door and head south to the outer wall. Chip through it with your multitool, timing the second button press right after the sniper hits you - if you're too late, the sniper will interrupt the chipping animation and the guard dogs will knock you out, losing your progress
  • Run for the border - the dogs are not far behind. You've escaped!

A Grave Affair[ | ]

( Single-player only escape)

  • Find the inmate with a quest named "My Zombie". The inmate who has the favor is always the first one when you start the game.
  • It's an 8 parts quest, do everything in order to win the special key.
  • You need 60+ intelligence.
  • Go to the building in the North-West(top left), there is a coffin, equip your key and click on it.
                  You're out!

Monster Mash[ | ]

( Multiplayer only escape)

Preparations:

The Escape:

Part 1: Collecting Parts

  • Go to the north-east area of the second floor, next to the job center. Go through to the multiplayer door, search the desk, and grab the Monster Leg.
  • Go to the south-west area of the first floor into the Infirmary. Go through the medical staff hallway using your Infirmary Outfits and go to the cyan door, use your keycard, and have your partner grab the Monster Arm out of the desk.

Part 2: The Escape!

  • Grab the Monster Leg, Arm, and Bolt and head to the Professor's lab. Have someone open the door and another go inside to place all the objects on the monster-shaped table.
  • Head to the area above the Professor's lab and use your fake red keycard on the door. Have a partner with the lightning conductor go through the door, go upstairs, and place it on the slot in the upper left hand corner of the outside room.
  • Grab everyone and go back to the Professor's lab. Click "Escape" on the monster.
                You're out!

Videos[ | ]

Trailer

Perimeter Breakout Escape Guide

A Grave Affair Escape Guide

Monster Mash Escape Guide

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